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diff --git a/xbmc/music/windows/GUIWindowMusicBase.h b/xbmc/music/windows/GUIWindowMusicBase.h
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+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+/*!
+\file GUIWindowMusicBase.h
+\brief
+*/
+
+#include "music/MusicDatabase.h"
+#include "music/MusicInfoLoader.h"
+#include "music/MusicThumbLoader.h"
+#include "music/infoscanner/MusicInfoScraper.h"
+#include "windows/GUIMediaWindow.h"
+
+#include <vector>
+
+enum MusicSelectAction
+{
+ MUSIC_SELECT_ACTION_PLAY,
+ MUSIC_SELECT_ACTION_RESUME,
+};
+
+/*!
+ \ingroup windows
+ \brief The base class for music windows
+
+ CGUIWindowMusicBase is the base class for
+ all music windows.
+ */
+class CGUIWindowMusicBase : public CGUIMediaWindow, public IBackgroundLoaderObserver
+{
+public:
+ CGUIWindowMusicBase(int id, const std::string &xmlFile);
+ ~CGUIWindowMusicBase(void) override;
+ bool OnMessage(CGUIMessage& message) override;
+ bool OnAction(const CAction &action) override;
+ bool OnBack(int actionID) override;
+
+ void DoScan(const std::string &strPath, bool bRescan = false);
+ void RefreshContent(const std::string& strContent);
+
+ /*! \brief Once a music source is added, store source in library, and prompt
+ the user to scan this folder into the library
+ \param oldName the original music source name
+ \param source details of the music source (just added or edited)
+ */
+ static void OnAssignContent(const std::string& oldName, const CMediaSource& source);
+
+protected:
+ void OnInitWindow() override;
+ /*!
+ \brief Will be called when an popup context menu has been asked for
+ \param itemNumber List/thumb control item that has been clicked on
+ */
+ void GetContextButtons(int itemNumber, CContextButtons &buttons) override;
+ void GetNonContextButtons(CContextButtons &buttons);
+ bool OnContextButton(int itemNumber, CONTEXT_BUTTON button) override;
+ bool OnAddMediaSource() override;
+ /*!
+ \brief Overwrite to update your gui buttons (visible, enable,...)
+ */
+ void UpdateButtons() override;
+
+ bool GetDirectory(const std::string &strDirectory, CFileItemList &items) override;
+ virtual void OnRetrieveMusicInfo(CFileItemList& items);
+ void OnPrepareFileItems(CFileItemList& items) override;
+ void OnRipCD();
+ std::string GetStartFolder(const std::string &dir) override;
+ void OnItemLoaded(CFileItem* pItem) override {}
+
+ virtual void OnScan(int iItem, bool bPromptRescan = false);
+
+ bool CheckFilterAdvanced(CFileItemList &items) const override;
+ bool CanContainFilter(const std::string &strDirectory) const override;
+
+ bool OnSelect(int iItem) override;
+
+ // new methods
+ virtual void PlayItem(int iItem);
+ bool OnPlayMedia(int iItem, const std::string &player = "") override;
+
+ void RetrieveMusicInfo();
+ void OnItemInfo(int iItem);
+ void OnItemInfoAll(const std::string& strPath, bool refresh = false);
+ virtual void OnQueueItem(int iItem, bool first = false);
+ enum ALLOW_SELECTION { SELECTION_ALLOWED = 0, SELECTION_AUTO, SELECTION_FORCED };
+
+ void OnRipTrack(int iItem);
+ void LoadPlayList(const std::string& strPlayList) override;
+ virtual void OnRemoveSource(int iItem);
+
+ typedef std::vector <CFileItem*>::iterator ivecItems; ///< CFileItem* vector Iterator
+ CGUIDialogProgress* m_dlgProgress; ///< Progress dialog
+
+ CMusicDatabase m_musicdatabase;
+ MUSIC_INFO::CMusicInfoLoader m_musicInfoLoader;
+
+ CMusicThumbLoader m_thumbLoader;
+};