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-rw-r--r--xbmc/rendering/gl/GLShader.h55
1 files changed, 55 insertions, 0 deletions
diff --git a/xbmc/rendering/gl/GLShader.h b/xbmc/rendering/gl/GLShader.h
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+++ b/xbmc/rendering/gl/GLShader.h
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+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include "guilib/Shader.h"
+
+#include <string>
+
+class CGLShader : public Shaders::CGLSLShaderProgram
+{
+public:
+ CGLShader(const char* shader, const std::string& prefix);
+ CGLShader(const char* vshader, const char* fshader, const std::string& prefix);
+ void OnCompiledAndLinked() override;
+ bool OnEnabled() override;
+ void Free();
+
+ GLint GetPosLoc() {return m_hPos;}
+ GLint GetColLoc() {return m_hCol;}
+ GLint GetCord0Loc() {return m_hCord0;}
+ GLint GetCord1Loc() {return m_hCord1;}
+ GLint GetUniColLoc() {return m_hUniCol;}
+ GLint GetModelLoc() {return m_hModel; }
+ bool HardwareClipIsPossible() {return m_clipPossible; }
+ GLfloat GetClipXFactor() {return m_clipXFactor; }
+ GLfloat GetClipXOffset() {return m_clipXOffset; }
+ GLfloat GetClipYFactor() {return m_clipYFactor; }
+ GLfloat GetClipYOffset() {return m_clipYOffset; }
+
+protected:
+ GLint m_hTex0 = 0;
+ GLint m_hTex1 = 0;
+ GLint m_hUniCol = 0;
+ GLint m_hProj = 0;
+ GLint m_hModel = 0;
+ GLint m_hPos = 0;
+ GLint m_hCol = 0;
+ GLint m_hCord0 = 0;
+ GLint m_hCord1 = 0;
+
+ const GLfloat *m_proj = nullptr;
+ const GLfloat *m_model = nullptr;
+
+ bool m_clipPossible = false;
+ GLfloat m_clipXFactor;
+ GLfloat m_clipXOffset;
+ GLfloat m_clipYFactor;
+ GLfloat m_clipYOffset;
+};