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-rw-r--r--xbmc/rendering/gles/GLESShader.h65
1 files changed, 65 insertions, 0 deletions
diff --git a/xbmc/rendering/gles/GLESShader.h b/xbmc/rendering/gles/GLESShader.h
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+++ b/xbmc/rendering/gles/GLESShader.h
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+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include "guilib/Shader.h"
+
+#include <string>
+
+class CGLESShader : public Shaders::CGLSLShaderProgram
+{
+public:
+ CGLESShader(const char* shader, const std::string& prefix);
+ CGLESShader(const char* vshader, const char* fshader, const std::string& prefix);
+ void OnCompiledAndLinked() override;
+ bool OnEnabled() override;
+ void Free();
+
+ GLint GetPosLoc() { return m_hPos; }
+ GLint GetColLoc() { return m_hCol; }
+ GLint GetCord0Loc() { return m_hCord0; }
+ GLint GetCord1Loc() { return m_hCord1; }
+ GLint GetUniColLoc() { return m_hUniCol; }
+ GLint GetCoord0MatrixLoc() { return m_hCoord0Matrix; }
+ GLint GetFieldLoc() { return m_hField; }
+ GLint GetStepLoc() { return m_hStep; }
+ GLint GetContrastLoc() { return m_hContrast; }
+ GLint GetBrightnessLoc() { return m_hBrightness; }
+ GLint GetModelLoc() { return m_hModel; }
+ bool HardwareClipIsPossible() { return m_clipPossible; }
+ GLfloat GetClipXFactor() { return m_clipXFactor; }
+ GLfloat GetClipXOffset() { return m_clipXOffset; }
+ GLfloat GetClipYFactor() { return m_clipYFactor; }
+ GLfloat GetClipYOffset() { return m_clipYOffset; }
+
+protected:
+ GLint m_hTex0 = 0;
+ GLint m_hTex1 = 0;
+ GLint m_hUniCol = 0;
+ GLint m_hProj = 0;
+ GLint m_hModel = 0;
+ GLint m_hPos = 0;
+ GLint m_hCol = 0;
+ GLint m_hCord0 = 0;
+ GLint m_hCord1 = 0;
+ GLint m_hCoord0Matrix = 0;
+ GLint m_hField = 0;
+ GLint m_hStep = 0;
+ GLint m_hContrast = 0;
+ GLint m_hBrightness = 0;
+
+ const GLfloat *m_proj;
+ const GLfloat *m_model;
+
+ bool m_clipPossible;
+ GLfloat m_clipXFactor;
+ GLfloat m_clipXOffset;
+ GLfloat m_clipYFactor;
+ GLfloat m_clipYOffset;
+};