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diff --git a/xbmc/network/Network.h b/xbmc/network/Network.h
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+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include <string>
+#include <vector>
+
+#include "settings/lib/ISettingCallback.h"
+
+#include "PlatformDefs.h"
+
+class CNetworkInterface
+{
+public:
+ virtual ~CNetworkInterface() = default;
+
+ virtual bool IsEnabled(void) const = 0;
+ virtual bool IsConnected(void) const = 0;
+
+ virtual std::string GetMacAddress(void) const = 0;
+ virtual void GetMacAddressRaw(char rawMac[6]) const = 0;
+
+ virtual bool GetHostMacAddress(unsigned long host, std::string& mac) const = 0;
+
+ virtual std::string GetCurrentIPAddress() const = 0;
+ virtual std::string GetCurrentNetmask() const = 0;
+ virtual std::string GetCurrentDefaultGateway(void) const = 0;
+};
+
+class CSettings;
+class CNetworkServices;
+struct sockaddr;
+
+class CNetworkBase
+{
+public:
+ enum EMESSAGE
+ {
+ SERVICES_UP,
+ SERVICES_DOWN
+ };
+
+ static std::unique_ptr<CNetworkBase> GetNetwork();
+
+ CNetworkBase();
+ virtual ~CNetworkBase();
+
+ // Get network services
+ CNetworkServices& GetServices() { return *m_services; }
+
+ // Return our hostname
+ virtual bool GetHostName(std::string& hostname);
+
+ // Return the list of interfaces
+ virtual std::vector<CNetworkInterface*>& GetInterfaceList(void) = 0;
+
+ // Return the first interface which is active
+ virtual CNetworkInterface* GetFirstConnectedInterface(void);
+
+ // Return true if there is a interface for the same network as address
+ bool HasInterfaceForIP(unsigned long address);
+
+ // Return true if there's at least one defined network interface
+ bool IsAvailable(void);
+
+ // Return true if there's at least one interface which is connected
+ bool IsConnected(void);
+
+ // Return true if the magic packet was send
+ bool WakeOnLan(const char* mac);
+
+ // Return true if host replies to ping
+ bool PingHost(unsigned long host,
+ unsigned short port,
+ unsigned int timeout_ms = 2000,
+ bool readability_check = false);
+ virtual bool PingHost(unsigned long host, unsigned int timeout_ms = 2000) = 0;
+
+ // Get/set the nameserver(s)
+ virtual std::vector<std::string> GetNameServers(void) = 0;
+
+ // callback from application controlled thread to handle any setup
+ void NetworkMessage(EMESSAGE message, int param);
+
+ static int ParseHex(char* str, unsigned char* addr);
+
+ // Return true if given name or ip address corresponds to localhost
+ bool IsLocalHost(const std::string& hostname);
+
+ // Waits for the first network interface to become available
+ void WaitForNet();
+
+ /*!
+ \brief IPv6/IPv4 compatible conversion of host IP address
+ \param struct sockaddr
+ \return Function converts binary structure sockaddr to std::string.
+ It can read sockaddr_in and sockaddr_in6, cast as (sockaddr*).
+ IPv4 address is returned in the format x.x.x.x (where x is 0-255),
+ IPv6 address is returned in it's canonised form.
+ On error (or no IPv6/v4 valid input) empty string is returned.
+ */
+ static std::string GetIpStr(const sockaddr* sa);
+
+ /*!
+ \brief convert prefix length of IPv4 address to IP mask representation
+ \param prefix length
+ \return
+ */
+ static std::string GetMaskByPrefixLength(uint8_t prefixLength);
+
+ std::unique_ptr<CNetworkServices> m_services;
+};
+
+//creates, binds and listens tcp sockets on the desired port. Set bindLocal to
+//true to bind to localhost only.
+std::vector<SOCKET> CreateTCPServerSocket(const int port, const bool bindLocal, const int backlog, const char *callerName);
+