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-rw-r--r--xbmc/windowing/osx/SDL/WinSystemOSXSDL.mm1852
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diff --git a/xbmc/windowing/osx/SDL/WinSystemOSXSDL.mm b/xbmc/windowing/osx/SDL/WinSystemOSXSDL.mm
new file mode 100644
index 0000000..7a1b46b
--- /dev/null
+++ b/xbmc/windowing/osx/SDL/WinSystemOSXSDL.mm
@@ -0,0 +1,1852 @@
+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "WinSystemOSXSDL.h"
+
+#include "CompileInfo.h"
+#include "ServiceBroker.h"
+#include "application/AppInboundProtocol.h"
+#include "cores/AudioEngine/AESinkFactory.h"
+#include "cores/AudioEngine/Sinks/AESinkDARWINOSX.h"
+#include "cores/RetroPlayer/process/osx/RPProcessInfoOSX.h"
+#include "cores/RetroPlayer/rendering/VideoRenderers/RPRendererOpenGL.h"
+#include "cores/VideoPlayer/DVDCodecs/DVDFactoryCodec.h"
+#include "cores/VideoPlayer/DVDCodecs/Video/VTB.h"
+#include "cores/VideoPlayer/Process/osx/ProcessInfoOSX.h"
+#include "cores/VideoPlayer/VideoRenderers/HwDecRender/RendererVTBGL.h"
+#include "cores/VideoPlayer/VideoRenderers/LinuxRendererGL.h"
+#include "cores/VideoPlayer/VideoRenderers/RenderFactory.h"
+#include "guilib/DispResource.h"
+#include "guilib/GUIWindowManager.h"
+#include "input/KeyboardStat.h"
+#include "messaging/ApplicationMessenger.h"
+#include "rendering/gl/ScreenshotSurfaceGL.h"
+#include "settings/DisplaySettings.h"
+#include "settings/Settings.h"
+#include "settings/SettingsComponent.h"
+#include "utils/StringUtils.h"
+#include "utils/SystemInfo.h"
+#include "utils/log.h"
+#include "windowing/osx/CocoaDPMSSupport.h"
+#include "windowing/osx/OSScreenSaverOSX.h"
+#include "windowing/osx/SDL/WinEventsSDL.h"
+#include "windowing/osx/VideoSyncOsx.h"
+
+#include "platform/darwin/DarwinUtils.h"
+#include "platform/darwin/DictionaryUtils.h"
+#include "platform/darwin/osx/CocoaInterface.h"
+#import "platform/darwin/osx/SDL/OSXTextInputResponder.h"
+#include "platform/darwin/osx/XBMCHelper.h"
+
+#include <cstdlib>
+#include <mutex>
+#include <signal.h>
+
+#import <Cocoa/Cocoa.h>
+#import <IOKit/graphics/IOGraphicsLib.h>
+#import <IOKit/pwr_mgt/IOPMLib.h>
+#import <QuartzCore/QuartzCore.h>
+#import <SDL/SDL.h>
+
+// turn off deprecated warning spew.
+#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
+
+using namespace KODI;
+using namespace WINDOWING;
+using namespace std::chrono_literals;
+
+//------------------------------------------------------------------------------------------
+// special object-c class for handling the NSWindowDidMoveNotification callback.
+@interface windowDidMoveNoteClass : NSObject
+{
+ void *m_userdata;
+}
++ (windowDidMoveNoteClass*) initWith: (void*) userdata;
+- (void) windowDidMoveNotification:(NSNotification*) note;
+@end
+
+@implementation windowDidMoveNoteClass
++ (windowDidMoveNoteClass*) initWith: (void*) userdata
+{
+ windowDidMoveNoteClass *windowDidMove = [windowDidMoveNoteClass new];
+ windowDidMove->m_userdata = userdata;
+ return windowDidMove;
+}
+- (void) windowDidMoveNotification:(NSNotification*) note
+{
+ CWinSystemOSX *winsys = (CWinSystemOSX*)m_userdata;
+ if (!winsys)
+ return;
+
+ NSOpenGLContext* context = [NSOpenGLContext currentContext];
+ if (context)
+ {
+ if ([context view])
+ {
+ NSPoint window_origin = [[[context view] window] frame].origin;
+ XBMC_Event newEvent = {};
+ newEvent.type = XBMC_VIDEOMOVE;
+ newEvent.move.x = window_origin.x;
+ newEvent.move.y = window_origin.y;
+ std::shared_ptr<CAppInboundProtocol> appPort = CServiceBroker::GetAppPort();
+ if (appPort)
+ appPort->OnEvent(newEvent);
+ }
+ }
+}
+@end
+//------------------------------------------------------------------------------------------
+// special object-c class for handling the NSWindowDidReSizeNotification callback.
+@interface windowDidReSizeNoteClass : NSObject
+{
+ void *m_userdata;
+}
++ (windowDidReSizeNoteClass*) initWith: (void*) userdata;
+- (void) windowDidReSizeNotification:(NSNotification*) note;
+@end
+@implementation windowDidReSizeNoteClass
++ (windowDidReSizeNoteClass*) initWith: (void*) userdata
+{
+ windowDidReSizeNoteClass *windowDidReSize = [windowDidReSizeNoteClass new];
+ windowDidReSize->m_userdata = userdata;
+ return windowDidReSize;
+}
+- (void) windowDidReSizeNotification:(NSNotification*) note
+{
+ CWinSystemOSX *winsys = (CWinSystemOSX*)m_userdata;
+ if (!winsys)
+ return;
+
+}
+@end
+
+//------------------------------------------------------------------------------------------
+// special object-c class for handling the NSWindowDidChangeScreenNotification callback.
+@interface windowDidChangeScreenNoteClass : NSObject
+{
+ void *m_userdata;
+}
++ (windowDidChangeScreenNoteClass*) initWith: (void*) userdata;
+- (void) windowDidChangeScreenNotification:(NSNotification*) note;
+@end
+@implementation windowDidChangeScreenNoteClass
++ (windowDidChangeScreenNoteClass*) initWith: (void*) userdata
+{
+ windowDidChangeScreenNoteClass *windowDidChangeScreen = [windowDidChangeScreenNoteClass new];
+ windowDidChangeScreen->m_userdata = userdata;
+ return windowDidChangeScreen;
+}
+- (void) windowDidChangeScreenNotification:(NSNotification*) note
+{
+ CWinSystemOSX *winsys = (CWinSystemOSX*)m_userdata;
+ if (!winsys)
+ return;
+ winsys->WindowChangedScreen();
+}
+@end
+//------------------------------------------------------------------------------------------
+
+class CWinSystemOSXImpl
+{
+public:
+ NSOpenGLContext* m_glContext;
+ static NSOpenGLContext* m_lastOwnedContext;
+
+ windowDidMoveNoteClass* m_windowDidMove;
+ windowDidReSizeNoteClass* m_windowDidReSize;
+ windowDidChangeScreenNoteClass* m_windowChangedScreen;
+};
+
+NSOpenGLContext* CWinSystemOSXImpl::m_lastOwnedContext = nil;
+
+
+#define MAX_DISPLAYS 32
+// if there was a devicelost callback
+// but no device reset for 3 secs
+// a timeout fires the reset callback
+// (for ensuring that e.x. AE isn't stuck)
+constexpr auto LOST_DEVICE_TIMEOUT_MS = 3000ms;
+static NSWindow* blankingWindows[MAX_DISPLAYS];
+
+//------------------------------------------------------------------------------------------
+CRect CGRectToCRect(CGRect cgrect)
+{
+ CRect crect = CRect(
+ cgrect.origin.x,
+ cgrect.origin.y,
+ cgrect.origin.x + cgrect.size.width,
+ cgrect.origin.y + cgrect.size.height);
+ return crect;
+}
+//---------------------------------------------------------------------------------
+void SetMenuBarVisible(bool visible)
+{
+ if(visible)
+ {
+ [[NSApplication sharedApplication]
+ setPresentationOptions: NSApplicationPresentationDefault];
+ }
+ else
+ {
+ [[NSApplication sharedApplication]
+ setPresentationOptions: NSApplicationPresentationHideMenuBar |
+ NSApplicationPresentationHideDock];
+ }
+}
+//---------------------------------------------------------------------------------
+CGDirectDisplayID GetDisplayID(int screen_index)
+{
+ CGDirectDisplayID displayArray[MAX_DISPLAYS];
+ CGDisplayCount numDisplays;
+
+ // Get the list of displays.
+ CGGetActiveDisplayList(MAX_DISPLAYS, displayArray, &numDisplays);
+ if (screen_index >= 0 && screen_index < static_cast<int>(numDisplays))
+ return(displayArray[screen_index]);
+ else
+ return(displayArray[0]);
+}
+
+size_t DisplayBitsPerPixelForMode(CGDisplayModeRef mode)
+{
+ size_t bitsPerPixel = 0;
+
+ CFStringRef pixEnc = CGDisplayModeCopyPixelEncoding(mode);
+ if(CFStringCompare(pixEnc, CFSTR(IO32BitDirectPixels), kCFCompareCaseInsensitive) == kCFCompareEqualTo)
+ {
+ bitsPerPixel = 32;
+ }
+ else if(CFStringCompare(pixEnc, CFSTR(IO16BitDirectPixels), kCFCompareCaseInsensitive) == kCFCompareEqualTo)
+ {
+ bitsPerPixel = 16;
+ }
+ else if(CFStringCompare(pixEnc, CFSTR(IO8BitIndexedPixels), kCFCompareCaseInsensitive) == kCFCompareEqualTo)
+ {
+ bitsPerPixel = 8;
+ }
+
+ CFRelease(pixEnc);
+
+ return bitsPerPixel;
+}
+
+CFArrayRef GetAllDisplayModes(CGDirectDisplayID display)
+{
+ int value = 1;
+
+ CFNumberRef number = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &value);
+ if (!number)
+ {
+ CLog::Log(LOGERROR, "GetAllDisplayModes - could not create Number!");
+ return NULL;
+ }
+
+ CFStringRef key = kCGDisplayShowDuplicateLowResolutionModes;
+ CFDictionaryRef options = CFDictionaryCreate(kCFAllocatorDefault, (const void **)&key, (const void **)&number, 1, NULL, NULL);
+ CFRelease(number);
+
+ if (!options)
+ {
+ CLog::Log(LOGERROR, "GetAllDisplayModes - could not create Dictionary!");
+ return NULL;
+ }
+
+ CFArrayRef displayModes = CGDisplayCopyAllDisplayModes(display, options);
+ CFRelease(options);
+
+ if (!displayModes)
+ {
+ CLog::Log(LOGERROR, "GetAllDisplayModes - no displaymodes found!");
+ return NULL;
+ }
+
+ return displayModes;
+}
+
+// mimic former behavior of deprecated CGDisplayBestModeForParameters
+CGDisplayModeRef BestMatchForMode(CGDirectDisplayID display, size_t bitsPerPixel, size_t width, size_t height, boolean_t &match)
+{
+
+ // Get a copy of the current display mode
+ CGDisplayModeRef displayMode = CGDisplayCopyDisplayMode(display);
+
+ // Loop through all display modes to determine the closest match.
+ // CGDisplayBestModeForParameters is deprecated on 10.6 so we will emulate it's behavior
+ // Try to find a mode with the requested depth and equal or greater dimensions first.
+ // If no match is found, try to find a mode with greater depth and same or greater dimensions.
+ // If still no match is found, just use the current mode.
+ CFArrayRef allModes = GetAllDisplayModes(display);
+
+ for(int i = 0; i < CFArrayGetCount(allModes); i++) {
+ CGDisplayModeRef mode = (CGDisplayModeRef)CFArrayGetValueAtIndex(allModes, i);
+
+ if(DisplayBitsPerPixelForMode(mode) != bitsPerPixel)
+ continue;
+
+ if((CGDisplayModeGetWidth(mode) == width) && (CGDisplayModeGetHeight(mode) == height))
+ {
+ CGDisplayModeRelease(displayMode); // release the copy we got before ...
+ displayMode = mode;
+ match = true;
+ break;
+ }
+ }
+
+ // No depth match was found
+ if(!match)
+ {
+ for(int i = 0; i < CFArrayGetCount(allModes); i++)
+ {
+ CGDisplayModeRef mode = (CGDisplayModeRef)CFArrayGetValueAtIndex(allModes, i);
+ if(DisplayBitsPerPixelForMode(mode) >= bitsPerPixel)
+ continue;
+
+ if((CGDisplayModeGetWidth(mode) == width) && (CGDisplayModeGetHeight(mode) == height))
+ {
+ displayMode = mode;
+ match = true;
+ break;
+ }
+ }
+ }
+
+ CFRelease(allModes);
+
+ return displayMode;
+}
+
+CGDirectDisplayID GetDisplayIDFromScreen(NSScreen *screen)
+{
+ NSDictionary* screenInfo = [screen deviceDescription];
+ NSNumber* screenID = [screenInfo objectForKey:@"NSScreenNumber"];
+
+ return (CGDirectDisplayID)[screenID longValue];
+}
+
+int GetDisplayIndex(CGDirectDisplayID display)
+{
+ CGDirectDisplayID displayArray[MAX_DISPLAYS];
+ CGDisplayCount numDisplays;
+
+ // Get the list of displays.
+ CGGetActiveDisplayList(MAX_DISPLAYS, displayArray, &numDisplays);
+ while (numDisplays > 0)
+ {
+ if (display == displayArray[--numDisplays])
+ return numDisplays;
+ }
+ return -1;
+}
+
+void BlankOtherDisplays(int screen_index)
+{
+ int i;
+ int numDisplays = [[NSScreen screens] count];
+
+ // zero out blankingWindows for debugging
+ for (i=0; i<MAX_DISPLAYS; i++)
+ {
+ blankingWindows[i] = 0;
+ }
+
+ // Blank.
+ for (i=0; i<numDisplays; i++)
+ {
+ if (i != screen_index)
+ {
+ // Get the size.
+ NSScreen* pScreen = [[NSScreen screens] objectAtIndex:i];
+ NSRect screenRect = [pScreen frame];
+
+ // Build a blanking window.
+ screenRect.origin = NSZeroPoint;
+ blankingWindows[i] = [[NSWindow alloc] initWithContentRect:screenRect
+ styleMask:NSBorderlessWindowMask
+ backing:NSBackingStoreBuffered
+ defer:NO
+ screen:pScreen];
+
+ [blankingWindows[i] setBackgroundColor:[NSColor blackColor]];
+ [blankingWindows[i] setLevel:CGShieldingWindowLevel()];
+ [blankingWindows[i] makeKeyAndOrderFront:nil];
+ }
+ }
+}
+
+void UnblankDisplays(void)
+{
+ int numDisplays = [[NSScreen screens] count];
+ int i = 0;
+
+ for (i=0; i<numDisplays; i++)
+ {
+ if (blankingWindows[i] != 0)
+ {
+ // Get rid of the blanking windows we created.
+ [blankingWindows[i] close];
+ blankingWindows[i] = 0;
+ }
+ }
+}
+
+CGDisplayFadeReservationToken DisplayFadeToBlack(bool fade)
+{
+ // Fade to black to hide resolution-switching flicker and garbage.
+ CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
+ if (CGAcquireDisplayFadeReservation (5, &fade_token) == kCGErrorSuccess && fade)
+ CGDisplayFade(fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
+
+ return(fade_token);
+}
+
+void DisplayFadeFromBlack(CGDisplayFadeReservationToken fade_token, bool fade)
+{
+ if (fade_token != kCGDisplayFadeReservationInvalidToken)
+ {
+ if (fade)
+ CGDisplayFade(fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
+ CGReleaseDisplayFadeReservation(fade_token);
+ }
+}
+
+NSString* screenNameForDisplay(CGDirectDisplayID displayID)
+{
+ NSString* screenName;
+ @autoreleasepool
+ {
+ NSDictionary* deviceInfo = (__bridge_transfer NSDictionary*)IODisplayCreateInfoDictionary(
+ CGDisplayIOServicePort(displayID), kIODisplayOnlyPreferredName);
+ NSDictionary* localizedNames =
+ [deviceInfo objectForKey:[NSString stringWithUTF8String:kDisplayProductName]];
+
+ if ([localizedNames count] > 0)
+ {
+ screenName = [localizedNames objectForKey:[[localizedNames allKeys] objectAtIndex:0]];
+ }
+ }
+
+ if (screenName == nil)
+ {
+ screenName = [[NSString alloc] initWithFormat:@"%i", displayID];
+ }
+ else
+ {
+ // ensure screen name is unique by appending displayid
+ screenName = [screenName stringByAppendingFormat:@" (%@)", [@(displayID) stringValue]];
+ }
+
+ return screenName;
+}
+
+int GetDisplayIndex(const std::string& dispName)
+{
+ int ret = 0;
+
+ // Add full screen settings for additional monitors
+ int numDisplays = [[NSScreen screens] count];
+
+ for (int disp = 0; disp < numDisplays; disp++)
+ {
+ NSString *name = screenNameForDisplay(GetDisplayID(disp));
+ if ([name UTF8String] == dispName)
+ {
+ ret = disp;
+ break;
+ }
+ }
+
+ return ret;
+}
+
+void ShowHideNSWindow(NSWindow *wind, bool show)
+{
+ if (show)
+ [wind orderFront:nil];
+ else
+ [wind orderOut:nil];
+}
+
+static NSWindow *curtainWindow;
+void fadeInDisplay(NSScreen *theScreen, double fadeTime)
+{
+ int fadeSteps = 100;
+ double fadeInterval = (fadeTime / (double) fadeSteps);
+
+ if (curtainWindow != nil)
+ {
+ for (int step = 0; step < fadeSteps; step++)
+ {
+ double fade = 1.0 - (step * fadeInterval);
+ [curtainWindow setAlphaValue:fade];
+
+ NSDate *nextDate = [NSDate dateWithTimeIntervalSinceNow:fadeInterval];
+ [[NSRunLoop currentRunLoop] runUntilDate:nextDate];
+ }
+ }
+ [curtainWindow close];
+ curtainWindow = nil;
+
+ [NSCursor unhide];
+}
+
+void fadeOutDisplay(NSScreen *theScreen, double fadeTime)
+{
+ int fadeSteps = 100;
+ double fadeInterval = (fadeTime / (double) fadeSteps);
+
+ [NSCursor hide];
+
+ curtainWindow = [[NSWindow alloc]
+ initWithContentRect:[theScreen frame]
+ styleMask:NSBorderlessWindowMask
+ backing:NSBackingStoreBuffered
+ defer:YES
+ screen:theScreen];
+
+ [curtainWindow setAlphaValue:0.0];
+ [curtainWindow setBackgroundColor:[NSColor blackColor]];
+ [curtainWindow setLevel:NSScreenSaverWindowLevel];
+
+ [curtainWindow makeKeyAndOrderFront:nil];
+ [curtainWindow setFrame:[curtainWindow
+ frameRectForContentRect:[theScreen frame]]
+ display:YES
+ animate:NO];
+
+ for (int step = 0; step < fadeSteps; step++)
+ {
+ double fade = step * fadeInterval;
+ [curtainWindow setAlphaValue:fade];
+
+ NSDate *nextDate = [NSDate dateWithTimeIntervalSinceNow:fadeInterval];
+ [[NSRunLoop currentRunLoop] runUntilDate:nextDate];
+ }
+}
+
+// try to find mode that matches the desired size, refreshrate
+// non interlaced, nonstretched, safe for hardware
+CGDisplayModeRef GetMode(int width, int height, double refreshrate, int screenIdx)
+{
+ if ( screenIdx >= (signed)[[NSScreen screens] count])
+ return NULL;
+
+ Boolean stretched;
+ Boolean interlaced;
+ Boolean safeForHardware;
+ Boolean televisionoutput;
+ int w, h, bitsperpixel;
+ double rate;
+ RESOLUTION_INFO res;
+
+ CLog::Log(LOGDEBUG, "GetMode looking for suitable mode with {} x {} @ {:f} Hz on display {}",
+ width, height, refreshrate, screenIdx);
+
+ CFArrayRef displayModes = GetAllDisplayModes(GetDisplayID(screenIdx));
+
+ if (!displayModes)
+ return NULL;
+
+ for (int i=0; i < CFArrayGetCount(displayModes); ++i)
+ {
+ CGDisplayModeRef displayMode = (CGDisplayModeRef)CFArrayGetValueAtIndex(displayModes, i);
+ uint32_t flags = CGDisplayModeGetIOFlags(displayMode);
+ stretched = flags & kDisplayModeStretchedFlag ? true : false;
+ interlaced = flags & kDisplayModeInterlacedFlag ? true : false;
+ bitsperpixel = DisplayBitsPerPixelForMode(displayMode);
+ safeForHardware = flags & kDisplayModeSafetyFlags ? true : false;
+ televisionoutput = flags & kDisplayModeTelevisionFlag ? true : false;
+ w = CGDisplayModeGetWidth(displayMode);
+ h = CGDisplayModeGetHeight(displayMode);
+ rate = CGDisplayModeGetRefreshRate(displayMode);
+
+
+ if ((bitsperpixel == 32) &&
+ (safeForHardware == YES) &&
+ (stretched == NO) &&
+ (interlaced == NO) &&
+ (w == width) &&
+ (h == height) &&
+ (rate == refreshrate || rate == 0))
+ {
+ CLog::Log(LOGDEBUG, "GetMode found a match!");
+ return displayMode;
+ }
+ }
+
+ CFRelease(displayModes);
+ CLog::Log(LOGERROR, "GetMode - no match found!");
+ return NULL;
+}
+
+//---------------------------------------------------------------------------------
+static void DisplayReconfigured(CGDirectDisplayID display,
+ CGDisplayChangeSummaryFlags flags, void* userData)
+{
+ CWinSystemOSX *winsys = (CWinSystemOSX*)userData;
+ if (!winsys)
+ return;
+
+ CLog::Log(LOGDEBUG, "CWinSystemOSX::DisplayReconfigured with flags {}", flags);
+
+ // we fire the callbacks on start of configuration
+ // or when the mode set was finished
+ // or when we are called with flags == 0 (which is undocumented but seems to happen
+ // on some macs - we treat it as device reset)
+
+ // first check if we need to call OnLostDevice
+ if (flags & kCGDisplayBeginConfigurationFlag)
+ {
+ // pre/post-reconfiguration changes
+ RESOLUTION res = CServiceBroker::GetWinSystem()->GetGfxContext().GetVideoResolution();
+ if (res == RES_INVALID)
+ return;
+
+ NSScreen* pScreen = nil;
+ unsigned int screenIdx = 0;
+
+ if ( screenIdx < [[NSScreen screens] count] )
+ {
+ pScreen = [[NSScreen screens] objectAtIndex:screenIdx];
+ }
+
+ // kCGDisplayBeginConfigurationFlag is only fired while the screen is still
+ // valid
+ if (pScreen)
+ {
+ CGDirectDisplayID xbmc_display = GetDisplayIDFromScreen(pScreen);
+ if (xbmc_display == display)
+ {
+ // we only respond to changes on the display we are running on.
+ winsys->AnnounceOnLostDevice();
+ winsys->StartLostDeviceTimer();
+ }
+ }
+ }
+ else // the else case checks if we need to call OnResetDevice
+ {
+ // we fire if kCGDisplaySetModeFlag is set or if flags == 0
+ // (which is undocumented but seems to happen
+ // on some macs - we treat it as device reset)
+ // we also don't check the screen here as we might not even have
+ // one anymore (e.x. when tv is turned off)
+ if (flags & kCGDisplaySetModeFlag || flags == 0)
+ {
+ winsys->StopLostDeviceTimer(); // no need to timeout - we've got the callback
+ winsys->HandleOnResetDevice();
+ }
+ }
+
+ if ((flags & kCGDisplayAddFlag) || (flags & kCGDisplayRemoveFlag))
+ winsys->UpdateResolutions();
+}
+
+//------------------------------------------------------------------------------
+NSOpenGLContext* CreateWindowedContext(NSOpenGLContext* shareCtx);
+void ResizeWindowInternal(int newWidth, int newHeight, int newLeft, int newTop, NSView* last_view);
+
+//------------------------------------------------------------------------------
+CWinSystemOSX::CWinSystemOSX()
+ : CWinSystemBase()
+ , m_impl{new CWinSystemOSXImpl}
+ , m_lostDeviceTimer(this)
+{
+ m_SDLSurface = NULL;
+ m_osx_events = NULL;
+ m_obscured = false;
+ m_obscured_timecheck = std::chrono::steady_clock::now() + std::chrono::milliseconds(1000);
+ m_lastDisplayNr = -1;
+ m_movedToOtherScreen = false;
+ m_refreshRate = 0.0;
+ m_delayDispReset = false;
+
+ m_winEvents.reset(new CWinEventsOSX());
+
+ AE::CAESinkFactory::ClearSinks();
+ CAESinkDARWINOSX::Register();
+ m_dpms = std::make_shared<CCocoaDPMSSupport>();
+}
+
+CWinSystemOSX::~CWinSystemOSX() = default;
+
+void CWinSystemOSX::StartLostDeviceTimer()
+{
+ if (m_lostDeviceTimer.IsRunning())
+ m_lostDeviceTimer.Restart();
+ else
+ m_lostDeviceTimer.Start(LOST_DEVICE_TIMEOUT_MS, false);
+}
+
+void CWinSystemOSX::StopLostDeviceTimer()
+{
+ m_lostDeviceTimer.Stop();
+}
+
+void CWinSystemOSX::OnTimeout()
+{
+ HandleOnResetDevice();
+}
+
+bool CWinSystemOSX::InitWindowSystem()
+{
+ CLog::LogF(LOGINFO, "Setup SDL");
+
+ /* Clean up on exit, exit on window close and interrupt */
+ std::atexit(SDL_Quit);
+
+ if (SDL_Init(SDL_INIT_VIDEO) != 0)
+ {
+ CLog::LogF(LOGFATAL, "Unable to initialize SDL: {}", SDL_GetError());
+ return false;
+ }
+ // SDL_Init will install a handler for segfaults, restore the default handler.
+ signal(SIGSEGV, SIG_DFL);
+
+ SDL_EnableUNICODE(1);
+
+ // set repeat to 10ms to ensure repeat time < frame time
+ // so that hold times can be reliably detected
+ SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, 10);
+
+ if (!CWinSystemBase::InitWindowSystem())
+ return false;
+
+ m_osx_events = new CWinEventsOSX();
+
+ CGDisplayRegisterReconfigurationCallback(DisplayReconfigured, (void*)this);
+
+ NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
+ auto windowDidMove = [windowDidMoveNoteClass initWith:this];
+ [center addObserver:windowDidMove
+ selector:@selector(windowDidMoveNotification:)
+ name:NSWindowDidMoveNotification object:nil];
+ m_impl->m_windowDidMove = windowDidMove;
+
+ auto windowDidReSize = [windowDidReSizeNoteClass initWith:this];
+ [center addObserver:windowDidReSize
+ selector:@selector(windowDidReSizeNotification:)
+ name:NSWindowDidResizeNotification object:nil];
+ m_impl->m_windowDidReSize = windowDidReSize;
+
+ auto windowDidChangeScreen = [windowDidChangeScreenNoteClass initWith:this];
+ [center addObserver:windowDidChangeScreen
+ selector:@selector(windowDidChangeScreenNotification:)
+ name:NSWindowDidChangeScreenNotification object:nil];
+ m_impl->m_windowChangedScreen = windowDidChangeScreen;
+
+ return true;
+}
+
+bool CWinSystemOSX::DestroyWindowSystem()
+{
+ NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
+ [center removeObserver:m_impl->m_windowDidMove name:NSWindowDidMoveNotification object:nil];
+ [center removeObserver:m_impl->m_windowDidReSize name:NSWindowDidResizeNotification object:nil];
+ [center removeObserver:m_impl->m_windowChangedScreen
+ name:NSWindowDidChangeScreenNotification
+ object:nil];
+
+ CGDisplayRemoveReconfigurationCallback(DisplayReconfigured, (void*)this);
+
+ delete m_osx_events;
+ m_osx_events = NULL;
+
+ UnblankDisplays();
+ m_impl->m_glContext = nil;
+ return true;
+}
+
+bool CWinSystemOSX::CreateNewWindow(const std::string& name, bool fullScreen, RESOLUTION_INFO& res)
+{
+ // force initial window creation to be windowed, if fullscreen, it will switch to it below
+ // fixes the white screen of death if starting fullscreen and switching to windowed.
+ RESOLUTION_INFO resInfo = CDisplaySettings::GetInstance().GetResolutionInfo(RES_WINDOW);
+ m_nWidth = resInfo.iWidth;
+ m_nHeight = resInfo.iHeight;
+ m_bFullScreen = false;
+
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+ // Enable vertical sync to avoid any tearing.
+ SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
+
+ m_SDLSurface = SDL_SetVideoMode(m_nWidth, m_nHeight, 0, SDL_OPENGL | SDL_RESIZABLE);
+ if (!m_SDLSurface)
+ return false;
+
+ // the context SDL creates isn't full screen compatible, so we create new one
+ // first, find the current contect and make sure a view is attached
+ NSOpenGLContext* cur_context = [NSOpenGLContext currentContext];
+ NSView* view = [cur_context view];
+ if (!view)
+ return false;
+
+ if (CDisplaySettings::GetInstance().GetCurrentResolution() != RES_WINDOW)
+ {
+ // If we are not starting up windowed, then hide the initial SDL window
+ // so we do not see it flash before the fade-out and switch to fullscreen.
+ ShowHideNSWindow([view window], false);
+ }
+
+ // disassociate view from context
+ [cur_context clearDrawable];
+
+ // release the context
+ if (CWinSystemOSXImpl::m_lastOwnedContext == cur_context)
+ {
+ [ NSOpenGLContext clearCurrentContext ];
+ [ cur_context clearDrawable ];
+ cur_context = nil;
+ }
+
+ // create a new context
+ auto new_context = CreateWindowedContext(nil);
+ if (!new_context)
+ return false;
+
+ // associate with current view
+ [new_context setView:view];
+ [new_context makeCurrentContext];
+
+ // set the window title
+ [[[new_context view] window]
+ setTitle:[NSString stringWithFormat:@"%s Media Center", CCompileInfo::GetAppName()]];
+
+ m_impl->m_glContext = new_context;
+ CWinSystemOSXImpl::m_lastOwnedContext = new_context;
+ m_bWindowCreated = true;
+
+ // get screen refreshrate - this is needed
+ // when we startup in windowed mode and don't run through SetFullScreen
+ int dummy;
+ GetScreenResolution(&dummy, &dummy, &m_refreshRate, m_lastDisplayNr);
+
+ // register platform dependent objects
+ CDVDFactoryCodec::ClearHWAccels();
+ VTB::CDecoder::Register();
+ VIDEOPLAYER::CRendererFactory::ClearRenderer();
+ CLinuxRendererGL::Register();
+ CRendererVTB::Register();
+ VIDEOPLAYER::CProcessInfoOSX::Register();
+ RETRO::CRPProcessInfoOSX::Register();
+ RETRO::CRPProcessInfoOSX::RegisterRendererFactory(new RETRO::CRendererFactoryOpenGL);
+ CScreenshotSurfaceGL::Register();
+
+ return true;
+}
+
+bool CWinSystemOSX::DestroyWindow()
+{
+ return true;
+}
+
+void ResizeWindowInternal(int newWidth, int newHeight, int newLeft, int newTop, NSView* last_view)
+{
+ if (last_view && [last_view window])
+ {
+ auto size = NSMakeSize(newWidth, newHeight);
+ NSWindow* lastWindow = [last_view window];
+ [lastWindow setContentSize:size];
+ [lastWindow update];
+ [last_view setFrameSize:size];
+ }
+}
+bool CWinSystemOSX::ResizeWindow(int newWidth, int newHeight, int newLeft, int newTop)
+{
+ if (!m_impl->m_glContext)
+ return false;
+
+ NSOpenGLContext* context = [NSOpenGLContext currentContext];
+ NSView* view;
+ NSWindow* window;
+
+ view = [context view];
+
+ if (view)
+ {
+ // It seems, that in macOS 10.15 this defaults to YES, but we currently do not support
+ // Retina resolutions properly. Ensure that the view uses a 1 pixel per point framebuffer.
+ view.wantsBestResolutionOpenGLSurface = NO;
+ }
+
+ if (view && (newWidth > 0) && (newHeight > 0))
+ {
+ window = [view window];
+ if (window)
+ {
+ [window setContentSize:NSMakeSize(newWidth, newHeight)];
+ [window update];
+ [view setFrameSize:NSMakeSize(newWidth, newHeight)];
+ [context update];
+ // this is needed in case we traverse from fullscreen screen 2
+ // to windowed on screen 1 directly where in ScreenChangedNotification
+ // we don't have a window to get the current screen on
+ // in that case ResizeWindow is called at a later stage from SetFullScreen(false)
+ // and we can grab the correct display number here then
+ m_lastDisplayNr = GetDisplayIndex(GetDisplayIDFromScreen( [window screen] ));
+ }
+ }
+
+ // HACK: resize SDL's view manually so that mouse bounds are correctly updated.
+ // there are two parts to this, the internal SDL (current_video->screen) and
+ // the cocoa view ( handled in SetFullScreen).
+ SDL_SetWidthHeight(newWidth, newHeight);
+
+ [context makeCurrentContext];
+
+ m_nWidth = newWidth;
+ m_nHeight = newHeight;
+ m_impl->m_glContext = context;
+ CServiceBroker::GetWinSystem()->GetGfxContext().SetFPS(m_refreshRate);
+
+ return true;
+}
+
+static bool needtoshowme = true;
+
+bool CWinSystemOSX::SetFullScreen(bool fullScreen, RESOLUTION_INFO& res, bool blankOtherDisplays)
+{
+ static NSWindow* windowedFullScreenwindow = nil;
+ static NSPoint last_window_origin;
+ static NSView* last_view = nil;
+ static NSSize last_view_size;
+ static NSPoint last_view_origin;
+ static NSInteger last_window_level = NSNormalWindowLevel;
+ bool was_fullscreen = m_bFullScreen;
+ NSOpenGLContext* cur_context;
+
+ // Fade to black to hide resolution-switching flicker and garbage.
+ CGDisplayFadeReservationToken fade_token = DisplayFadeToBlack(needtoshowme);
+
+ // If we're already fullscreen then we must be moving to a different display.
+ // or if we are still on the same display - it might be only a refreshrate/resolution
+ // change request.
+ // Recurse to reset fullscreen mode and then continue.
+ if (was_fullscreen && fullScreen)
+ {
+ needtoshowme = false;
+ ShowHideNSWindow([last_view window], needtoshowme);
+ RESOLUTION_INFO& window = CDisplaySettings::GetInstance().GetResolutionInfo(RES_WINDOW);
+ CWinSystemOSX::SetFullScreen(false, window, blankOtherDisplays);
+ needtoshowme = true;
+ }
+
+ const std::shared_ptr<CSettings> settings = CServiceBroker::GetSettingsComponent()->GetSettings();
+ m_lastDisplayNr = GetDisplayIndex(settings->GetString(CSettings::SETTING_VIDEOSCREEN_MONITOR));
+ m_nWidth = res.iWidth;
+ m_nHeight = res.iHeight;
+ m_bFullScreen = fullScreen;
+
+ cur_context = [NSOpenGLContext currentContext];
+
+ //handle resolution/refreshrate switching early here
+ if (m_bFullScreen)
+ {
+ // switch videomode
+ SwitchToVideoMode(res.iWidth, res.iHeight, static_cast<double>(res.fRefreshRate));
+ }
+
+ //no context? done.
+ if (!cur_context)
+ {
+ DisplayFadeFromBlack(fade_token, needtoshowme);
+ return false;
+ }
+
+ if (windowedFullScreenwindow != nil)
+ {
+ [windowedFullScreenwindow close];
+ windowedFullScreenwindow = nil;
+ }
+
+ if (m_bFullScreen)
+ {
+ // FullScreen Mode
+ NSOpenGLContext* newContext = nil;
+
+ // Save info about the windowed context so we can restore it when returning to windowed.
+ last_view = [cur_context view];
+ last_view_size = [last_view frame].size;
+ last_view_origin = [last_view frame].origin;
+ last_window_origin = [[last_view window] frame].origin;
+ last_window_level = [[last_view window] level];
+
+ // This is Cocoa Windowed FullScreen Mode
+ // Get the screen rect of our current display
+ NSScreen* pScreen = [[NSScreen screens] objectAtIndex:m_lastDisplayNr];
+ NSRect screenRect = [pScreen frame];
+
+ // remove frame origin offset of original display
+ screenRect.origin = NSZeroPoint;
+
+ // make a new window to act as the windowedFullScreen
+ windowedFullScreenwindow = [[NSWindow alloc] initWithContentRect:screenRect
+ styleMask:NSBorderlessWindowMask
+ backing:NSBackingStoreBuffered
+ defer:NO
+ screen:pScreen];
+ windowedFullScreenwindow.releasedWhenClosed = NO;
+
+ [windowedFullScreenwindow setBackgroundColor:[NSColor blackColor]];
+ [windowedFullScreenwindow makeKeyAndOrderFront:nil];
+
+ // make our window the same level as the rest to enable cmd+tab switching
+ [windowedFullScreenwindow setLevel:NSNormalWindowLevel];
+ // this will make our window topmost and hide all system messages
+ //[windowedFullScreenwindow setLevel:CGShieldingWindowLevel()];
+
+ // ...and the original one beneath it and on the same screen.
+ [[last_view window] setLevel:NSNormalWindowLevel-1];
+ [[last_view window] setFrameOrigin:[pScreen frame].origin];
+ // expand the mouse bounds in SDL view to fullscreen
+ [ last_view setFrameOrigin:NSMakePoint(0.0, 0.0)];
+ [ last_view setFrameSize:NSMakeSize(m_nWidth, m_nHeight) ];
+
+ NSView* blankView = [[NSView alloc] init];
+ [windowedFullScreenwindow setContentView:blankView];
+ [windowedFullScreenwindow setContentSize:NSMakeSize(m_nWidth, m_nHeight)];
+ [windowedFullScreenwindow update];
+ [blankView setFrameSize:NSMakeSize(m_nWidth, m_nHeight)];
+
+ // force SDL's window origin to be at zero:
+ // on Monterey, X coordinate becomes non-zero somewhere after this method returns
+ const auto twoSeconds = dispatch_time(DISPATCH_TIME_NOW, 2LL * NSEC_PER_SEC);
+ dispatch_after(twoSeconds, dispatch_get_main_queue(), ^{
+ for (NSWindow* w in NSApp.windows)
+ {
+ if (w == windowedFullScreenwindow)
+ continue;
+ [w setFrameOrigin:w.screen.frame.origin];
+ break;
+ }
+ });
+
+ // Obtain windowed pixel format and create a new context.
+ newContext = CreateWindowedContext(cur_context);
+ [newContext setView:blankView];
+
+ // Hide the menu bar.
+ SetMenuBarVisible(false);
+
+ // Blank other displays if requested.
+ if (blankOtherDisplays)
+ BlankOtherDisplays(m_lastDisplayNr);
+
+ // Hide the mouse.
+ [NSCursor hide];
+
+ // Release old context if we created it.
+ if (CWinSystemOSXImpl::m_lastOwnedContext == cur_context)
+ {
+ [NSOpenGLContext clearCurrentContext];
+ [cur_context clearDrawable];
+ }
+
+ // activate context
+ [newContext makeCurrentContext];
+ CWinSystemOSXImpl::m_lastOwnedContext = newContext;
+ }
+ else
+ {
+ // Windowed Mode
+ // exit fullscreen
+ [cur_context clearDrawable];
+
+ [NSCursor unhide];
+
+ // Show menubar.
+ SetMenuBarVisible(true);
+
+ // restore the windowed window level
+ [[last_view window] setLevel:last_window_level];
+
+ // Unblank.
+ // Force the unblank when returning from fullscreen, we get called with blankOtherDisplays set false.
+ //if (blankOtherDisplays)
+ UnblankDisplays();
+
+ // create our new context (sharing with the current one)
+ auto newContext = CreateWindowedContext(cur_context);
+ if (!newContext)
+ return false;
+
+ // Assign view from old context, move back to original screen.
+ [newContext setView:last_view];
+ [[last_view window] setFrameOrigin:last_window_origin];
+ // return the mouse bounds in SDL view to previous size
+ [last_view setFrameSize:last_view_size];
+ [last_view setFrameOrigin:last_view_origin];
+
+ // Release the fullscreen context.
+ if (CWinSystemOSXImpl::m_lastOwnedContext == cur_context)
+ {
+ [NSOpenGLContext clearCurrentContext];
+ [cur_context clearDrawable];
+ }
+
+ // Activate context.
+ [newContext makeCurrentContext];
+ CWinSystemOSXImpl::m_lastOwnedContext = newContext;
+ }
+
+ DisplayFadeFromBlack(fade_token, needtoshowme);
+
+ ShowHideNSWindow([last_view window], needtoshowme);
+ // need to make sure SDL tracks any window size changes
+ ResizeWindow(m_nWidth, m_nHeight, -1, -1);
+ ResizeWindowInternal(m_nWidth, m_nHeight, -1, -1, last_view);
+ // restore origin once again when going to windowed mode
+ if (!fullScreen)
+ {
+ [[last_view window] setFrameOrigin:last_window_origin];
+ }
+ HandlePossibleRefreshrateChange();
+
+ m_updateGLContext = 0;
+ return true;
+}
+
+void CWinSystemOSX::UpdateResolutions()
+{
+ CWinSystemBase::UpdateResolutions();
+
+ // Add desktop resolution
+ int w, h;
+ double fps;
+
+ int dispIdx = GetDisplayIndex(CServiceBroker::GetSettingsComponent()->GetSettings()->GetString(CSettings::SETTING_VIDEOSCREEN_MONITOR));
+ GetScreenResolution(&w, &h, &fps, dispIdx);
+ NSString* dispName = screenNameForDisplay(GetDisplayID(dispIdx));
+ UpdateDesktopResolution(CDisplaySettings::GetInstance().GetResolutionInfo(RES_DESKTOP), [dispName UTF8String], w, h, fps, 0);
+
+ CDisplaySettings::GetInstance().ClearCustomResolutions();
+
+ // now just fill in the possible resolutions for the attached screens
+ // and push to the resolution info vector
+ FillInVideoModes();
+ CDisplaySettings::GetInstance().ApplyCalibrations();
+}
+
+/*
+void* Cocoa_GL_CreateContext(void* pixFmt, void* shareCtx)
+{
+ if (!pixFmt)
+ return nil;
+
+ NSOpenGLContext* newContext = [[NSOpenGLContext alloc] initWithFormat:(NSOpenGLPixelFormat*)pixFmt
+ shareContext:(NSOpenGLContext*)shareCtx];
+
+ // snipit from SDL_cocoaopengl.m
+ //
+ // Wisdom from Apple engineer in reference to UT2003's OpenGL performance:
+ // "You are blowing a couple of the internal OpenGL function caches. This
+ // appears to be happening in the VAO case. You can tell OpenGL to up
+ // the cache size by issuing the following calls right after you create
+ // the OpenGL context. The default cache size is 16." --ryan.
+ //
+
+ #ifndef GLI_ARRAY_FUNC_CACHE_MAX
+ #define GLI_ARRAY_FUNC_CACHE_MAX 284
+ #endif
+
+ #ifndef GLI_SUBMIT_FUNC_CACHE_MAX
+ #define GLI_SUBMIT_FUNC_CACHE_MAX 280
+ #endif
+
+ {
+ long cache_max = 64;
+ CGLContextObj ctx = (CGLContextObj)[newContext CGLContextObj];
+ CGLSetParameter(ctx, (CGLContextParameter)GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max);
+ CGLSetParameter(ctx, (CGLContextParameter)GLI_ARRAY_FUNC_CACHE_MAX, &cache_max);
+ }
+
+ // End Wisdom from Apple Engineer section. --ryan.
+ return newContext;
+}
+*/
+
+NSOpenGLContext* CreateWindowedContext(NSOpenGLContext* shareCtx)
+{
+ NSOpenGLPixelFormat* pixFmt;
+ if (getenv("KODI_GL_PROFILE_LEGACY"))
+ {
+ NSOpenGLPixelFormatAttribute wattrs[] = {
+ NSOpenGLPFADoubleBuffer,
+ NSOpenGLPFANoRecovery,
+ NSOpenGLPFAAccelerated,
+ NSOpenGLPFADepthSize,
+ static_cast<NSOpenGLPixelFormatAttribute>(8),
+ static_cast<NSOpenGLPixelFormatAttribute>(0)};
+ pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:wattrs];
+ }
+ else
+ {
+ NSOpenGLPixelFormatAttribute wattrs_gl3[] = {
+ NSOpenGLPFADoubleBuffer,
+ NSOpenGLPFAOpenGLProfile,
+ NSOpenGLProfileVersion3_2Core,
+ NSOpenGLPFANoRecovery,
+ NSOpenGLPFAAccelerated,
+ NSOpenGLPFADepthSize,
+ static_cast<NSOpenGLPixelFormatAttribute>(24),
+ static_cast<NSOpenGLPixelFormatAttribute>(0)};
+ pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:wattrs_gl3];
+ }
+
+ auto newContext = [[NSOpenGLContext alloc] initWithFormat:pixFmt shareContext:shareCtx];
+
+ if (!newContext)
+ {
+ // bah, try again for non-accelerated renderer
+ NSOpenGLPixelFormatAttribute wattrs2[] =
+ {
+ NSOpenGLPFADoubleBuffer,
+ NSOpenGLPFANoRecovery,
+ NSOpenGLPFADepthSize, (NSOpenGLPixelFormatAttribute)8,
+ (NSOpenGLPixelFormatAttribute)0
+ };
+ newContext = [[NSOpenGLContext alloc]
+ initWithFormat:[[NSOpenGLPixelFormat alloc] initWithAttributes:wattrs2]
+ shareContext:shareCtx];
+ }
+
+ return newContext;
+}
+
+NSOpenGLContext* CreateFullScreenContext(int screen_index, NSOpenGLContext* shareCtx)
+{
+ CGDirectDisplayID displayArray[MAX_DISPLAYS];
+ CGDisplayCount numDisplays;
+ CGDirectDisplayID displayID;
+
+ // Get the list of displays.
+ CGGetActiveDisplayList(MAX_DISPLAYS, displayArray, &numDisplays);
+ displayID = displayArray[screen_index];
+
+ NSOpenGLPixelFormat* pixFmt;
+ if (getenv("KODI_GL_PROFILE_LEGACY"))
+ {
+ NSOpenGLPixelFormatAttribute fsattrs[] = {
+ NSOpenGLPFADoubleBuffer,
+ NSOpenGLPFANoRecovery,
+ NSOpenGLPFAAccelerated,
+ NSOpenGLPFADepthSize,
+ static_cast<NSOpenGLPixelFormatAttribute>(8),
+ NSOpenGLPFAScreenMask,
+ static_cast<NSOpenGLPixelFormatAttribute>(CGDisplayIDToOpenGLDisplayMask(displayID)),
+ static_cast<NSOpenGLPixelFormatAttribute>(0)};
+ pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:fsattrs];
+ }
+ else
+ {
+ NSOpenGLPixelFormatAttribute fsattrs_gl3[] = {
+ NSOpenGLPFADoubleBuffer,
+ NSOpenGLPFANoRecovery,
+ NSOpenGLPFAAccelerated,
+ NSOpenGLPFADepthSize,
+ static_cast<NSOpenGLPixelFormatAttribute>(24),
+ NSOpenGLPFAOpenGLProfile,
+ NSOpenGLProfileVersion3_2Core,
+ NSOpenGLPFAScreenMask,
+ static_cast<NSOpenGLPixelFormatAttribute>(CGDisplayIDToOpenGLDisplayMask(displayID)),
+ static_cast<NSOpenGLPixelFormatAttribute>(0)};
+ pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:fsattrs_gl3];
+ }
+
+ if (!pixFmt)
+ return nil;
+
+ auto newContext = [[NSOpenGLContext alloc] initWithFormat:pixFmt shareContext:shareCtx];
+
+ return newContext;
+}
+
+void CWinSystemOSX::GetScreenResolution(int* w, int* h, double* fps, int screenIdx)
+{
+ CGDirectDisplayID display_id = (CGDirectDisplayID)GetDisplayID(screenIdx);
+ CGDisplayModeRef mode = CGDisplayCopyDisplayMode(display_id);
+ *w = CGDisplayModeGetWidth(mode);
+ *h = CGDisplayModeGetHeight(mode);
+ *fps = CGDisplayModeGetRefreshRate(mode);
+ CGDisplayModeRelease(mode);
+ if ((int)*fps == 0)
+ {
+ // NOTE: The refresh rate will be REPORTED AS 0 for many DVI and notebook displays.
+ *fps = 60.0;
+ }
+}
+
+void CWinSystemOSX::EnableVSync(bool enable)
+{
+ // OpenGL Flush synchronised with vertical retrace
+ GLint swapInterval = enable ? 1 : 0;
+ [[NSOpenGLContext currentContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval];
+}
+
+bool CWinSystemOSX::SwitchToVideoMode(int width, int height, double refreshrate)
+{
+ boolean_t match = false;
+ CGDisplayModeRef dispMode = NULL;
+
+ int screenIdx = GetDisplayIndex(CServiceBroker::GetSettingsComponent()->GetSettings()->GetString(CSettings::SETTING_VIDEOSCREEN_MONITOR));
+
+ // Figure out the screen size. (default to main screen)
+ CGDirectDisplayID display_id = GetDisplayID(screenIdx);
+
+ // find mode that matches the desired size, refreshrate
+ // non interlaced, nonstretched, safe for hardware
+ dispMode = GetMode(width, height, refreshrate, screenIdx);
+
+ //not found - fallback to bestemdeforparameters
+ if (!dispMode)
+ {
+ dispMode = BestMatchForMode(display_id, 32, width, height, match);
+
+ if (!match)
+ dispMode = BestMatchForMode(display_id, 16, width, height, match);
+
+ // still no match? fallback to current resolution of the display which HAS to work [tm]
+ if (!match)
+ {
+ int tmpWidth;
+ int tmpHeight;
+ double tmpRefresh;
+
+ GetScreenResolution(&tmpWidth, &tmpHeight, &tmpRefresh, screenIdx);
+ dispMode = GetMode(tmpWidth, tmpHeight, tmpRefresh, screenIdx);
+
+ // no way to get a resolution set
+ if (!dispMode)
+ return false;
+ }
+
+ if (!match)
+ return false;
+ }
+
+ // switch mode and return success
+ CGDisplayCapture(display_id);
+ CGDisplayConfigRef cfg;
+ CGBeginDisplayConfiguration(&cfg);
+ CGConfigureDisplayWithDisplayMode(cfg, display_id, dispMode, nullptr);
+ CGError err = CGCompleteDisplayConfiguration(cfg, kCGConfigureForAppOnly);
+ CGDisplayRelease(display_id);
+
+ m_refreshRate = CGDisplayModeGetRefreshRate(dispMode);
+
+ Cocoa_CVDisplayLinkUpdate();
+
+ return (err == kCGErrorSuccess);
+}
+
+void CWinSystemOSX::FillInVideoModes()
+{
+ int dispIdx = GetDisplayIndex(CServiceBroker::GetSettingsComponent()->GetSettings()->GetString(CSettings::SETTING_VIDEOSCREEN_MONITOR));
+
+ // Add full screen settings for additional monitors
+ int numDisplays = [[NSScreen screens] count];
+
+ for (int disp = 0; disp < numDisplays; disp++)
+ {
+ Boolean stretched;
+ Boolean interlaced;
+ Boolean safeForHardware;
+ Boolean televisionoutput;
+ int w, h, bitsperpixel;
+ double refreshrate;
+ RESOLUTION_INFO res;
+
+ CFArrayRef displayModes = GetAllDisplayModes(GetDisplayID(disp));
+ NSString *dispName = screenNameForDisplay(GetDisplayID(disp));
+
+ CLog::Log(LOGINFO, "Display {} has name {}", disp, [dispName UTF8String]);
+
+ if (NULL == displayModes)
+ continue;
+
+ for (int i=0; i < CFArrayGetCount(displayModes); ++i)
+ {
+ CGDisplayModeRef displayMode = (CGDisplayModeRef)CFArrayGetValueAtIndex(displayModes, i);
+
+ uint32_t flags = CGDisplayModeGetIOFlags(displayMode);
+ stretched = flags & kDisplayModeStretchedFlag ? true : false;
+ interlaced = flags & kDisplayModeInterlacedFlag ? true : false;
+ bitsperpixel = DisplayBitsPerPixelForMode(displayMode);
+ safeForHardware = flags & kDisplayModeSafetyFlags ? true : false;
+ televisionoutput = flags & kDisplayModeTelevisionFlag ? true : false;
+
+ if ((bitsperpixel == 32) &&
+ (safeForHardware == YES) &&
+ (stretched == NO) &&
+ (interlaced == NO))
+ {
+ w = CGDisplayModeGetWidth(displayMode);
+ h = CGDisplayModeGetHeight(displayMode);
+ refreshrate = CGDisplayModeGetRefreshRate(displayMode);
+ if ((int)refreshrate == 0) // LCD display?
+ {
+ // NOTE: The refresh rate will be REPORTED AS 0 for many DVI and notebook displays.
+ refreshrate = 60.0;
+ }
+ CLog::Log(LOGINFO, "Found possible resolution for display {} with {} x {} @ {:f} Hz", disp,
+ w, h, refreshrate);
+
+ // only add the resolution if it belongs to "our" screen
+ // all others are only logged above...
+ if (disp == dispIdx)
+ {
+ UpdateDesktopResolution(res, (dispName != nil) ? [dispName UTF8String] : "Unknown", w, h, refreshrate, 0);
+ CServiceBroker::GetWinSystem()->GetGfxContext().ResetOverscan(res);
+ CDisplaySettings::GetInstance().AddResolutionInfo(res);
+ }
+ }
+ }
+ CFRelease(displayModes);
+ }
+}
+
+bool CWinSystemOSX::FlushBuffer(void)
+{
+ if (m_updateGLContext < 5)
+ {
+ [m_impl->m_glContext update];
+ m_updateGLContext++;
+ }
+
+ [m_impl->m_glContext flushBuffer];
+
+ return true;
+}
+
+bool CWinSystemOSX::IsObscured(void)
+{
+ // check once a second if we are obscured.
+ auto now_time = std::chrono::steady_clock::now();
+ if (m_obscured_timecheck > now_time)
+ return m_obscured;
+ else
+ m_obscured_timecheck = now_time + std::chrono::milliseconds(1000);
+
+ NSOpenGLContext* cur_context = [NSOpenGLContext currentContext];
+ NSView* view = [cur_context view];
+ if (!view)
+ {
+ // sanity check, we should always have a view
+ m_obscured = true;
+ return m_obscured;
+ }
+
+ NSWindow *window = [view window];
+ if (!window)
+ {
+ // sanity check, we should always have a window
+ m_obscured = true;
+ return m_obscured;
+ }
+
+ if ([window isVisible] == NO)
+ {
+ // not visible means the window is not showing.
+ // this should never really happen as we are always visible
+ // even when minimized in dock.
+ m_obscured = true;
+ return m_obscured;
+ }
+
+ // check if we are minimized (to an icon in the Dock).
+ if ([window isMiniaturized] == YES)
+ {
+ m_obscured = true;
+ return m_obscured;
+ }
+
+ // check if we are showing on the active workspace.
+ if ([window isOnActiveSpace] == NO)
+ {
+ m_obscured = true;
+ return m_obscured;
+ }
+
+ // default to false before we start parsing though the windows.
+ // if we are are obscured by any windows, then set true.
+ m_obscured = false;
+ static bool obscureLogged = false;
+
+ CGWindowListOption opts;
+ opts = kCGWindowListOptionOnScreenAboveWindow | kCGWindowListExcludeDesktopElements;
+ CFArrayRef windowIDs =CGWindowListCreate(opts, (CGWindowID)[window windowNumber]);
+
+ if (!windowIDs)
+ return m_obscured;
+
+ CFArrayRef windowDescs = CGWindowListCreateDescriptionFromArray(windowIDs);
+ if (!windowDescs)
+ {
+ CFRelease(windowIDs);
+ return m_obscured;
+ }
+
+ CGRect bounds = NSRectToCGRect([window frame]);
+ // kCGWindowBounds measures the origin as the top-left corner of the rectangle
+ // relative to the top-left corner of the screen.
+ // NSWindow’s frame property measures the origin as the bottom-left corner
+ // of the rectangle relative to the bottom-left corner of the screen.
+ // convert bounds from NSWindow to CGWindowBounds here.
+ bounds.origin.y = [[window screen] frame].size.height - bounds.origin.y - bounds.size.height;
+
+ std::vector<CRect> partialOverlaps;
+ CRect ourBounds = CGRectToCRect(bounds);
+
+ for (CFIndex idx=0; idx < CFArrayGetCount(windowDescs); idx++)
+ {
+ // walk the window list of windows that are above us and are not desktop elements
+ CFDictionaryRef windowDictionary = (CFDictionaryRef)CFArrayGetValueAtIndex(windowDescs, idx);
+
+ // skip the Dock window, it actually covers the entire screen.
+ CFStringRef ownerName = (CFStringRef)CFDictionaryGetValue(windowDictionary, kCGWindowOwnerName);
+ if (CFStringCompare(ownerName, CFSTR("Dock"), 0) == kCFCompareEqualTo)
+ continue;
+
+ // Ignore known brightness tools for dimming the screen. They claim to cover
+ // the whole XBMC window and therefore would make the framerate limiter
+ // kicking in. Unfortunately even the alpha of these windows is 1.0 so
+ // we have to check the ownerName.
+ if (CFStringCompare(ownerName, CFSTR("Shades"), 0) == kCFCompareEqualTo ||
+ CFStringCompare(ownerName, CFSTR("SmartSaver"), 0) == kCFCompareEqualTo ||
+ CFStringCompare(ownerName, CFSTR("Brightness Slider"), 0) == kCFCompareEqualTo ||
+ CFStringCompare(ownerName, CFSTR("Displaperture"), 0) == kCFCompareEqualTo ||
+ CFStringCompare(ownerName, CFSTR("Dreamweaver"), 0) == kCFCompareEqualTo ||
+ CFStringCompare(ownerName, CFSTR("Window Server"), 0) == kCFCompareEqualTo)
+ continue;
+
+ CFDictionaryRef rectDictionary = (CFDictionaryRef)CFDictionaryGetValue(windowDictionary, kCGWindowBounds);
+ if (!rectDictionary)
+ continue;
+
+ CGRect windowBounds;
+ if (CGRectMakeWithDictionaryRepresentation(rectDictionary, &windowBounds))
+ {
+ if (CGRectContainsRect(windowBounds, bounds))
+ {
+ // if the windowBounds completely encloses our bounds, we are obscured.
+ if (!obscureLogged)
+ {
+ std::string appName;
+ if (CDarwinUtils::CFStringRefToUTF8String(ownerName, appName))
+ CLog::Log(LOGDEBUG, "WinSystemOSX: Fullscreen window {} obscures Kodi!", appName);
+ obscureLogged = true;
+ }
+ m_obscured = true;
+ break;
+ }
+
+ // handle overlapping windows above us that combine
+ // to obscure by collecting any partial overlaps,
+ // then subtract them from our bounds and check
+ // for any remaining area.
+ CRect intersection = CGRectToCRect(windowBounds);
+ intersection.Intersect(ourBounds);
+ if (!intersection.IsEmpty())
+ partialOverlaps.push_back(intersection);
+ }
+ }
+
+ if (!m_obscured)
+ {
+ // if we are here we are not obscured by any fullscreen window - reset flag
+ // for allowing the logmessage above to show again if this changes.
+ if (obscureLogged)
+ obscureLogged = false;
+ std::vector<CRect> rects = ourBounds.SubtractRects(partialOverlaps);
+ // they got us covered
+ if (rects.empty())
+ m_obscured = true;
+ }
+
+ CFRelease(windowDescs);
+ CFRelease(windowIDs);
+
+ return m_obscured;
+}
+
+void CWinSystemOSX::NotifyAppFocusChange(bool bGaining)
+{
+ if (!(m_bFullScreen && bGaining))
+ return;
+ @autoreleasepool
+ {
+ // find the window
+ NSOpenGLContext* context = [NSOpenGLContext currentContext];
+ if (context)
+ {
+ NSView* view;
+
+ view = [context view];
+ if (view)
+ {
+ NSWindow* window;
+ window = [view window];
+ if (window)
+ {
+ SetMenuBarVisible(false);
+ [window orderFront:nil];
+ }
+ }
+ }
+ }
+}
+
+void CWinSystemOSX::ShowOSMouse(bool show)
+{
+ SDL_ShowCursor(show ? 1 : 0);
+}
+
+bool CWinSystemOSX::Minimize()
+{
+ @autoreleasepool
+ {
+ [[NSApplication sharedApplication] miniaturizeAll:nil];
+ }
+ return true;
+}
+
+bool CWinSystemOSX::Restore()
+{
+ @autoreleasepool
+ {
+ [[NSApplication sharedApplication] unhide:nil];
+ }
+ return true;
+}
+
+bool CWinSystemOSX::Hide()
+{
+ @autoreleasepool
+ {
+ [[NSApplication sharedApplication] hide:nil];
+ }
+ return true;
+}
+
+void CWinSystemOSX::HandlePossibleRefreshrateChange()
+{
+ static double oldRefreshRate = m_refreshRate;
+ Cocoa_CVDisplayLinkUpdate();
+ int dummy = 0;
+
+ GetScreenResolution(&dummy, &dummy, &m_refreshRate, m_lastDisplayNr);
+
+ if (oldRefreshRate != m_refreshRate)
+ {
+ oldRefreshRate = m_refreshRate;
+ // send a message so that videoresolution (and refreshrate)
+ // is changed
+ CServiceBroker::GetAppMessenger()->PostMsg(TMSG_VIDEORESIZE, m_SDLSurface->w, m_SDLSurface->h);
+ }
+}
+
+void CWinSystemOSX::OnMove(int x, int y)
+{
+ HandlePossibleRefreshrateChange();
+}
+
+std::unique_ptr<IOSScreenSaver> CWinSystemOSX::GetOSScreenSaverImpl()
+{
+ return std::unique_ptr<IOSScreenSaver> (new COSScreenSaverOSX);
+}
+
+OSXTextInputResponder *g_textInputResponder = nil;
+
+void CWinSystemOSX::StartTextInput()
+{
+ NSView *parentView = [[NSApp keyWindow] contentView];
+
+ /* We only keep one field editor per process, since only the front most
+ * window can receive text input events, so it make no sense to keep more
+ * than one copy. When we switched to another window and requesting for
+ * text input, simply remove the field editor from its superview then add
+ * it to the front most window's content view */
+ if (!g_textInputResponder) {
+ g_textInputResponder =
+ [[OSXTextInputResponder alloc] initWithFrame: NSMakeRect(0.0, 0.0, 0.0, 0.0)];
+ }
+
+ if (![[g_textInputResponder superview] isEqual: parentView])
+ {
+// DLOG(@"add fieldEdit to window contentView");
+ [g_textInputResponder removeFromSuperview];
+ [parentView addSubview: g_textInputResponder];
+ [[NSApp keyWindow] makeFirstResponder: g_textInputResponder];
+ }
+}
+void CWinSystemOSX::StopTextInput()
+{
+ if (g_textInputResponder)
+ {
+ [g_textInputResponder removeFromSuperview];
+ g_textInputResponder = nil;
+ }
+}
+
+void CWinSystemOSX::Register(IDispResource *resource)
+{
+ std::unique_lock<CCriticalSection> lock(m_resourceSection);
+ m_resources.push_back(resource);
+}
+
+void CWinSystemOSX::Unregister(IDispResource* resource)
+{
+ std::unique_lock<CCriticalSection> lock(m_resourceSection);
+ std::vector<IDispResource*>::iterator i = find(m_resources.begin(), m_resources.end(), resource);
+ if (i != m_resources.end())
+ m_resources.erase(i);
+}
+
+bool CWinSystemOSX::Show(bool raise)
+{
+ @autoreleasepool
+ {
+ auto app = [NSApplication sharedApplication];
+ if (raise)
+ {
+ [app unhide:nil];
+ [app activateIgnoringOtherApps:YES];
+ [app arrangeInFront:nil];
+ }
+ else
+ {
+ [app unhideWithoutActivation];
+ }
+ }
+ return true;
+}
+
+void CWinSystemOSX::WindowChangedScreen()
+{
+ // user has moved the window to a
+ // different screen
+ NSOpenGLContext* context = [NSOpenGLContext currentContext];
+ m_lastDisplayNr = -1;
+
+ // if we are here the user dragged the window to a different
+ // screen and we return the screen of the window
+ if (context)
+ {
+ NSView* view;
+
+ view = [context view];
+ if (view)
+ {
+ NSWindow* window;
+ window = [view window];
+ if (window)
+ {
+ m_lastDisplayNr = GetDisplayIndex(GetDisplayIDFromScreen([window screen]));
+ }
+ }
+ }
+ if (m_lastDisplayNr == -1)
+ m_lastDisplayNr = 0;// default to main screen
+}
+
+void CWinSystemOSX::AnnounceOnLostDevice()
+{
+ std::unique_lock<CCriticalSection> lock(m_resourceSection);
+ // tell any shared resources
+ CLog::Log(LOGDEBUG, "CWinSystemOSX::AnnounceOnLostDevice");
+ for (std::vector<IDispResource *>::iterator i = m_resources.begin(); i != m_resources.end(); ++i)
+ (*i)->OnLostDisplay();
+}
+
+void CWinSystemOSX::HandleOnResetDevice()
+{
+
+ auto delay =
+ std::chrono::milliseconds(CServiceBroker::GetSettingsComponent()->GetSettings()->GetInt(
+ "videoscreen.delayrefreshchange") *
+ 100);
+ if (delay > 0ms)
+ {
+ m_delayDispReset = true;
+ m_dispResetTimer.Set(delay);
+ }
+ else
+ {
+ AnnounceOnResetDevice();
+ }
+}
+
+void CWinSystemOSX::AnnounceOnResetDevice()
+{
+ double currentFps = m_refreshRate;
+ int w = 0;
+ int h = 0;
+ int currentScreenIdx = m_lastDisplayNr;
+ // ensure that graphics context knows about the current refreshrate before
+ // doing the callbacks
+ GetScreenResolution(&w, &h, &currentFps, currentScreenIdx);
+
+ CServiceBroker::GetWinSystem()->GetGfxContext().SetFPS(currentFps);
+
+ std::unique_lock<CCriticalSection> lock(m_resourceSection);
+ // tell any shared resources
+ CLog::Log(LOGDEBUG, "CWinSystemOSX::AnnounceOnResetDevice");
+ for (std::vector<IDispResource *>::iterator i = m_resources.begin(); i != m_resources.end(); ++i)
+ (*i)->OnResetDisplay();
+}
+
+void* CWinSystemOSX::GetCGLContextObj()
+{
+ return [m_impl->m_glContext CGLContextObj];
+}
+
+NSOpenGLContext* CWinSystemOSX::GetNSOpenGLContext()
+{
+ return m_impl->m_glContext;
+}
+
+std::string CWinSystemOSX::GetClipboardText(void)
+{
+ std::string utf8_text;
+
+ const char *szStr = Cocoa_Paste();
+ if (szStr)
+ utf8_text = szStr;
+
+ return utf8_text;
+}
+
+std::unique_ptr<CVideoSync> CWinSystemOSX::GetVideoSync(void *clock)
+{
+ std::unique_ptr<CVideoSync> pVSync(new CVideoSyncOsx(clock));
+ return pVSync;
+}
+
+bool CWinSystemOSX::MessagePump()
+{
+ return m_winEvents->MessagePump();
+}
+
+std::vector<std::string> CWinSystemOSX::GetConnectedOutputs()
+{
+ std::vector<std::string> outputs;
+ outputs.emplace_back("Default");
+
+ int numDisplays = [[NSScreen screens] count];
+
+ for (int disp = 0; disp < numDisplays; disp++)
+ {
+ NSString *dispName = screenNameForDisplay(GetDisplayID(disp));
+ outputs.emplace_back([dispName UTF8String]);
+ }
+
+ return outputs;
+}