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Diffstat (limited to '')
-rw-r--r-- | xbmc/rendering/RenderSystem.h | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/xbmc/rendering/RenderSystem.h b/xbmc/rendering/RenderSystem.h new file mode 100644 index 0000000..0c3d6e0 --- /dev/null +++ b/xbmc/rendering/RenderSystem.h @@ -0,0 +1,98 @@ +/* + * Copyright (C) 2005-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "RenderSystemTypes.h" +#include "utils/ColorUtils.h" +#include "utils/Geometry.h" + +#include <memory> +#include <string> + +/* + * CRenderSystemBase interface allows us to create the rendering engine we use. + * We currently have two engines: OpenGL and DirectX + * This interface is very basic since a lot of the actual details will go in to the derived classes + */ + +class CGUIImage; +class CGUITextLayout; + +class CRenderSystemBase +{ +public: + CRenderSystemBase(); + virtual ~CRenderSystemBase(); + + virtual bool InitRenderSystem() = 0; + virtual bool DestroyRenderSystem() = 0; + virtual bool ResetRenderSystem(int width, int height) = 0; + + virtual bool BeginRender() = 0; + virtual bool EndRender() = 0; + virtual void PresentRender(bool rendered, bool videoLayer) = 0; + virtual bool ClearBuffers(UTILS::COLOR::Color color) = 0; + virtual bool IsExtSupported(const char* extension) const = 0; + + virtual void SetViewPort(const CRect& viewPort) = 0; + virtual void GetViewPort(CRect& viewPort) = 0; + virtual void RestoreViewPort() {} + + virtual bool ScissorsCanEffectClipping() { return false; } + virtual CRect ClipRectToScissorRect(const CRect &rect) { return CRect(); } + virtual void SetScissors(const CRect &rect) = 0; + virtual void ResetScissors() = 0; + + virtual void CaptureStateBlock() = 0; + virtual void ApplyStateBlock() = 0; + + virtual void SetCameraPosition(const CPoint &camera, int screenWidth, int screenHeight, float stereoFactor = 0.f) = 0; + virtual void SetStereoMode(RENDER_STEREO_MODE mode, RENDER_STEREO_VIEW view) + { + m_stereoMode = mode; + m_stereoView = view; + } + + /** + * Project (x,y,z) 3d scene coordinates to (x,y) 2d screen coordinates + */ + virtual void Project(float &x, float &y, float &z) { } + + virtual std::string GetShaderPath(const std::string &filename) { return ""; } + + void GetRenderVersion(unsigned int& major, unsigned int& minor) const; + const std::string& GetRenderVendor() const { return m_RenderVendor; } + const std::string& GetRenderRenderer() const { return m_RenderRenderer; } + const std::string& GetRenderVersionString() const { return m_RenderVersion; } + virtual bool SupportsNPOT(bool dxt) const; + virtual bool SupportsStereo(RENDER_STEREO_MODE mode) const; + unsigned int GetMaxTextureSize() const { return m_maxTextureSize; } + unsigned int GetMinDXTPitch() const { return m_minDXTPitch; } + + virtual void ShowSplash(const std::string& message); + +protected: + bool m_bRenderCreated; + bool m_bVSync; + unsigned int m_maxTextureSize; + unsigned int m_minDXTPitch; + + std::string m_RenderRenderer; + std::string m_RenderVendor; + std::string m_RenderVersion; + int m_RenderVersionMinor; + int m_RenderVersionMajor; + RENDER_STEREO_VIEW m_stereoView = RENDER_STEREO_VIEW_OFF; + RENDER_STEREO_MODE m_stereoMode = RENDER_STEREO_MODE_OFF; + bool m_limitedColorRange = false; + + std::unique_ptr<CGUIImage> m_splashImage; + std::unique_ptr<CGUITextLayout> m_splashMessageLayout; +}; + |