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-rw-r--r--xbmc/windowing/gbm/WinSystemGbmGLContext.h48
1 files changed, 48 insertions, 0 deletions
diff --git a/xbmc/windowing/gbm/WinSystemGbmGLContext.h b/xbmc/windowing/gbm/WinSystemGbmGLContext.h
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+++ b/xbmc/windowing/gbm/WinSystemGbmGLContext.h
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+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include "WinSystemGbmEGLContext.h"
+#include "rendering/gl/RenderSystemGL.h"
+#include "utils/EGLUtils.h"
+
+#include <memory>
+
+class CVaapiProxy;
+
+namespace KODI
+{
+namespace WINDOWING
+{
+namespace GBM
+{
+
+class CWinSystemGbmGLContext : public CWinSystemGbmEGLContext, public CRenderSystemGL
+{
+public:
+ CWinSystemGbmGLContext();
+ ~CWinSystemGbmGLContext() override = default;
+
+ static void Register();
+ static std::unique_ptr<CWinSystemBase> CreateWinSystem();
+
+ // Implementation of CWinSystemBase via CWinSystemGbm
+ CRenderSystemBase *GetRenderSystem() override { return this; }
+ bool InitWindowSystem() override;
+ bool SetFullScreen(bool fullScreen, RESOLUTION_INFO& res, bool blankOtherDisplays) override;
+ void PresentRender(bool rendered, bool videoLayer) override;
+protected:
+ void SetVSyncImpl(bool enable) override {}
+ void PresentRenderImpl(bool rendered) override {};
+ bool CreateContext() override;
+};
+
+}
+}
+}