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-rw-r--r--xbmc/music/windows/GUIWindowVisualisation.cpp233
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diff --git a/xbmc/music/windows/GUIWindowVisualisation.cpp b/xbmc/music/windows/GUIWindowVisualisation.cpp
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+++ b/xbmc/music/windows/GUIWindowVisualisation.cpp
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+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "GUIWindowVisualisation.h"
+
+#include "GUIInfoManager.h"
+#include "GUIUserMessages.h"
+#include "ServiceBroker.h"
+#include "application/ApplicationComponents.h"
+#include "application/ApplicationPlayer.h"
+#include "guilib/GUIComponent.h"
+#include "guilib/GUIDialog.h"
+#include "guilib/GUIWindowManager.h"
+#include "input/Key.h"
+#include "settings/AdvancedSettings.h"
+#include "settings/Settings.h"
+#include "settings/SettingsComponent.h"
+
+using namespace MUSIC_INFO;
+
+#define START_FADE_LENGTH 2.0f // 2 seconds on startup
+
+#define CONTROL_VIS 2
+
+CGUIWindowVisualisation::CGUIWindowVisualisation(void)
+ : CGUIWindow(WINDOW_VISUALISATION, "MusicVisualisation.xml")
+{
+ m_bShowPreset = false;
+ m_loadType = KEEP_IN_MEMORY;
+}
+
+bool CGUIWindowVisualisation::OnAction(const CAction &action)
+{
+ bool passToVis = false;
+ switch (action.GetID())
+ {
+ case ACTION_VIS_PRESET_NEXT:
+ case ACTION_VIS_PRESET_PREV:
+ case ACTION_VIS_PRESET_RANDOM:
+ case ACTION_VIS_RATE_PRESET_PLUS:
+ case ACTION_VIS_RATE_PRESET_MINUS:
+ passToVis = true;
+ break;
+
+ case ACTION_SHOW_INFO:
+ {
+ m_initTimer.Stop();
+ CServiceBroker::GetSettingsComponent()->GetSettings()->SetBool(CSettings::SETTING_MYMUSIC_SONGTHUMBINVIS,
+ CServiceBroker::GetGUI()->GetInfoManager().GetInfoProviders().GetPlayerInfoProvider().ToggleShowInfo());
+ return true;
+ }
+ break;
+
+ case ACTION_SHOW_OSD:
+ CServiceBroker::GetGUI()->GetWindowManager().ActivateWindow(WINDOW_DIALOG_MUSIC_OSD);
+ return true;
+
+ case ACTION_SHOW_GUI:
+ // save the settings
+ CServiceBroker::GetSettingsComponent()->GetSettings()->Save();
+ CServiceBroker::GetGUI()->GetWindowManager().PreviousWindow();
+ return true;
+ break;
+
+ case ACTION_VIS_PRESET_LOCK:
+ { // show the locked icon + fall through so that the vis handles the locking
+ if (!m_bShowPreset)
+ {
+ m_lockedTimer.StartZero();
+ }
+ passToVis = true;
+ }
+ break;
+ case ACTION_VIS_PRESET_SHOW:
+ {
+ if (!m_lockedTimer.IsRunning() || m_bShowPreset)
+ m_bShowPreset = !m_bShowPreset;
+ return true;
+ }
+ break;
+
+ case ACTION_DECREASE_RATING:
+ case ACTION_INCREASE_RATING:
+ {
+ // actual action is taken care of in CApplication::OnAction()
+ m_initTimer.StartZero();
+ CServiceBroker::GetGUI()->GetInfoManager().GetInfoProviders().GetPlayerInfoProvider().SetShowInfo(true);
+ }
+ break;
+ //! @todo These should be mapped to its own function - at the moment it's overriding
+ //! the global action of fastforward/rewind and OSD.
+/* case KEY_BUTTON_Y:
+ g_application.m_CdgParser.Pause();
+ return true;
+ break;
+
+ case ACTION_ANALOG_FORWARD:
+ // calculate the speed based on the amount the button is held down
+ if (action.GetAmount())
+ {
+ float AVDelay = g_application.m_CdgParser.GetAVDelay();
+ g_application.m_CdgParser.SetAVDelay(AVDelay - action.GetAmount() / 4.0f);
+ return true;
+ }
+ break;*/
+ }
+
+ if (passToVis)
+ {
+ CGUIControl *control = GetControl(CONTROL_VIS);
+ if (control)
+ return control->OnAction(action);
+ }
+
+ return CGUIWindow::OnAction(action);
+}
+
+bool CGUIWindowVisualisation::OnMessage(CGUIMessage& message)
+{
+ switch ( message.GetMessage() )
+ {
+ case GUI_MSG_GET_VISUALISATION:
+ case GUI_MSG_VISUALISATION_RELOAD:
+ case GUI_MSG_PLAYBACK_STARTED:
+ {
+ CGUIControl *control = GetControl(CONTROL_VIS);
+ if (control)
+ return control->OnMessage(message);
+ }
+ break;
+ case GUI_MSG_VISUALISATION_ACTION:
+ {
+ CAction action(message.GetParam1());
+ return OnAction(action);
+ }
+ case GUI_MSG_WINDOW_DEINIT:
+ {
+ if (IsActive()) // save any changed settings from the OSD
+ CServiceBroker::GetSettingsComponent()->GetSettings()->Save();
+
+ // close all active modal dialogs
+ CServiceBroker::GetGUI()->GetWindowManager().CloseInternalModalDialogs(true);
+ }
+ break;
+ case GUI_MSG_WINDOW_INIT:
+ {
+ // check whether we've come back here from a window during which time we've actually
+ // stopped playing music
+ const auto& components = CServiceBroker::GetAppComponents();
+ const auto appPlayer = components.GetComponent<CApplicationPlayer>();
+ if (message.GetParam1() == WINDOW_INVALID && !appPlayer->IsPlayingAudio())
+ { // why are we here if nothing is playing???
+ CServiceBroker::GetGUI()->GetWindowManager().PreviousWindow();
+ return true;
+ }
+
+ // hide or show the preset button(s)
+ CGUIInfoManager& infoMgr = CServiceBroker::GetGUI()->GetInfoManager();
+ infoMgr.GetInfoProviders().GetPlayerInfoProvider().SetShowInfo(true); // always show the info initially.
+ CGUIWindow::OnMessage(message);
+ if (infoMgr.GetCurrentSongTag())
+ m_tag = *infoMgr.GetCurrentSongTag();
+
+ if (CServiceBroker::GetSettingsComponent()->GetSettings()->GetBool(CSettings::SETTING_MYMUSIC_SONGTHUMBINVIS))
+ { // always on
+ m_initTimer.Stop();
+ }
+ else
+ {
+ // start display init timer (fade out after 3 secs...)
+ m_initTimer.StartZero();
+ }
+ return true;
+ }
+ }
+ return CGUIWindow::OnMessage(message);
+}
+
+EVENT_RESULT CGUIWindowVisualisation::OnMouseEvent(const CPoint &point, const CMouseEvent &event)
+{
+ if (event.m_id == ACTION_MOUSE_RIGHT_CLICK)
+ { // no control found to absorb this click - go back to GUI
+ OnAction(CAction(ACTION_SHOW_GUI));
+ return EVENT_RESULT_HANDLED;
+ }
+ if (event.m_id == ACTION_GESTURE_NOTIFY)
+ return EVENT_RESULT_UNHANDLED;
+ if (event.m_id != ACTION_MOUSE_MOVE || event.m_offsetX || event.m_offsetY)
+ { // some other mouse action has occurred - bring up the OSD
+ CGUIDialog *pOSD = CServiceBroker::GetGUI()->GetWindowManager().GetDialog(WINDOW_DIALOG_MUSIC_OSD);
+ if (pOSD)
+ {
+ pOSD->SetAutoClose(3000);
+ pOSD->Open();
+ }
+ return EVENT_RESULT_HANDLED;
+ }
+ return EVENT_RESULT_UNHANDLED;
+}
+
+void CGUIWindowVisualisation::FrameMove()
+{
+ CGUIInfoManager& infoMgr = CServiceBroker::GetGUI()->GetInfoManager();
+
+ // check for a tag change
+ const CMusicInfoTag* tag = infoMgr.GetCurrentSongTag();
+ if (tag && *tag != m_tag)
+ { // need to fade in then out again
+ m_tag = *tag;
+ // fade in
+ m_initTimer.StartZero();
+ infoMgr.GetInfoProviders().GetPlayerInfoProvider().SetShowInfo(true);
+ }
+ if (m_initTimer.IsRunning() && m_initTimer.GetElapsedSeconds() > (float)CServiceBroker::GetSettingsComponent()->GetAdvancedSettings()->m_songInfoDuration)
+ {
+ m_initTimer.Stop();
+ if (!CServiceBroker::GetSettingsComponent()->GetSettings()->GetBool(CSettings::SETTING_MYMUSIC_SONGTHUMBINVIS))
+ { // reached end of fade in, fade out again
+ infoMgr.GetInfoProviders().GetPlayerInfoProvider().SetShowInfo(false);
+ }
+ }
+ // show or hide the locked texture
+ if (m_lockedTimer.IsRunning() && m_lockedTimer.GetElapsedSeconds() > START_FADE_LENGTH)
+ {
+ m_lockedTimer.Stop();
+ }
+ CGUIWindow::FrameMove();
+}