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-rw-r--r--xbmc/rendering/dx/DeviceResources.cpp1361
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diff --git a/xbmc/rendering/dx/DeviceResources.cpp b/xbmc/rendering/dx/DeviceResources.cpp
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+++ b/xbmc/rendering/dx/DeviceResources.cpp
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+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "DeviceResources.h"
+
+#include "DirectXHelper.h"
+#include "RenderContext.h"
+#include "ServiceBroker.h"
+#include "guilib/GUIComponent.h"
+#include "guilib/GUIWindowManager.h"
+#include "messaging/ApplicationMessenger.h"
+#include "settings/Settings.h"
+#include "settings/SettingsComponent.h"
+#include "utils/SystemInfo.h"
+#include "utils/log.h"
+#include "windowing/GraphicContext.h"
+
+#include "platform/win32/CharsetConverter.h"
+#include "platform/win32/WIN32Util.h"
+
+#ifdef TARGET_WINDOWS_STORE
+#include <winrt/Windows.Graphics.Display.Core.h>
+
+extern "C"
+{
+#include <libavutil/rational.h>
+}
+#endif
+
+#ifdef _DEBUG
+#include <dxgidebug.h>
+#pragma comment(lib, "dxgi.lib")
+#endif // _DEBUG
+
+using namespace DirectX;
+using namespace Microsoft::WRL;
+using namespace Concurrency;
+namespace winrt
+{
+ using namespace Windows::Foundation;
+}
+
+#ifdef _DEBUG
+#define breakOnDebug __debugbreak()
+#else
+#define breakOnDebug
+#endif
+#define LOG_HR(hr) \
+ CLog::LogF(LOGERROR, "function call at line {} ends with error: {}", __LINE__, \
+ DX::GetErrorDescription(hr));
+#define CHECK_ERR() if (FAILED(hr)) { LOG_HR(hr); breakOnDebug; return; }
+#define RETURN_ERR(ret) if (FAILED(hr)) { LOG_HR(hr); breakOnDebug; return (##ret); }
+
+bool DX::DeviceResources::CBackBuffer::Acquire(ID3D11Texture2D* pTexture)
+{
+ if (!pTexture)
+ return false;
+
+ D3D11_TEXTURE2D_DESC desc;
+ pTexture->GetDesc(&desc);
+
+ m_width = desc.Width;
+ m_height = desc.Height;
+ m_format = desc.Format;
+ m_usage = desc.Usage;
+
+ m_texture = pTexture;
+ return true;
+}
+
+std::shared_ptr<DX::DeviceResources> DX::DeviceResources::Get()
+{
+ static std::shared_ptr<DeviceResources> sDeviceResources(new DeviceResources);
+ return sDeviceResources;
+}
+
+// Constructor for DeviceResources.
+DX::DeviceResources::DeviceResources()
+ : m_screenViewport()
+ , m_d3dFeatureLevel(D3D_FEATURE_LEVEL_9_1)
+ , m_outputSize()
+ , m_logicalSize()
+ , m_dpi(DisplayMetrics::Dpi100)
+ , m_effectiveDpi(DisplayMetrics::Dpi100)
+ , m_deviceNotify(nullptr)
+ , m_stereoEnabled(false)
+ , m_bDeviceCreated(false)
+ , m_IsHDROutput(false)
+ , m_IsTransferPQ(false)
+{
+}
+
+DX::DeviceResources::~DeviceResources() = default;
+
+void DX::DeviceResources::Release()
+{
+ if (!m_bDeviceCreated)
+ return;
+
+ ReleaseBackBuffer();
+ OnDeviceLost(true);
+ DestroySwapChain();
+
+ m_adapter = nullptr;
+ m_dxgiFactory = nullptr;
+ m_output = nullptr;
+ m_deferrContext = nullptr;
+ m_d3dContext = nullptr;
+ m_d3dDevice = nullptr;
+ m_bDeviceCreated = false;
+#ifdef _DEBUG
+ if (m_d3dDebug)
+ {
+ m_d3dDebug->ReportLiveDeviceObjects(D3D11_RLDO_SUMMARY | D3D11_RLDO_DETAIL);
+ m_d3dDebug = nullptr;
+ }
+#endif
+}
+
+void DX::DeviceResources::GetOutput(IDXGIOutput** ppOutput) const
+{
+ ComPtr<IDXGIOutput> pOutput;
+ if (!m_swapChain || FAILED(m_swapChain->GetContainingOutput(pOutput.GetAddressOf())) || !pOutput)
+ m_output.As(&pOutput);
+ *ppOutput = pOutput.Detach();
+}
+
+void DX::DeviceResources::GetAdapterDesc(DXGI_ADAPTER_DESC* desc) const
+{
+ if (m_adapter)
+ m_adapter->GetDesc(desc);
+
+ // GetDesc() returns VendorId == 0 in Xbox however, we need to know that
+ // GPU is AMD to apply workarounds in DXVA.cpp CheckCompatibility() same as desktop
+ if (CSysInfo::GetWindowsDeviceFamily() == CSysInfo::Xbox)
+ desc->VendorId = PCIV_AMD;
+}
+
+void DX::DeviceResources::GetDisplayMode(DXGI_MODE_DESC* mode) const
+{
+ DXGI_OUTPUT_DESC outDesc;
+ ComPtr<IDXGIOutput> pOutput;
+ DXGI_SWAP_CHAIN_DESC scDesc;
+
+ if (!m_swapChain)
+ return;
+
+ m_swapChain->GetDesc(&scDesc);
+
+ GetOutput(pOutput.GetAddressOf());
+ pOutput->GetDesc(&outDesc);
+
+ // desktop coords depend on DPI
+ mode->Width = DX::ConvertDipsToPixels(outDesc.DesktopCoordinates.right - outDesc.DesktopCoordinates.left, m_dpi);
+ mode->Height = DX::ConvertDipsToPixels(outDesc.DesktopCoordinates.bottom - outDesc.DesktopCoordinates.top, m_dpi);
+ mode->Format = scDesc.BufferDesc.Format;
+ mode->Scaling = scDesc.BufferDesc.Scaling;
+ mode->ScanlineOrdering = scDesc.BufferDesc.ScanlineOrdering;
+
+#ifdef TARGET_WINDOWS_DESKTOP
+ DEVMODEW sDevMode = {};
+ sDevMode.dmSize = sizeof(sDevMode);
+
+ // EnumDisplaySettingsW is only one way to detect current refresh rate
+ if (EnumDisplaySettingsW(outDesc.DeviceName, ENUM_CURRENT_SETTINGS, &sDevMode))
+ {
+ int i = (((sDevMode.dmDisplayFrequency + 1) % 24) == 0 || ((sDevMode.dmDisplayFrequency + 1) % 30) == 0) ? 1 : 0;
+ mode->RefreshRate.Numerator = (sDevMode.dmDisplayFrequency + i) * 1000;
+ mode->RefreshRate.Denominator = 1000 + i;
+ if (sDevMode.dmDisplayFlags & DM_INTERLACED)
+ {
+ mode->RefreshRate.Numerator *= 2;
+ mode->ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UPPER_FIELD_FIRST; // guessing
+ }
+ else
+ mode->ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE;
+ }
+#else
+ using namespace winrt::Windows::Graphics::Display::Core;
+
+ auto hdmiInfo = HdmiDisplayInformation::GetForCurrentView();
+ if (hdmiInfo) // Xbox only
+ {
+ auto currentMode = hdmiInfo.GetCurrentDisplayMode();
+ AVRational refresh = av_d2q(currentMode.RefreshRate(), 60000);
+ mode->RefreshRate.Numerator = refresh.num;
+ mode->RefreshRate.Denominator = refresh.den;
+ }
+#endif
+}
+
+void DX::DeviceResources::SetViewPort(D3D11_VIEWPORT& viewPort) const
+{
+ // convert logical viewport to real
+ D3D11_VIEWPORT realViewPort =
+ {
+ viewPort.TopLeftX,
+ viewPort.TopLeftY,
+ viewPort.Width,
+ viewPort.Height,
+ viewPort.MinDepth,
+ viewPort.MinDepth
+ };
+
+ m_deferrContext->RSSetViewports(1, &realViewPort);
+}
+
+bool DX::DeviceResources::SetFullScreen(bool fullscreen, RESOLUTION_INFO& res)
+{
+ if (!m_bDeviceCreated || !m_swapChain)
+ return false;
+
+ critical_section::scoped_lock lock(m_criticalSection);
+
+ BOOL bFullScreen;
+ m_swapChain->GetFullscreenState(&bFullScreen, nullptr);
+
+ CLog::LogF(LOGDEBUG, "switching from {}({:.0f} x {:.0f}) to {}({} x {})",
+ bFullScreen ? "fullscreen " : "", m_outputSize.Width, m_outputSize.Height,
+ fullscreen ? "fullscreen " : "", res.iWidth, res.iHeight);
+
+ bool recreate = m_stereoEnabled != (CServiceBroker::GetWinSystem()->GetGfxContext().GetStereoMode() == RENDER_STEREO_MODE_HARDWAREBASED);
+ if (!!bFullScreen && !fullscreen)
+ {
+ CLog::LogF(LOGDEBUG, "switching to windowed");
+ recreate |= SUCCEEDED(m_swapChain->SetFullscreenState(false, nullptr));
+ }
+ else if (fullscreen)
+ {
+ const bool isResValid = res.iWidth > 0 && res.iHeight > 0 && res.fRefreshRate > 0.f;
+ if (isResValid)
+ {
+ DXGI_MODE_DESC currentMode = {};
+ GetDisplayMode(&currentMode);
+ DXGI_SWAP_CHAIN_DESC scDesc;
+ m_swapChain->GetDesc(&scDesc);
+
+ bool is_interlaced = scDesc.BufferDesc.ScanlineOrdering > DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE;
+ float refreshRate = res.fRefreshRate;
+ if (res.dwFlags & D3DPRESENTFLAG_INTERLACED)
+ refreshRate *= 2;
+
+ if (currentMode.Width != res.iWidth
+ || currentMode.Height != res.iHeight
+ || DX::RationalToFloat(currentMode.RefreshRate) != refreshRate
+ || is_interlaced != (res.dwFlags & D3DPRESENTFLAG_INTERLACED ? true : false)
+ // force resolution change for stereo mode
+ // some drivers unable to create stereo swapchain if mode does not match @23.976
+ || CServiceBroker::GetWinSystem()->GetGfxContext().GetStereoMode() == RENDER_STEREO_MODE_HARDWAREBASED)
+ {
+ CLog::Log(LOGDEBUG, __FUNCTION__ ": changing display mode to {}x{}@{:0.3f}", res.iWidth,
+ res.iHeight, res.fRefreshRate,
+ res.dwFlags & D3DPRESENTFLAG_INTERLACED ? "i" : "");
+
+ int refresh = static_cast<int>(res.fRefreshRate);
+ int i = (refresh + 1) % 24 == 0 || (refresh + 1) % 30 == 0 ? 1 : 0;
+
+ currentMode.Width = res.iWidth;
+ currentMode.Height = res.iHeight;
+ currentMode.RefreshRate.Numerator = (refresh + i) * 1000;
+ currentMode.RefreshRate.Denominator = 1000 + i;
+ if (res.dwFlags & D3DPRESENTFLAG_INTERLACED)
+ {
+ currentMode.RefreshRate.Numerator *= 2;
+ currentMode.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UPPER_FIELD_FIRST; // guessing;
+ }
+ // sometimes the OS silently brings Kodi out of full screen mode
+ // in this case switching a resolution has no any effect and
+ // we have to enter into full screen mode before switching
+ if (!bFullScreen)
+ {
+ ComPtr<IDXGIOutput> pOutput;
+ GetOutput(pOutput.GetAddressOf());
+
+ CLog::LogF(LOGDEBUG, "fixup fullscreen mode before switching resolution");
+ recreate |= SUCCEEDED(m_swapChain->SetFullscreenState(true, pOutput.Get()));
+ m_swapChain->GetFullscreenState(&bFullScreen, nullptr);
+ }
+ bool resized = SUCCEEDED(m_swapChain->ResizeTarget(&currentMode));
+ if (resized)
+ {
+ // some system doesn't inform windowing about desktop size changes
+ // so we have to change output size before resizing buffers
+ m_outputSize.Width = static_cast<float>(currentMode.Width);
+ m_outputSize.Height = static_cast<float>(currentMode.Height);
+ }
+ recreate |= resized;
+ }
+ }
+ if (!bFullScreen)
+ {
+ ComPtr<IDXGIOutput> pOutput;
+ GetOutput(pOutput.GetAddressOf());
+
+ CLog::LogF(LOGDEBUG, "switching to fullscreen");
+ recreate |= SUCCEEDED(m_swapChain->SetFullscreenState(true, pOutput.Get()));
+ }
+ }
+
+ // resize backbuffer to proper handle fullscreen/stereo transition
+ if (recreate)
+ ResizeBuffers();
+
+ CLog::LogF(LOGDEBUG, "switching done.");
+
+ return recreate;
+}
+
+// Configures resources that don't depend on the Direct3D device.
+void DX::DeviceResources::CreateDeviceIndependentResources()
+{
+}
+
+// Configures the Direct3D device, and stores handles to it and the device context.
+void DX::DeviceResources::CreateDeviceResources()
+{
+ CLog::LogF(LOGDEBUG, "creating DirectX 11 device.");
+
+ CreateFactory();
+
+ UINT creationFlags = D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
+#if defined(_DEBUG)
+ if (DX::SdkLayersAvailable())
+ {
+ // If the project is in a debug build, enable debugging via SDK Layers with this flag.
+ creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
+ }
+#endif
+
+ // This array defines the set of DirectX hardware feature levels this app will support.
+ // Note the ordering should be preserved.
+ // Don't forget to declare your application's minimum required feature level in its
+ // description. All applications are assumed to support 9.1 unless otherwise stated.
+ std::vector<D3D_FEATURE_LEVEL> featureLevels;
+ if (CSysInfo::IsWindowsVersionAtLeast(CSysInfo::WindowsVersionWin10))
+ {
+ featureLevels.push_back(D3D_FEATURE_LEVEL_12_1);
+ featureLevels.push_back(D3D_FEATURE_LEVEL_12_0);
+ }
+ if (CSysInfo::IsWindowsVersionAtLeast(CSysInfo::WindowsVersionWin8))
+ featureLevels.push_back(D3D_FEATURE_LEVEL_11_1);
+ featureLevels.push_back(D3D_FEATURE_LEVEL_11_0);
+ featureLevels.push_back(D3D_FEATURE_LEVEL_10_1);
+ featureLevels.push_back(D3D_FEATURE_LEVEL_10_0);
+ featureLevels.push_back(D3D_FEATURE_LEVEL_9_3);
+ featureLevels.push_back(D3D_FEATURE_LEVEL_9_2);
+ featureLevels.push_back(D3D_FEATURE_LEVEL_9_1);
+
+ // Create the Direct3D 11 API device object and a corresponding context.
+ ComPtr<ID3D11Device> device;
+ ComPtr<ID3D11DeviceContext> context;
+
+ D3D_DRIVER_TYPE drivertType = m_adapter != nullptr ? D3D_DRIVER_TYPE_UNKNOWN : D3D_DRIVER_TYPE_HARDWARE;
+ HRESULT hr = D3D11CreateDevice(
+ m_adapter.Get(), // Create a device on specified adapter.
+ drivertType, // Create a device using scepcified driver.
+ nullptr, // Should be 0 unless the driver is D3D_DRIVER_TYPE_SOFTWARE.
+ creationFlags, // Set debug and Direct2D compatibility flags.
+ featureLevels.data(), // List of feature levels this app can support.
+ featureLevels.size(), // Size of the list above.
+ D3D11_SDK_VERSION, // Always set this to D3D11_SDK_VERSION for Windows Store apps.
+ &device, // Returns the Direct3D device created.
+ &m_d3dFeatureLevel, // Returns feature level of device created.
+ &context // Returns the device immediate context.
+ );
+
+ if (FAILED(hr))
+ {
+ CLog::LogF(LOGERROR, "unable to create hardware device, trying to create WARP devices then.");
+ hr = D3D11CreateDevice(
+ nullptr,
+ D3D_DRIVER_TYPE_WARP, // Create a WARP device instead of a hardware device.
+ nullptr,
+ creationFlags,
+ featureLevels.data(),
+ featureLevels.size(),
+ D3D11_SDK_VERSION,
+ &device,
+ &m_d3dFeatureLevel,
+ &context
+ );
+ if (FAILED(hr))
+ {
+ CLog::LogF(LOGFATAL, "unable to create WARP device. Rendering in not possible.");
+ CHECK_ERR();
+ }
+ }
+
+ // Store pointers to the Direct3D 11.1 API device and immediate context.
+ hr = device.As(&m_d3dDevice); CHECK_ERR();
+
+ // Check shared textures support
+ CheckNV12SharedTexturesSupport();
+
+#ifdef _DEBUG
+ if (SUCCEEDED(m_d3dDevice.As(&m_d3dDebug)))
+ {
+ ComPtr<ID3D11InfoQueue> d3dInfoQueue;
+ if (SUCCEEDED(m_d3dDebug.As(&d3dInfoQueue)))
+ {
+ std::vector<D3D11_MESSAGE_ID> hide =
+ {
+ D3D11_MESSAGE_ID_GETVIDEOPROCESSORFILTERRANGE_UNSUPPORTED, // avoid GETVIDEOPROCESSORFILTERRANGE_UNSUPPORTED (dx bug)
+ D3D11_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_NEGATIVESCISSOR // avoid warning for some labels out of screen
+ // Add more message IDs here as needed
+ };
+
+ D3D11_INFO_QUEUE_FILTER filter = {};
+ filter.DenyList.NumIDs = hide.size();
+ filter.DenyList.pIDList = hide.data();
+ d3dInfoQueue->AddStorageFilterEntries(&filter);
+ }
+ }
+#endif
+
+ hr = context.As(&m_d3dContext); CHECK_ERR();
+ hr = m_d3dDevice->CreateDeferredContext1(0, &m_deferrContext); CHECK_ERR();
+
+ if (!m_adapter)
+ {
+ ComPtr<IDXGIDevice1> dxgiDevice;
+ ComPtr<IDXGIAdapter> adapter;
+ hr = m_d3dDevice.As(&dxgiDevice); CHECK_ERR();
+ hr = dxgiDevice->GetAdapter(&adapter); CHECK_ERR();
+ hr = adapter.As(&m_adapter); CHECK_ERR();
+ }
+
+ DXGI_ADAPTER_DESC aDesc;
+ m_adapter->GetDesc(&aDesc);
+
+ CLog::LogF(LOGINFO, "device is created on adapter '{}' with {}",
+ KODI::PLATFORM::WINDOWS::FromW(aDesc.Description),
+ GetFeatureLevelDescription(m_d3dFeatureLevel));
+
+ CheckDXVA2SharedDecoderSurfaces();
+
+ m_bDeviceCreated = true;
+}
+
+void DX::DeviceResources::ReleaseBackBuffer()
+{
+ CLog::LogF(LOGDEBUG, "release buffers.");
+
+ m_backBufferTex.Release();
+ m_d3dDepthStencilView = nullptr;
+ if (m_deferrContext)
+ {
+ // Clear the previous window size specific context.
+ ID3D11RenderTargetView* nullViews[] = { nullptr, nullptr, nullptr, nullptr };
+ m_deferrContext->OMSetRenderTargets(4, nullViews, nullptr);
+ FinishCommandList(false);
+
+ m_deferrContext->Flush();
+ m_d3dContext->Flush();
+ }
+}
+
+void DX::DeviceResources::CreateBackBuffer()
+{
+ if (!m_bDeviceCreated || !m_swapChain)
+ return;
+
+ CLog::LogF(LOGDEBUG, "create buffers.");
+
+ // Get swap chain back buffer.
+ ComPtr<ID3D11Texture2D> backBuffer;
+ HRESULT hr = m_swapChain->GetBuffer(0, IID_PPV_ARGS(&backBuffer)); CHECK_ERR();
+
+ // Create back buffer texture from swap chain texture
+ if (!m_backBufferTex.Acquire(backBuffer.Get()))
+ {
+ CLog::LogF(LOGERROR, "failed to create render target.");
+ return;
+ }
+
+ // Create a depth stencil view for use with 3D rendering if needed.
+ CD3D11_TEXTURE2D_DESC depthStencilDesc(
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ lround(m_outputSize.Width),
+ lround(m_outputSize.Height),
+ 1, // This depth stencil view has only one texture.
+ 1, // Use a single mipmap level.
+ D3D11_BIND_DEPTH_STENCIL
+ );
+
+ ComPtr<ID3D11Texture2D> depthStencil;
+ hr = m_d3dDevice->CreateTexture2D(
+ &depthStencilDesc,
+ nullptr,
+ &depthStencil
+ ); CHECK_ERR();
+
+ CD3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc(D3D11_DSV_DIMENSION_TEXTURE2D);
+ hr = m_d3dDevice->CreateDepthStencilView(
+ depthStencil.Get(),
+ &depthStencilViewDesc,
+ &m_d3dDepthStencilView
+ ); CHECK_ERR();
+
+ // Set the 3D rendering viewport to target the entire window.
+ m_screenViewport = CD3D11_VIEWPORT(
+ 0.0f,
+ 0.0f,
+ m_outputSize.Width,
+ m_outputSize.Height
+ );
+
+ m_deferrContext->RSSetViewports(1, &m_screenViewport);
+}
+
+HRESULT DX::DeviceResources::CreateSwapChain(DXGI_SWAP_CHAIN_DESC1& desc, DXGI_SWAP_CHAIN_FULLSCREEN_DESC& fsDesc, IDXGISwapChain1** ppSwapChain) const
+{
+ HRESULT hr;
+#ifdef TARGET_WINDOWS_DESKTOP
+ hr = m_dxgiFactory->CreateSwapChainForHwnd(
+ m_d3dDevice.Get(),
+ m_window,
+ &desc,
+ &fsDesc,
+ nullptr,
+ ppSwapChain
+ ); RETURN_ERR(hr);
+ hr = m_dxgiFactory->MakeWindowAssociation(m_window, /*DXGI_MWA_NO_WINDOW_CHANGES |*/ DXGI_MWA_NO_ALT_ENTER);
+#else
+ hr = m_dxgiFactory->CreateSwapChainForCoreWindow(
+ m_d3dDevice.Get(),
+ winrt::get_unknown(m_coreWindow),
+ &desc,
+ nullptr,
+ ppSwapChain
+ ); RETURN_ERR(hr);
+#endif
+ return hr;
+}
+
+void DX::DeviceResources::DestroySwapChain()
+{
+ if (!m_swapChain)
+ return;
+
+ BOOL bFullcreen = 0;
+ m_swapChain->GetFullscreenState(&bFullcreen, nullptr);
+ if (!!bFullcreen)
+ m_swapChain->SetFullscreenState(false, nullptr); // mandatory before releasing swapchain
+ m_swapChain = nullptr;
+ m_deferrContext->Flush();
+ m_d3dContext->Flush();
+ m_IsTransferPQ = false;
+}
+
+void DX::DeviceResources::ResizeBuffers()
+{
+ if (!m_bDeviceCreated)
+ return;
+
+ CLog::LogF(LOGDEBUG, "resize buffers.");
+
+ bool bHWStereoEnabled = RENDER_STEREO_MODE_HARDWAREBASED ==
+ CServiceBroker::GetWinSystem()->GetGfxContext().GetStereoMode();
+ bool windowed = true;
+ HRESULT hr = E_FAIL;
+ DXGI_SWAP_CHAIN_DESC1 scDesc = {};
+
+ if (m_swapChain)
+ {
+ BOOL bFullcreen = 0;
+ m_swapChain->GetFullscreenState(&bFullcreen, nullptr);
+ if (!!bFullcreen)
+ windowed = false;
+
+ m_swapChain->GetDesc1(&scDesc);
+ if ((scDesc.Stereo == TRUE) != bHWStereoEnabled) // check if swapchain needs to be recreated
+ DestroySwapChain();
+ }
+
+ if (m_swapChain) // If the swap chain already exists, resize it.
+ {
+ m_swapChain->GetDesc1(&scDesc);
+ hr = m_swapChain->ResizeBuffers(scDesc.BufferCount, lround(m_outputSize.Width),
+ lround(m_outputSize.Height), scDesc.Format,
+ windowed ? 0 : DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH);
+
+ if (hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET)
+ {
+ // If the device was removed for any reason, a new device and swap chain will need to be created.
+ HandleDeviceLost(hr == DXGI_ERROR_DEVICE_REMOVED);
+
+ // Everything is set up now. Do not continue execution of this method. HandleDeviceLost will reenter this method
+ // and correctly set up the new device.
+ return;
+ }
+ else if (hr == DXGI_ERROR_INVALID_CALL)
+ {
+ // Called when Windows HDR is toggled externally to Kodi.
+ // Is forced to re-create swap chain to avoid crash.
+ CreateWindowSizeDependentResources();
+ return;
+ }
+ CHECK_ERR();
+ }
+ else // Otherwise, create a new one using the same adapter as the existing Direct3D device.
+ {
+ HDR_STATUS hdrStatus = CWIN32Util::GetWindowsHDRStatus();
+ const bool isHdrEnabled = (hdrStatus == HDR_STATUS::HDR_ON);
+ bool use10bit = (hdrStatus != HDR_STATUS::HDR_UNSUPPORTED);
+
+// Xbox needs 10 bit swapchain to output true 4K resolution
+#ifdef TARGET_WINDOWS_DESKTOP
+ DXGI_ADAPTER_DESC ad = {};
+ GetAdapterDesc(&ad);
+
+ // Some AMD graphics has issues with 10 bit in SDR.
+ // Enabled by default only in Intel and NVIDIA with latest drivers/hardware
+ if (m_d3dFeatureLevel < D3D_FEATURE_LEVEL_12_1 || ad.VendorId == PCIV_AMD)
+ use10bit = false;
+#endif
+
+ // 0 = Auto | 1 = Never | 2 = Always
+ int use10bitSetting = CServiceBroker::GetSettingsComponent()->GetSettings()->GetInt(
+ CSettings::SETTING_VIDEOSCREEN_10BITSURFACES);
+
+ if (use10bitSetting == 1)
+ use10bit = false;
+ else if (use10bitSetting == 2)
+ use10bit = true;
+
+ DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {};
+ swapChainDesc.Width = lround(m_outputSize.Width);
+ swapChainDesc.Height = lround(m_outputSize.Height);
+ swapChainDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
+ swapChainDesc.Stereo = bHWStereoEnabled;
+ swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+#ifdef TARGET_WINDOWS_DESKTOP
+ swapChainDesc.BufferCount = 6; // HDR 60 fps needs 6 buffers to avoid frame drops
+#else
+ swapChainDesc.BufferCount = 3; // Xbox don't like 6 backbuffers (3 is fine even for 4K 60 fps)
+#endif
+ // FLIP_DISCARD improves performance (needed in some systems for 4K HDR 60 fps)
+ swapChainDesc.SwapEffect = CSysInfo::IsWindowsVersionAtLeast(CSysInfo::WindowsVersionWin10)
+ ? DXGI_SWAP_EFFECT_FLIP_DISCARD
+ : DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
+ swapChainDesc.Flags = windowed ? 0 : DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
+ swapChainDesc.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
+ swapChainDesc.SampleDesc.Count = 1;
+ swapChainDesc.SampleDesc.Quality = 0;
+
+ DXGI_SWAP_CHAIN_FULLSCREEN_DESC scFSDesc = {}; // unused for uwp
+ scFSDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
+ scFSDesc.Windowed = windowed;
+
+ ComPtr<IDXGISwapChain1> swapChain;
+ if (m_d3dFeatureLevel >= D3D_FEATURE_LEVEL_11_0 && !bHWStereoEnabled &&
+ (isHdrEnabled || use10bit))
+ {
+ swapChainDesc.Format = DXGI_FORMAT_R10G10B10A2_UNORM;
+ hr = CreateSwapChain(swapChainDesc, scFSDesc, &swapChain);
+ if (FAILED(hr))
+ {
+ CLog::LogF(LOGWARNING, "creating 10bit swapchain failed, fallback to 8bit.");
+ swapChainDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
+ }
+ }
+
+ if (!swapChain)
+ hr = CreateSwapChain(swapChainDesc, scFSDesc, &swapChain);
+
+ if (FAILED(hr) && bHWStereoEnabled)
+ {
+ // switch to stereo mode failed, create mono swapchain
+ CLog::LogF(LOGERROR, "creating stereo swap chain failed with error.");
+ CLog::LogF(LOGINFO, "fallback to monoscopic mode.");
+
+ swapChainDesc.Stereo = false;
+ bHWStereoEnabled = false;
+
+ hr = CreateSwapChain(swapChainDesc, scFSDesc, &swapChain); CHECK_ERR();
+
+ // fallback to split_horizontal mode.
+ CServiceBroker::GetWinSystem()->GetGfxContext().SetStereoMode(
+ RENDER_STEREO_MODE_SPLIT_HORIZONTAL);
+ }
+
+ if (FAILED(hr))
+ {
+ CLog::LogF(LOGERROR, "unable to create swapchain.");
+ return;
+ }
+
+ m_IsHDROutput = (swapChainDesc.Format == DXGI_FORMAT_R10G10B10A2_UNORM) && isHdrEnabled;
+
+ const int bits = (swapChainDesc.Format == DXGI_FORMAT_R10G10B10A2_UNORM) ? 10 : 8;
+ std::string flip =
+ (swapChainDesc.SwapEffect == DXGI_SWAP_EFFECT_FLIP_DISCARD) ? "discard" : "sequential";
+
+ CLog::LogF(LOGINFO, "{} bit swapchain is used with {} flip {} buffers and {} output", bits,
+ swapChainDesc.BufferCount, flip, m_IsHDROutput ? "HDR" : "SDR");
+
+ hr = swapChain.As(&m_swapChain); CHECK_ERR();
+ m_stereoEnabled = bHWStereoEnabled;
+
+ // Ensure that DXGI does not queue more than one frame at a time. This both reduces latency and
+ // ensures that the application will only render after each VSync, minimizing power consumption.
+ ComPtr<IDXGIDevice1> dxgiDevice;
+ hr = m_d3dDevice.As(&dxgiDevice); CHECK_ERR();
+ dxgiDevice->SetMaximumFrameLatency(1);
+ }
+
+ CLog::LogF(LOGDEBUG, "end resize buffers.");
+}
+
+// These resources need to be recreated every time the window size is changed.
+void DX::DeviceResources::CreateWindowSizeDependentResources()
+{
+ ReleaseBackBuffer();
+
+ DestroySwapChain();
+
+ if (!m_dxgiFactory->IsCurrent()) // HDR toggling requires re-create factory
+ CreateFactory();
+
+ UpdateRenderTargetSize();
+ ResizeBuffers();
+
+ CreateBackBuffer();
+}
+
+// Determine the dimensions of the render target and whether it will be scaled down.
+void DX::DeviceResources::UpdateRenderTargetSize()
+{
+ m_effectiveDpi = m_dpi;
+
+ // To improve battery life on high resolution devices, render to a smaller render target
+ // and allow the GPU to scale the output when it is presented.
+ if (!DisplayMetrics::SupportHighResolutions && m_dpi > DisplayMetrics::DpiThreshold)
+ {
+ float width = DX::ConvertDipsToPixels(m_logicalSize.Width, m_dpi);
+ float height = DX::ConvertDipsToPixels(m_logicalSize.Height, m_dpi);
+
+ // When the device is in portrait orientation, height > width. Compare the
+ // larger dimension against the width threshold and the smaller dimension
+ // against the height threshold.
+ if (std::max(width, height) > DisplayMetrics::WidthThreshold && std::min(width, height) > DisplayMetrics::HeightThreshold)
+ {
+ // To scale the app we change the effective DPI. Logical size does not change.
+ m_effectiveDpi /= 2.0f;
+ }
+ }
+
+ // Calculate the necessary render target size in pixels.
+ m_outputSize.Width = DX::ConvertDipsToPixels(m_logicalSize.Width, m_effectiveDpi);
+ m_outputSize.Height = DX::ConvertDipsToPixels(m_logicalSize.Height, m_effectiveDpi);
+
+ // Prevent zero size DirectX content from being created.
+ m_outputSize.Width = std::max(m_outputSize.Width, 1.f);
+ m_outputSize.Height = std::max(m_outputSize.Height, 1.f);
+}
+
+void DX::DeviceResources::Register(ID3DResource* resource)
+{
+ critical_section::scoped_lock lock(m_resourceSection);
+ m_resources.push_back(resource);
+}
+
+void DX::DeviceResources::Unregister(ID3DResource* resource)
+{
+ critical_section::scoped_lock lock(m_resourceSection);
+ std::vector<ID3DResource*>::iterator i = find(m_resources.begin(), m_resources.end(), resource);
+ if (i != m_resources.end())
+ m_resources.erase(i);
+}
+
+void DX::DeviceResources::FinishCommandList(bool bExecute) const
+{
+ if (m_d3dContext == m_deferrContext)
+ return;
+
+ ComPtr<ID3D11CommandList> pCommandList;
+ if (FAILED(m_deferrContext->FinishCommandList(true, &pCommandList)))
+ {
+ CLog::LogF(LOGERROR, "failed to finish command queue.");
+ return;
+ }
+
+ if (bExecute)
+ m_d3dContext->ExecuteCommandList(pCommandList.Get(), false);
+}
+
+// This method is called in the event handler for the SizeChanged event.
+void DX::DeviceResources::SetLogicalSize(float width, float height)
+{
+ if
+#if defined(TARGET_WINDOWS_DESKTOP)
+ (!m_window)
+#else
+ (!m_coreWindow)
+#endif
+ return;
+
+ CLog::LogF(LOGDEBUG, "receive changing logical size to {:f} x {:f}", width, height);
+
+ if (m_logicalSize.Width != width || m_logicalSize.Height != height)
+ {
+ CLog::LogF(LOGDEBUG, "change logical size to {:f} x {:f}", width, height);
+
+ m_logicalSize = winrt::Size(width, height);
+
+ UpdateRenderTargetSize();
+ ResizeBuffers();
+ }
+}
+
+// This method is called in the event handler for the DpiChanged event.
+void DX::DeviceResources::SetDpi(float dpi)
+{
+ dpi = std::max(dpi, DisplayMetrics::Dpi100);
+ if (dpi != m_dpi)
+ m_dpi = dpi;
+}
+
+// This method is called in the event handler for the DisplayContentsInvalidated event.
+void DX::DeviceResources::ValidateDevice()
+{
+ // The D3D Device is no longer valid if the default adapter changed since the device
+ // was created or if the device has been removed.
+
+ // First, get the information for the default adapter from when the device was created.
+ ComPtr<IDXGIDevice1> dxgiDevice;
+ m_d3dDevice.As(&dxgiDevice);
+
+ ComPtr<IDXGIAdapter> deviceAdapter;
+ dxgiDevice->GetAdapter(&deviceAdapter);
+
+ ComPtr<IDXGIFactory2> dxgiFactory;
+ deviceAdapter->GetParent(IID_PPV_ARGS(&dxgiFactory));
+
+ DXGI_ADAPTER_DESC1 previousDesc;
+ {
+ ComPtr<IDXGIAdapter1> previousDefaultAdapter;
+ dxgiFactory->EnumAdapters1(0, &previousDefaultAdapter);
+
+ previousDefaultAdapter->GetDesc1(&previousDesc);
+ }
+
+ // Next, get the information for the current default adapter.
+ DXGI_ADAPTER_DESC1 currentDesc;
+ {
+ ComPtr<IDXGIFactory1> currentFactory;
+ CreateDXGIFactory1(IID_PPV_ARGS(&currentFactory));
+
+ ComPtr<IDXGIAdapter1> currentDefaultAdapter;
+ currentFactory->EnumAdapters1(0, &currentDefaultAdapter);
+
+ currentDefaultAdapter->GetDesc1(&currentDesc);
+ }
+ // If the adapter LUIDs don't match, or if the device reports that it has been removed,
+ // a new D3D device must be created.
+ HRESULT hr = m_d3dDevice->GetDeviceRemovedReason();
+ if ( previousDesc.AdapterLuid.LowPart != currentDesc.AdapterLuid.LowPart
+ || previousDesc.AdapterLuid.HighPart != currentDesc.AdapterLuid.HighPart
+ || FAILED(hr))
+ {
+ // Release references to resources related to the old device.
+ dxgiDevice = nullptr;
+ deviceAdapter = nullptr;
+ dxgiFactory = nullptr;
+
+ // Create a new device and swap chain.
+ HandleDeviceLost(hr == DXGI_ERROR_DEVICE_REMOVED);
+ }
+}
+
+void DX::DeviceResources::OnDeviceLost(bool removed)
+{
+ auto pGUI = CServiceBroker::GetGUI();
+ if (pGUI)
+ pGUI->GetWindowManager().SendMessage(GUI_MSG_NOTIFY_ALL, 0, 0, GUI_MSG_RENDERER_LOST);
+
+ // tell any shared resources
+ for (auto res : m_resources)
+ {
+ // the most of resources like textures and buffers try to
+ // receive and save their status from current device.
+ // `removed` means that we have no possibility
+ // to use the device anymore, tell all resources about this.
+ res->OnDestroyDevice(removed);
+ }
+}
+
+void DX::DeviceResources::OnDeviceRestored()
+{
+ // tell any shared resources
+ for (auto res : m_resources)
+ res->OnCreateDevice();
+
+ auto pGUI = CServiceBroker::GetGUI();
+ if (pGUI)
+ pGUI->GetWindowManager().SendMessage(GUI_MSG_NOTIFY_ALL, 0, 0, GUI_MSG_RENDERER_RESET);
+}
+
+// Recreate all device resources and set them back to the current state.
+void DX::DeviceResources::HandleDeviceLost(bool removed)
+{
+ bool backbuferExists = m_backBufferTex.Get() != nullptr;
+
+ OnDeviceLost(removed);
+ if (m_deviceNotify != nullptr)
+ m_deviceNotify->OnDXDeviceLost();
+
+ if (backbuferExists)
+ ReleaseBackBuffer();
+
+ DestroySwapChain();
+
+ CreateDeviceResources();
+ UpdateRenderTargetSize();
+ ResizeBuffers();
+
+ if (backbuferExists)
+ CreateBackBuffer();
+
+ if (m_deviceNotify != nullptr)
+ m_deviceNotify->OnDXDeviceRestored();
+ OnDeviceRestored();
+
+ if (removed)
+ CServiceBroker::GetAppMessenger()->PostMsg(TMSG_EXECUTE_BUILT_IN, -1, -1, nullptr,
+ "ReloadSkin");
+}
+
+bool DX::DeviceResources::Begin()
+{
+ HRESULT hr = m_swapChain->Present(0, DXGI_PRESENT_TEST);
+
+ // If the device was removed either by a disconnection or a driver upgrade, we
+ // must recreate all device resources.
+ if (hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET)
+ {
+ HandleDeviceLost(hr == DXGI_ERROR_DEVICE_REMOVED);
+ }
+ else
+ {
+ // not fatal errors
+ if (hr == DXGI_ERROR_INVALID_CALL)
+ {
+ CreateWindowSizeDependentResources();
+ }
+ }
+
+ m_deferrContext->OMSetRenderTargets(1, m_backBufferTex.GetAddressOfRTV(), m_d3dDepthStencilView.Get());
+
+ return true;
+}
+
+// Present the contents of the swap chain to the screen.
+void DX::DeviceResources::Present()
+{
+ FinishCommandList();
+
+ // The first argument instructs DXGI to block until VSync, putting the application
+ // to sleep until the next VSync. This ensures we don't waste any cycles rendering
+ // frames that will never be displayed to the screen.
+ DXGI_PRESENT_PARAMETERS parameters = {};
+ HRESULT hr = m_swapChain->Present1(1, 0, &parameters);
+
+ // If the device was removed either by a disconnection or a driver upgrade, we
+ // must recreate all device resources.
+ if (hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET)
+ {
+ HandleDeviceLost(hr == DXGI_ERROR_DEVICE_REMOVED);
+ }
+ else
+ {
+ // not fatal errors
+ if (hr == DXGI_ERROR_INVALID_CALL)
+ {
+ CreateWindowSizeDependentResources();
+ }
+ }
+
+ if (m_d3dContext == m_deferrContext)
+ {
+ m_deferrContext->OMSetRenderTargets(1, m_backBufferTex.GetAddressOfRTV(), m_d3dDepthStencilView.Get());
+ }
+}
+
+void DX::DeviceResources::ClearDepthStencil() const
+{
+ m_deferrContext->ClearDepthStencilView(m_d3dDepthStencilView.Get(), D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0, 0);
+}
+
+void DX::DeviceResources::ClearRenderTarget(ID3D11RenderTargetView* pRTView, float color[4]) const
+{
+ m_deferrContext->ClearRenderTargetView(pRTView, color);
+}
+
+void DX::DeviceResources::HandleOutputChange(const std::function<bool(DXGI_OUTPUT_DESC)>& cmpFunc)
+{
+ DXGI_ADAPTER_DESC currentDesc = {};
+ DXGI_ADAPTER_DESC foundDesc = {};
+
+ ComPtr<IDXGIFactory1> factory;
+ if (m_adapter)
+ m_adapter->GetDesc(&currentDesc);
+
+ CreateDXGIFactory1(IID_IDXGIFactory1, &factory);
+
+ ComPtr<IDXGIAdapter1> adapter;
+ for (int i = 0; factory->EnumAdapters1(i, adapter.ReleaseAndGetAddressOf()) != DXGI_ERROR_NOT_FOUND; i++)
+ {
+ adapter->GetDesc(&foundDesc);
+ ComPtr<IDXGIOutput> output;
+ for (int j = 0; adapter->EnumOutputs(j, output.ReleaseAndGetAddressOf()) != DXGI_ERROR_NOT_FOUND; j++)
+ {
+ DXGI_OUTPUT_DESC outputDesc;
+ output->GetDesc(&outputDesc);
+ if (cmpFunc(outputDesc))
+ {
+ output.As(&m_output);
+ // check if adapter is changed
+ if (currentDesc.AdapterLuid.HighPart != foundDesc.AdapterLuid.HighPart
+ || currentDesc.AdapterLuid.LowPart != foundDesc.AdapterLuid.LowPart)
+ {
+ // adapter is changed
+ m_adapter = adapter;
+ CLog::LogF(LOGDEBUG, "selected {} adapter. ",
+ KODI::PLATFORM::WINDOWS::FromW(foundDesc.Description));
+ // (re)init hooks into new driver
+ Windowing()->InitHooks(output.Get());
+ // recreate d3d11 device on new adapter
+ if (m_d3dDevice)
+ HandleDeviceLost(false);
+ }
+ return;
+ }
+ }
+ }
+}
+
+bool DX::DeviceResources::CreateFactory()
+{
+ HRESULT hr;
+#if defined(_DEBUG) && defined(TARGET_WINDOWS_STORE)
+ bool debugDXGI = false;
+ {
+ ComPtr<IDXGIInfoQueue> dxgiInfoQueue;
+ if (SUCCEEDED(DXGIGetDebugInterface1(0, IID_PPV_ARGS(dxgiInfoQueue.GetAddressOf()))))
+ {
+ debugDXGI = true;
+
+ hr = CreateDXGIFactory2(DXGI_CREATE_FACTORY_DEBUG, IID_PPV_ARGS(m_dxgiFactory.ReleaseAndGetAddressOf())); RETURN_ERR(false);
+
+ dxgiInfoQueue->SetBreakOnSeverity(DXGI_DEBUG_ALL, DXGI_INFO_QUEUE_MESSAGE_SEVERITY_ERROR, true);
+ dxgiInfoQueue->SetBreakOnSeverity(DXGI_DEBUG_ALL, DXGI_INFO_QUEUE_MESSAGE_SEVERITY_CORRUPTION, true);
+ }
+ }
+
+ if (!debugDXGI)
+#endif
+ hr = CreateDXGIFactory1(IID_PPV_ARGS(m_dxgiFactory.ReleaseAndGetAddressOf())); RETURN_ERR(false);
+
+ return true;
+}
+
+void DX::DeviceResources::SetMonitor(HMONITOR monitor)
+{
+ HandleOutputChange([monitor](DXGI_OUTPUT_DESC outputDesc) {
+ return outputDesc.Monitor == monitor;
+ });
+}
+
+void DX::DeviceResources::RegisterDeviceNotify(IDeviceNotify* deviceNotify)
+{
+ m_deviceNotify = deviceNotify;
+}
+
+HMONITOR DX::DeviceResources::GetMonitor() const
+{
+ if (m_swapChain)
+ {
+ ComPtr<IDXGIOutput> output;
+ GetOutput(output.GetAddressOf());
+ if (output)
+ {
+ DXGI_OUTPUT_DESC desc;
+ output->GetDesc(&desc);
+ return desc.Monitor;
+ }
+ }
+ return nullptr;
+}
+
+bool DX::DeviceResources::IsStereoAvailable() const
+{
+ if (m_dxgiFactory)
+ return m_dxgiFactory->IsWindowedStereoEnabled();
+
+ return false;
+}
+
+void DX::DeviceResources::CheckNV12SharedTexturesSupport()
+{
+ if (m_d3dFeatureLevel < D3D_FEATURE_LEVEL_10_0 ||
+ CSysInfo::GetWindowsDeviceFamily() != CSysInfo::Desktop)
+ return;
+
+ D3D11_FEATURE_DATA_D3D11_OPTIONS4 op4 = {};
+ HRESULT hr = m_d3dDevice->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS4, &op4, sizeof(op4));
+ m_NV12SharedTexturesSupport = SUCCEEDED(hr) && !!op4.ExtendedNV12SharedTextureSupported;
+ CLog::LogF(LOGINFO, "extended NV12 shared textures is{}supported",
+ m_NV12SharedTexturesSupport ? " " : " NOT ");
+}
+
+void DX::DeviceResources::CheckDXVA2SharedDecoderSurfaces()
+{
+ if (CSysInfo::GetWindowsDeviceFamily() != CSysInfo::Desktop)
+ return;
+
+ VideoDriverInfo driver = GetVideoDriverVersion();
+
+ if (!m_NV12SharedTexturesSupport)
+ return;
+
+ DXGI_ADAPTER_DESC ad = {};
+ GetAdapterDesc(&ad);
+
+ m_DXVA2SharedDecoderSurfaces =
+ ad.VendorId == PCIV_Intel ||
+ (ad.VendorId == PCIV_NVIDIA && driver.valid && driver.majorVersion >= 465) ||
+ (ad.VendorId == PCIV_AMD && driver.valid && driver.majorVersion >= 30 &&
+ m_d3dFeatureLevel >= D3D_FEATURE_LEVEL_12_1);
+
+ CLog::LogF(LOGINFO, "DXVA2 shared decoder surfaces is{}supported",
+ m_DXVA2SharedDecoderSurfaces ? " " : " NOT ");
+}
+
+VideoDriverInfo DX::DeviceResources::GetVideoDriverVersion()
+{
+ DXGI_ADAPTER_DESC ad = {};
+ GetAdapterDesc(&ad);
+
+ VideoDriverInfo driver = CWIN32Util::GetVideoDriverInfo(ad.VendorId, ad.Description);
+
+ if (ad.VendorId == PCIV_NVIDIA)
+ CLog::LogF(LOGINFO, "video driver version is {} {}.{} ({})", GetGFXProviderName(ad.VendorId),
+ driver.majorVersion, driver.minorVersion, driver.version);
+ else
+ CLog::LogF(LOGINFO, "video driver version is {} {}", GetGFXProviderName(ad.VendorId),
+ driver.version);
+
+ return driver;
+}
+
+#if defined(TARGET_WINDOWS_DESKTOP)
+// This method is called when the window (WND) is created (or re-created).
+void DX::DeviceResources::SetWindow(HWND window)
+{
+ m_window = window;
+
+ CreateDeviceIndependentResources();
+ CreateDeviceResources();
+}
+#elif defined(TARGET_WINDOWS_STORE)
+// This method is called when the CoreWindow is created (or re-created).
+void DX::DeviceResources::SetWindow(const winrt::Windows::UI::Core::CoreWindow& window)
+{
+ using namespace winrt::Windows::UI::Core;
+ using namespace winrt::Windows::Graphics::Display;
+
+ m_coreWindow = window;
+ auto dispatcher = m_coreWindow.Dispatcher();
+ DispatchedHandler handler([&]()
+ {
+ auto coreWindow = CoreWindow::GetForCurrentThread();
+ m_logicalSize = winrt::Size(coreWindow.Bounds().Width, coreWindow.Bounds().Height);
+ m_dpi = DisplayInformation::GetForCurrentView().LogicalDpi();
+ SetWindowPos(coreWindow.Bounds());
+ });
+ if (dispatcher.HasThreadAccess())
+ handler();
+ else
+ dispatcher.RunAsync(CoreDispatcherPriority::High, handler).get();
+
+ CreateDeviceIndependentResources();
+ CreateDeviceResources();
+ // we have to call this because we will not get initial WM_SIZE
+ CreateWindowSizeDependentResources();
+}
+
+void DX::DeviceResources::SetWindowPos(winrt::Rect rect)
+{
+ int centerX = rect.X + rect.Width / 2;
+ int centerY = rect.Y + rect.Height / 2;
+
+ HandleOutputChange([centerX, centerY](DXGI_OUTPUT_DESC outputDesc) {
+ // DesktopCoordinates depends on the DPI of the desktop
+ return outputDesc.DesktopCoordinates.left <= centerX && outputDesc.DesktopCoordinates.right >= centerX
+ && outputDesc.DesktopCoordinates.top <= centerY && outputDesc.DesktopCoordinates.bottom >= centerY;
+ });
+}
+
+// Call this method when the app suspends. It provides a hint to the driver that the app
+// is entering an idle state and that temporary buffers can be reclaimed for use by other apps.
+void DX::DeviceResources::Trim() const
+{
+ ComPtr<IDXGIDevice3> dxgiDevice;
+ m_d3dDevice.As(&dxgiDevice);
+
+ dxgiDevice->Trim();
+}
+
+#endif
+
+void DX::DeviceResources::SetHdrMetaData(DXGI_HDR_METADATA_HDR10& hdr10) const
+{
+ ComPtr<IDXGISwapChain4> swapChain4;
+
+ if (!m_swapChain)
+ return;
+
+ if (SUCCEEDED(m_swapChain.As(&swapChain4)))
+ {
+ if (SUCCEEDED(swapChain4->SetHDRMetaData(DXGI_HDR_METADATA_TYPE_HDR10, sizeof(hdr10), &hdr10)))
+ {
+ CLog::LogF(LOGDEBUG,
+ "(raw) RP {} {} | GP {} {} | BP {} {} | WP {} {} | Max ML {} | min ML "
+ "{} | Max CLL {} | Max FALL {}",
+ hdr10.RedPrimary[0], hdr10.RedPrimary[1], hdr10.GreenPrimary[0],
+ hdr10.GreenPrimary[1], hdr10.BluePrimary[0], hdr10.BluePrimary[1],
+ hdr10.WhitePoint[0], hdr10.WhitePoint[1], hdr10.MaxMasteringLuminance,
+ hdr10.MinMasteringLuminance, hdr10.MaxContentLightLevel,
+ hdr10.MaxFrameAverageLightLevel);
+
+ constexpr double FACTOR_1 = 50000.0;
+ constexpr double FACTOR_2 = 10000.0;
+ const double RP_0 = static_cast<double>(hdr10.RedPrimary[0]) / FACTOR_1;
+ const double RP_1 = static_cast<double>(hdr10.RedPrimary[1]) / FACTOR_1;
+ const double GP_0 = static_cast<double>(hdr10.GreenPrimary[0]) / FACTOR_1;
+ const double GP_1 = static_cast<double>(hdr10.GreenPrimary[1]) / FACTOR_1;
+ const double BP_0 = static_cast<double>(hdr10.BluePrimary[0]) / FACTOR_1;
+ const double BP_1 = static_cast<double>(hdr10.BluePrimary[1]) / FACTOR_1;
+ const double WP_0 = static_cast<double>(hdr10.WhitePoint[0]) / FACTOR_1;
+ const double WP_1 = static_cast<double>(hdr10.WhitePoint[1]) / FACTOR_1;
+ const double Max_ML = static_cast<double>(hdr10.MaxMasteringLuminance) / FACTOR_2;
+ const double min_ML = static_cast<double>(hdr10.MinMasteringLuminance) / FACTOR_2;
+
+ CLog::LogF(LOGINFO,
+ "RP {:.3f} {:.3f} | GP {:.3f} {:.3f} | BP {:.3f} {:.3f} | WP {:.3f} "
+ "{:.3f} | Max ML {:.0f} | min ML {:.4f} | Max CLL {} | Max FALL {}",
+ RP_0, RP_1, GP_0, GP_1, BP_0, BP_1, WP_0, WP_1, Max_ML, min_ML,
+ hdr10.MaxContentLightLevel, hdr10.MaxFrameAverageLightLevel);
+ }
+ else
+ {
+ CLog::LogF(LOGERROR, "DXGI SetHDRMetaData failed");
+ }
+ }
+}
+
+void DX::DeviceResources::SetHdrColorSpace(const DXGI_COLOR_SPACE_TYPE colorSpace)
+{
+ ComPtr<IDXGISwapChain3> swapChain3;
+
+ if (!m_swapChain)
+ return;
+
+ if (SUCCEEDED(m_swapChain.As(&swapChain3)))
+ {
+ if (SUCCEEDED(swapChain3->SetColorSpace1(colorSpace)))
+ {
+ m_IsTransferPQ = (colorSpace == DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020);
+
+ CLog::LogF(LOGDEBUG, "DXGI SetColorSpace1 success");
+ }
+ else
+ {
+ CLog::LogF(LOGERROR, "DXGI SetColorSpace1 failed");
+ }
+ }
+}
+
+HDR_STATUS DX::DeviceResources::ToggleHDR()
+{
+ DXGI_MODE_DESC md = {};
+ GetDisplayMode(&md);
+
+ DX::Windowing()->SetTogglingHDR(true);
+ DX::Windowing()->SetAlteringWindow(true);
+
+ // Toggle display HDR
+ HDR_STATUS hdrStatus = CWIN32Util::ToggleWindowsHDR(md);
+
+ // Kill swapchain
+ if (m_swapChain && hdrStatus != HDR_STATUS::HDR_TOGGLE_FAILED)
+ {
+ CLog::LogF(LOGDEBUG, "Re-create swapchain due HDR <-> SDR switch");
+ DestroySwapChain();
+ }
+
+ DX::Windowing()->SetAlteringWindow(false);
+
+ // Re-create swapchain
+ if (hdrStatus != HDR_STATUS::HDR_TOGGLE_FAILED)
+ {
+ CreateWindowSizeDependentResources();
+
+ DX::Windowing()->NotifyAppFocusChange(true);
+ }
+
+ return hdrStatus;
+}
+
+void DX::DeviceResources::ApplyDisplaySettings()
+{
+ CLog::LogF(LOGDEBUG, "Re-create swapchain due Display Settings changed");
+
+ DestroySwapChain();
+ CreateWindowSizeDependentResources();
+}
+
+DEBUG_INFO_RENDER DX::DeviceResources::GetDebugInfo() const
+{
+ if (!m_swapChain)
+ return {};
+
+ DXGI_SWAP_CHAIN_DESC1 desc = {};
+ m_swapChain->GetDesc1(&desc);
+
+ DXGI_MODE_DESC md = {};
+ GetDisplayMode(&md);
+
+ const int bits = (desc.Format == DXGI_FORMAT_R10G10B10A2_UNORM) ? 10 : 8;
+ const int max = (desc.Format == DXGI_FORMAT_R10G10B10A2_UNORM) ? 1024 : 256;
+ const int range_min = DX::Windowing()->UseLimitedColor() ? (max * 16) / 256 : 0;
+ const int range_max = DX::Windowing()->UseLimitedColor() ? (max * 235) / 256 : max - 1;
+
+ DEBUG_INFO_RENDER info;
+
+ info.renderFlags = StringUtils::Format(
+ "Swapchain: {} buffers, flip {}, {}, EOTF: {} (Windows HDR {})", desc.BufferCount,
+ (desc.SwapEffect == DXGI_SWAP_EFFECT_FLIP_DISCARD) ? "discard" : "sequential",
+ Windowing()->IsFullScreen()
+ ? ((desc.Flags == DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH) ? "fullscreen exclusive"
+ : "fullscreen windowed")
+ : "windowed screen",
+ m_IsTransferPQ ? "PQ" : "SDR", m_IsHDROutput ? "on" : "off");
+
+ info.videoOutput = StringUtils::Format(
+ "Surfaces: {}x{}{} @ {:.3f} Hz, pixel: {} {}-bit, range: {} ({}-{})", desc.Width, desc.Height,
+ (md.ScanlineOrdering > DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE) ? "i" : "p",
+ static_cast<double>(md.RefreshRate.Numerator) /
+ static_cast<double>(md.RefreshRate.Denominator),
+ (desc.Format == DXGI_FORMAT_R10G10B10A2_UNORM) ? "R10G10B10A2" : "B8G8R8A8", bits,
+ DX::Windowing()->UseLimitedColor() ? "limited" : "full", range_min, range_max);
+
+ return info;
+}