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-rw-r--r--xbmc/rendering/gl/ScreenshotSurfaceGL.cpp65
1 files changed, 65 insertions, 0 deletions
diff --git a/xbmc/rendering/gl/ScreenshotSurfaceGL.cpp b/xbmc/rendering/gl/ScreenshotSurfaceGL.cpp
new file mode 100644
index 0000000..022611b
--- /dev/null
+++ b/xbmc/rendering/gl/ScreenshotSurfaceGL.cpp
@@ -0,0 +1,65 @@
+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "ScreenshotSurfaceGL.h"
+
+#include "ServiceBroker.h"
+#include "guilib/GUIComponent.h"
+#include "guilib/GUIWindowManager.h"
+#include "utils/Screenshot.h"
+#include "windowing/GraphicContext.h"
+
+#include <mutex>
+#include <vector>
+
+#include "system_gl.h"
+
+void CScreenshotSurfaceGL::Register()
+{
+ CScreenShot::Register(CScreenshotSurfaceGL::CreateSurface);
+}
+
+std::unique_ptr<IScreenshotSurface> CScreenshotSurfaceGL::CreateSurface()
+{
+ return std::unique_ptr<CScreenshotSurfaceGL>(new CScreenshotSurfaceGL());
+}
+
+bool CScreenshotSurfaceGL::Capture()
+{
+ CWinSystemBase* winsystem = CServiceBroker::GetWinSystem();
+ if (!winsystem)
+ return false;
+
+ CGUIComponent* gui = CServiceBroker::GetGUI();
+ if (!gui)
+ return false;
+
+ std::unique_lock<CCriticalSection> lock(winsystem->GetGfxContext());
+ gui->GetWindowManager().Render();
+
+ glReadBuffer(GL_BACK);
+
+ // get current viewport
+ GLint viewport[4];
+ glGetIntegerv(GL_VIEWPORT, viewport);
+
+ m_width = viewport[2] - viewport[0];
+ m_height = viewport[3] - viewport[1];
+ m_stride = m_width * 4;
+ std::vector<uint8_t> surface(m_stride * m_height);
+
+ // read pixels from the backbuffer
+ glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], GL_BGRA, GL_UNSIGNED_BYTE, static_cast<GLvoid*>(surface.data()));
+
+ // make a new buffer and copy the read image to it with the Y axis inverted
+ m_buffer = new unsigned char[m_stride * m_height];
+ for (int y = 0; y < m_height; y++)
+ memcpy(m_buffer + y * m_stride, surface.data() + (m_height - y - 1) * m_stride, m_stride);
+
+ return m_buffer != nullptr;
+}