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diff --git a/xbmc/windowing/wayland/WinSystemWayland.cpp b/xbmc/windowing/wayland/WinSystemWayland.cpp
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+++ b/xbmc/windowing/wayland/WinSystemWayland.cpp
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+/*
+ * Copyright (C) 2017-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "WinSystemWayland.h"
+
+#include "CompileInfo.h"
+#include "Connection.h"
+#include "OSScreenSaverIdleInhibitUnstableV1.h"
+#include "OptionalsReg.h"
+#include "Registry.h"
+#include "ServiceBroker.h"
+#include "ShellSurfaceWlShell.h"
+#include "ShellSurfaceXdgShell.h"
+#include "ShellSurfaceXdgShellUnstableV6.h"
+#include "Util.h"
+#include "VideoSyncWpPresentation.h"
+#include "WinEventsWayland.h"
+#include "WindowDecorator.h"
+#include "application/Application.h"
+#include "cores/RetroPlayer/process/wayland/RPProcessInfoWayland.h"
+#include "cores/VideoPlayer/Process/wayland/ProcessInfoWayland.h"
+#include "guilib/DispResource.h"
+#include "guilib/LocalizeStrings.h"
+#include "input/InputManager.h"
+#include "input/touch/generic/GenericTouchActionHandler.h"
+#include "input/touch/generic/GenericTouchInputHandler.h"
+#include "messaging/ApplicationMessenger.h"
+#include "settings/AdvancedSettings.h"
+#include "settings/DisplaySettings.h"
+#include "settings/Settings.h"
+#include "settings/SettingsComponent.h"
+#include "settings/lib/Setting.h"
+#include "utils/ActorProtocol.h"
+#include "utils/MathUtils.h"
+#include "utils/StringUtils.h"
+#include "utils/TimeUtils.h"
+#include "utils/log.h"
+#include "windowing/linux/OSScreenSaverFreedesktop.h"
+
+#include "platform/linux/TimeUtils.h"
+
+#include <algorithm>
+#include <limits>
+#include <mutex>
+#include <numeric>
+
+#if defined(HAS_DBUS)
+# include "windowing/linux/OSScreenSaverFreedesktop.h"
+#endif
+
+using namespace KODI::WINDOWING;
+using namespace KODI::WINDOWING::WAYLAND;
+using namespace std::placeholders;
+using namespace std::chrono_literals;
+
+namespace
+{
+
+RESOLUTION FindMatchingCustomResolution(CSizeInt size, float refreshRate)
+{
+ for (size_t res{RES_DESKTOP}; res < CDisplaySettings::GetInstance().ResolutionInfoSize(); ++res)
+ {
+ auto const& resInfo = CDisplaySettings::GetInstance().GetResolutionInfo(res);
+ if (resInfo.iWidth == size.Width() && resInfo.iHeight == size.Height() && MathUtils::FloatEquals(resInfo.fRefreshRate, refreshRate, 0.0005f))
+ {
+ return static_cast<RESOLUTION> (res);
+ }
+ }
+ return RES_INVALID;
+}
+
+struct OutputScaleComparer
+{
+ bool operator()(std::shared_ptr<COutput> const& output1, std::shared_ptr<COutput> const& output2)
+ {
+ return output1->GetScale() < output2->GetScale();
+ }
+};
+
+struct OutputCurrentRefreshRateComparer
+{
+ bool operator()(std::shared_ptr<COutput> const& output1, std::shared_ptr<COutput> const& output2)
+ {
+ return output1->GetCurrentMode().refreshMilliHz < output2->GetCurrentMode().refreshMilliHz;
+ }
+};
+
+/// Scope guard for Actor::Message
+class MessageHandle : public KODI::UTILS::CScopeGuard<Actor::Message*, nullptr, void(Actor::Message*)>
+{
+public:
+ MessageHandle() : CScopeGuard{std::bind(&Actor::Message::Release, std::placeholders::_1), nullptr} {}
+ explicit MessageHandle(Actor::Message* message) : CScopeGuard{std::bind(&Actor::Message::Release, std::placeholders::_1), message} {}
+ Actor::Message* Get() { return static_cast<Actor::Message*> (*this); }
+};
+
+/**
+ * Protocol for communication between Wayland event thread and main thread
+ *
+ * Many messages received from the Wayland compositor must be processed at a
+ * defined time between frame rendering, such as resolution switches. Thus
+ * they are pushed to the main thread for processing.
+ *
+ * The protocol is strictly uni-directional from event to main thread at the moment,
+ * so \ref Actor::Protocol is mainly used as an event queue.
+ */
+namespace WinSystemWaylandProtocol
+{
+
+enum OutMessage
+{
+ CONFIGURE,
+ OUTPUT_HOTPLUG,
+ BUFFER_SCALE
+};
+
+struct MsgConfigure
+{
+ std::uint32_t serial;
+ CSizeInt surfaceSize;
+ IShellSurface::StateBitset state;
+};
+
+struct MsgBufferScale
+{
+ int scale;
+};
+
+};
+
+}
+
+CWinSystemWayland::CWinSystemWayland()
+: CWinSystemBase{}, m_protocol{"WinSystemWaylandInternal"}
+{
+ m_winEvents.reset(new CWinEventsWayland());
+}
+
+CWinSystemWayland::~CWinSystemWayland() noexcept
+{
+ DestroyWindowSystem();
+}
+
+bool CWinSystemWayland::InitWindowSystem()
+{
+ const char* env = getenv("WAYLAND_DISPLAY");
+ if (!env)
+ {
+ CLog::Log(LOGDEBUG, "CWinSystemWayland::{} - WAYLAND_DISPLAY env not set", __FUNCTION__);
+ return false;
+ }
+
+ wayland::set_log_handler([](const std::string& message)
+ { CLog::Log(LOGWARNING, "wayland-client log message: {}", message); });
+
+ CLog::LogF(LOGINFO, "Connecting to Wayland server");
+ m_connection = std::make_unique<CConnection>();
+ if (!m_connection->HasDisplay())
+ return false;
+
+ VIDEOPLAYER::CProcessInfoWayland::Register();
+ RETRO::CRPProcessInfoWayland::Register();
+
+ m_registry.reset(new CRegistry{*m_connection});
+
+ m_registry->RequestSingleton(m_compositor, 1, 4);
+ m_registry->RequestSingleton(m_shm, 1, 1);
+ m_registry->RequestSingleton(m_presentation, 1, 1, false);
+ // version 2 adds done() -> required
+ // version 3 adds destructor -> optional
+ m_registry->Request<wayland::output_t>(2, 3, std::bind(&CWinSystemWayland::OnOutputAdded, this, _1, _2), std::bind(&CWinSystemWayland::OnOutputRemoved, this, _1));
+
+ m_registry->Bind();
+
+ if (m_presentation)
+ {
+ m_presentation.on_clock_id() = [this](std::uint32_t clockId)
+ {
+ CLog::Log(LOGINFO, "Wayland presentation clock: {}", clockId);
+ m_presentationClock = static_cast<clockid_t> (clockId);
+ };
+ }
+
+ // Do another roundtrip to get initial wl_output information
+ m_connection->GetDisplay().roundtrip();
+ if (m_outputs.empty())
+ {
+ throw std::runtime_error("No outputs received from compositor");
+ }
+
+ // Event loop is started in CreateWindow
+
+ // pointer is by default not on this window, will be immediately rectified
+ // by the enter() events if it is
+ CServiceBroker::GetInputManager().SetMouseActive(false);
+ // Always use the generic touch action handler
+ CGenericTouchInputHandler::GetInstance().RegisterHandler(&CGenericTouchActionHandler::GetInstance());
+
+ CServiceBroker::GetSettingsComponent()
+ ->GetSettings()
+ ->GetSetting(CSettings::SETTING_VIDEOSCREEN_LIMITEDRANGE)
+ ->SetVisible(true);
+
+ return CWinSystemBase::InitWindowSystem();
+}
+
+bool CWinSystemWayland::DestroyWindowSystem()
+{
+ DestroyWindow();
+ // wl_display_disconnect frees all proxy objects, so we have to make sure
+ // all stuff is gone on the C++ side before that
+ m_cursorSurface = wayland::surface_t{};
+ m_cursorBuffer = wayland::buffer_t{};
+ m_cursorImage = wayland::cursor_image_t{};
+ m_cursorTheme = wayland::cursor_theme_t{};
+ m_outputsInPreparation.clear();
+ m_outputs.clear();
+ m_frameCallback = wayland::callback_t{};
+ m_screenSaverManager.reset();
+
+ m_seatInputProcessing.reset();
+
+ if (m_registry)
+ {
+ m_registry->UnbindSingletons();
+ }
+ m_registry.reset();
+ m_connection.reset();
+
+ CGenericTouchInputHandler::GetInstance().UnregisterHandler();
+
+ return CWinSystemBase::DestroyWindowSystem();
+}
+
+bool CWinSystemWayland::CreateNewWindow(const std::string& name,
+ bool fullScreen,
+ RESOLUTION_INFO& res)
+{
+ CLog::LogF(LOGINFO, "Starting {} size {}x{}", fullScreen ? "full screen" : "windowed", res.iWidth,
+ res.iHeight);
+
+ m_surface = m_compositor.create_surface();
+ m_surface.on_enter() = [this](const wayland::output_t& wloutput) {
+ if (auto output = FindOutputByWaylandOutput(wloutput))
+ {
+ CLog::Log(LOGDEBUG, "Entering output \"{}\" with scale {} and {:.3f} dpi",
+ UserFriendlyOutputName(output), output->GetScale(), output->GetCurrentDpi());
+ std::unique_lock<CCriticalSection> lock(m_surfaceOutputsMutex);
+ m_surfaceOutputs.emplace(output);
+ lock.unlock();
+ UpdateBufferScale();
+ UpdateTouchDpi();
+ }
+ else
+ {
+ CLog::Log(LOGWARNING, "Entering output that was not configured yet, ignoring");
+ }
+ };
+ m_surface.on_leave() = [this](const wayland::output_t& wloutput) {
+ if (auto output = FindOutputByWaylandOutput(wloutput))
+ {
+ CLog::Log(LOGDEBUG, "Leaving output \"{}\" with scale {}", UserFriendlyOutputName(output),
+ output->GetScale());
+ std::unique_lock<CCriticalSection> lock(m_surfaceOutputsMutex);
+ m_surfaceOutputs.erase(output);
+ lock.unlock();
+ UpdateBufferScale();
+ UpdateTouchDpi();
+ }
+ else
+ {
+ CLog::Log(LOGWARNING, "Leaving output that was not configured yet, ignoring");
+ }
+ };
+
+ m_windowDecorator.reset(new CWindowDecorator(*this, *m_connection, m_surface));
+
+ m_seatInputProcessing.reset(new CSeatInputProcessing(m_surface, *this));
+ m_seatRegistry.reset(new CRegistry{*m_connection});
+ // version 2 adds name event -> optional
+ // version 4 adds wl_keyboard repeat_info -> optional
+ // version 5 adds discrete axis events in wl_pointer -> unused
+ m_seatRegistry->Request<wayland::seat_t>(1, 5, std::bind(&CWinSystemWayland::OnSeatAdded, this, _1, _2), std::bind(&CWinSystemWayland::OnSeatRemoved, this, _1));
+ m_seatRegistry->Bind();
+
+ if (m_seats.empty())
+ {
+ CLog::Log(LOGWARNING, "Wayland compositor did not announce a wl_seat - you will not have any input devices for the time being");
+ }
+
+ if (fullScreen)
+ {
+ m_shellSurfaceState.set(IShellSurface::STATE_FULLSCREEN);
+ }
+ // Assume we're active on startup until someone tells us otherwise
+ m_shellSurfaceState.set(IShellSurface::STATE_ACTIVATED);
+ // Try with this resolution if compositor does not say otherwise
+ UpdateSizeVariables({res.iWidth, res.iHeight}, m_scale, m_shellSurfaceState, false);
+
+ // Use AppName as the desktop file name. This is required to lookup the app icon of the same name.
+ m_shellSurface.reset(CShellSurfaceXdgShell::TryCreate(*this, *m_connection, m_surface, name,
+ std::string(CCompileInfo::GetAppName())));
+ if (!m_shellSurface)
+ {
+ m_shellSurface.reset(CShellSurfaceXdgShellUnstableV6::TryCreate(
+ *this, *m_connection, m_surface, name, std::string(CCompileInfo::GetAppName())));
+ }
+ if (!m_shellSurface)
+ {
+ CLog::LogF(LOGWARNING, "Compositor does not support xdg_shell protocol (stable or unstable v6) - falling back to wl_shell, not all features might work");
+ m_shellSurface.reset(new CShellSurfaceWlShell(*this, *m_connection, m_surface, name,
+ std::string(CCompileInfo::GetAppName())));
+ }
+
+ if (fullScreen)
+ {
+ // Try to start on correct monitor and with correct buffer scale
+ auto output = FindOutputByUserFriendlyName(CServiceBroker::GetSettingsComponent()->GetSettings()->GetString(CSettings::SETTING_VIDEOSCREEN_MONITOR));
+ auto wlOutput = output ? output->GetWaylandOutput() : wayland::output_t{};
+ m_lastSetOutput = wlOutput;
+ m_shellSurface->SetFullScreen(wlOutput, res.fRefreshRate);
+ if (output && m_surface.can_set_buffer_scale())
+ {
+ m_scale = output->GetScale();
+ ApplyBufferScale();
+ }
+ }
+
+ // Just remember initial width/height for context creation in OnConfigure
+ // This is used for sizing the EGLSurface
+ m_shellSurfaceInitializing = true;
+ m_shellSurface->Initialize();
+ m_shellSurfaceInitializing = false;
+
+ // Apply window decorations if necessary
+ m_windowDecorator->SetState(m_configuredSize, m_scale, m_shellSurfaceState);
+
+ // Set initial opaque region and window geometry
+ ApplyOpaqueRegion();
+ ApplyWindowGeometry();
+
+ // Update resolution with real size as it could have changed due to configure()
+ UpdateDesktopResolution(res, res.strOutput, m_bufferSize.Width(), m_bufferSize.Height(), res.fRefreshRate, 0);
+ res.bFullScreen = fullScreen;
+
+ // Now start processing events
+ //
+ // There are two stages to the event handling:
+ // * Initialization (which ends here): Everything runs synchronously and init
+ // code that needs events processed must call roundtrip().
+ // This is done for simplicity because it is a lot easier than to make
+ // everything event-based and thread-safe everywhere in the startup code,
+ // which is also not really necessary.
+ // * Runtime (which starts here): Every object creation from now on
+ // needs to take great care to be thread-safe:
+ // Since the event pump is always running now, there is a tiny window between
+ // creating an object and attaching the C++ event handlers during which
+ // events can get queued and dispatched for the object but the handlers have
+ // not been set yet. Consequently, the events would get lost.
+ // However, this does not apply to objects that are created in response to
+ // compositor events. Since the callbacks are called from the event processing
+ // thread and ran strictly sequentially, no other events are dispatched during
+ // the runtime of a callback. Luckily this applies to global binding like
+ // wl_output and wl_seat and thus to most if not all runtime object creation
+ // cases we have to support.
+ // There is another problem when Wayland objects are destructed from the main
+ // thread: An event handler could be running in parallel, resulting in certain
+ // doom. So objects should only be deleted in response to compositor events, too.
+ // They might be hiding behind class member variables, so be wary.
+ // Note that this does not apply to global teardown since the event pump is
+ // stopped then.
+ CWinEventsWayland::SetDisplay(&m_connection->GetDisplay());
+
+ return true;
+}
+
+bool CWinSystemWayland::DestroyWindow()
+{
+ // Make sure no more events get processed when we kill the instances
+ CWinEventsWayland::SetDisplay(nullptr);
+
+ m_shellSurface.reset();
+ // waylandpp automatically calls wl_surface_destroy when the last reference is removed
+ m_surface = wayland::surface_t();
+ m_windowDecorator.reset();
+ m_seats.clear();
+ m_lastSetOutput.proxy_release();
+ m_surfaceOutputs.clear();
+ m_surfaceSubmissions.clear();
+ m_seatRegistry.reset();
+
+ return true;
+}
+
+bool CWinSystemWayland::CanDoWindowed()
+{
+ return true;
+}
+
+std::vector<std::string> CWinSystemWayland::GetConnectedOutputs()
+{
+ std::unique_lock<CCriticalSection> lock(m_outputsMutex);
+ std::vector<std::string> outputs;
+ std::transform(m_outputs.cbegin(), m_outputs.cend(), std::back_inserter(outputs),
+ [this](decltype(m_outputs)::value_type const& pair)
+ { return UserFriendlyOutputName(pair.second); });
+
+ return outputs;
+}
+
+bool CWinSystemWayland::UseLimitedColor()
+{
+ return CServiceBroker::GetSettingsComponent()->GetSettings()->GetBool(CSettings::SETTING_VIDEOSCREEN_LIMITEDRANGE);
+}
+
+void CWinSystemWayland::UpdateResolutions()
+{
+ CWinSystemBase::UpdateResolutions();
+
+ CDisplaySettings::GetInstance().ClearCustomResolutions();
+
+ // Mimic X11:
+ // Only show resolutions for the currently selected output
+ std::string userOutput = CServiceBroker::GetSettingsComponent()->GetSettings()->GetString(CSettings::SETTING_VIDEOSCREEN_MONITOR);
+
+ std::unique_lock<CCriticalSection> lock(m_outputsMutex);
+
+ if (m_outputs.empty())
+ {
+ // *Usually* this should not happen - just give up
+ return;
+ }
+
+ auto output = FindOutputByUserFriendlyName(userOutput);
+ if (!output && m_lastSetOutput)
+ {
+ // Fallback to current output
+ output = FindOutputByWaylandOutput(m_lastSetOutput);
+ }
+ if (!output)
+ {
+ // Well just use the first one
+ output = m_outputs.begin()->second;
+ }
+
+ std::string outputName = UserFriendlyOutputName(output);
+
+ auto const& modes = output->GetModes();
+ auto const& currentMode = output->GetCurrentMode();
+ auto physicalSize = output->GetPhysicalSize();
+ CLog::LogF(LOGINFO,
+ "User wanted output \"{}\", we now have \"{}\" size {}x{} mm with {} mode(s):",
+ userOutput, outputName, physicalSize.Width(), physicalSize.Height(), modes.size());
+
+ for (auto const& mode : modes)
+ {
+ bool isCurrent = (mode == currentMode);
+ float pixelRatio = output->GetPixelRatioForMode(mode);
+ CLog::LogF(LOGINFO, "- {}x{} @{:.3f} Hz pixel ratio {:.3f}{}", mode.size.Width(),
+ mode.size.Height(), mode.refreshMilliHz / 1000.0f, pixelRatio,
+ isCurrent ? " current" : "");
+
+ RESOLUTION_INFO res;
+ UpdateDesktopResolution(res, outputName, mode.size.Width(), mode.size.Height(), mode.GetRefreshInHz(), 0);
+ res.fPixelRatio = pixelRatio;
+
+ if (isCurrent)
+ {
+ CDisplaySettings::GetInstance().GetResolutionInfo(RES_DESKTOP) = res;
+ }
+ else
+ {
+ CDisplaySettings::GetInstance().AddResolutionInfo(res);
+ }
+ }
+
+ CDisplaySettings::GetInstance().ApplyCalibrations();
+}
+
+std::shared_ptr<COutput> CWinSystemWayland::FindOutputByUserFriendlyName(const std::string& name)
+{
+ std::unique_lock<CCriticalSection> lock(m_outputsMutex);
+ auto outputIt = std::find_if(m_outputs.begin(), m_outputs.end(),
+ [this, &name](decltype(m_outputs)::value_type const& entry)
+ {
+ return (name == UserFriendlyOutputName(entry.second));
+ });
+
+ return (outputIt == m_outputs.end() ? nullptr : outputIt->second);
+}
+
+std::shared_ptr<COutput> CWinSystemWayland::FindOutputByWaylandOutput(wayland::output_t const& output)
+{
+ std::unique_lock<CCriticalSection> lock(m_outputsMutex);
+ auto outputIt = std::find_if(m_outputs.begin(), m_outputs.end(),
+ [&output](decltype(m_outputs)::value_type const& entry)
+ {
+ return (output == entry.second->GetWaylandOutput());
+ });
+
+ return (outputIt == m_outputs.end() ? nullptr : outputIt->second);
+}
+
+/**
+ * Change resolution and window state on Kodi request
+ *
+ * This function is used for updating resolution when Kodi initiates a resolution
+ * change, such as when changing between full screen and windowed mode or when
+ * selecting a different monitor or resolution in the settings.
+ *
+ * Size updates originating from compositor events (such as configure or buffer
+ * scale changes) should not use this function, but \ref SetResolutionInternal
+ * instead.
+ *
+ * \param fullScreen whether to go full screen or windowed
+ * \param res resolution to set
+ * \return whether the requested resolution was actually set - is false e.g.
+ * when already in full screen mode since the application cannot
+ * set the size then
+ */
+bool CWinSystemWayland::SetResolutionExternal(bool fullScreen, RESOLUTION_INFO const& res)
+{
+ // In fullscreen modes, we never change the surface size on Kodi's request,
+ // but only when the compositor tells us to. At least xdg_shell specifies
+ // that with state fullscreen the dimensions given in configure() must
+ // always be observed.
+ // This does mean that the compositor has no way of knowing which resolution
+ // we would (in theory) want. Since no compositor implements dynamic resolution
+ // switching at the moment, this is not a problem. If it is some day implemented
+ // in compositors, this code must be changed to match the behavior that is
+ // expected then anyway.
+
+ // We can honor the Kodi-requested size only if we are not bound by configure rules,
+ // which applies for maximized and fullscreen states.
+ // Also, setting an unconfigured size when just going fullscreen makes no sense.
+ // Give precedence to the size we have still pending, if any.
+ bool mustHonorSize{m_waitingForApply || m_shellSurfaceState.test(IShellSurface::STATE_MAXIMIZED) || m_shellSurfaceState.test(IShellSurface::STATE_FULLSCREEN) || fullScreen};
+
+ CLog::LogF(LOGINFO, "Kodi asked to switch mode to {}x{} @{:.3f} Hz on output \"{}\" {}",
+ res.iWidth, res.iHeight, res.fRefreshRate, res.strOutput,
+ fullScreen ? "full screen" : "windowed");
+
+ if (fullScreen)
+ {
+ // Try to match output
+ auto output = FindOutputByUserFriendlyName(res.strOutput);
+ auto wlOutput = output ? output->GetWaylandOutput() : wayland::output_t{};
+ if (!m_shellSurfaceState.test(IShellSurface::STATE_FULLSCREEN) || (m_lastSetOutput != wlOutput))
+ {
+ // Remember the output we set last so we don't set it again until we
+ // either go windowed or were on a different output
+ m_lastSetOutput = wlOutput;
+
+ if (output)
+ {
+ CLog::LogF(LOGDEBUG, "Resolved output \"{}\" to bound Wayland global {}", res.strOutput,
+ output->GetGlobalName());
+ }
+ else
+ {
+ CLog::LogF(LOGINFO,
+ "Could not match output \"{}\" to a currently available Wayland output, falling "
+ "back to default output",
+ res.strOutput);
+ }
+
+ CLog::LogF(LOGDEBUG, "Setting full-screen with refresh rate {:.3f}", res.fRefreshRate);
+ m_shellSurface->SetFullScreen(wlOutput, res.fRefreshRate);
+ }
+ else
+ {
+ CLog::LogF(LOGDEBUG, "Not setting full screen: already full screen on requested output");
+ }
+ }
+ else
+ {
+ if (m_shellSurfaceState.test(IShellSurface::STATE_FULLSCREEN))
+ {
+ CLog::LogF(LOGDEBUG, "Setting windowed");
+ m_shellSurface->SetWindowed();
+ }
+ else
+ {
+ CLog::LogF(LOGDEBUG, "Not setting windowed: already windowed");
+ }
+ }
+
+ // Set Kodi-provided size only if we are free to choose any size, otherwise
+ // wait for the compositor configure
+ if (!mustHonorSize)
+ {
+ CLog::LogF(LOGDEBUG, "Directly setting windowed size {}x{} on Kodi request", res.iWidth,
+ res.iHeight);
+ // Kodi is directly setting window size, apply
+ auto updateResult = UpdateSizeVariables({res.iWidth, res.iHeight}, m_scale, m_shellSurfaceState, false);
+ ApplySizeUpdate(updateResult);
+ }
+
+ bool wasInitialSetFullScreen{m_isInitialSetFullScreen};
+ m_isInitialSetFullScreen = false;
+
+ // Need to return true
+ // * when this SetFullScreen() call was free to change the context size (and possibly did so)
+ // * on first SetFullScreen so GraphicsContext gets resolution
+ // Otherwise, Kodi must keep the old resolution.
+ return !mustHonorSize || wasInitialSetFullScreen;
+}
+
+bool CWinSystemWayland::ResizeWindow(int, int, int, int)
+{
+ // CGraphicContext is "smart" and calls ResizeWindow or SetFullScreen depending
+ // on some state like whether we were already fullscreen. But actually the processing
+ // here is always identical, so we are using a common function to handle both.
+ const auto& res = CDisplaySettings::GetInstance().GetResolutionInfo(RES_WINDOW);
+ // The newWidth/newHeight parameters are taken from RES_WINDOW anyway, so we can just
+ // ignore them
+ return SetResolutionExternal(false, res);
+}
+
+bool CWinSystemWayland::SetFullScreen(bool fullScreen, RESOLUTION_INFO& res, bool)
+{
+ return SetResolutionExternal(fullScreen, res);
+}
+
+void CWinSystemWayland::ApplySizeUpdate(SizeUpdateInformation update)
+{
+ if (update.bufferScaleChanged)
+ {
+ // Buffer scale must also match egl size configuration
+ ApplyBufferScale();
+ }
+ if (update.surfaceSizeChanged)
+ {
+ // Update opaque region here so size always matches the configured egl surface
+ ApplyOpaqueRegion();
+ }
+ if (update.configuredSizeChanged)
+ {
+ // Update window decoration state
+ m_windowDecorator->SetState(m_configuredSize, m_scale, m_shellSurfaceState);
+ ApplyWindowGeometry();
+ }
+ // Set always, because of initialization order GL context has to keep track of
+ // whether the size changed. If we skip based on update.bufferSizeChanged here,
+ // GL context will never get its initial size set.
+ SetContextSize(m_bufferSize);
+}
+
+void CWinSystemWayland::ApplyOpaqueRegion()
+{
+ // Mark everything opaque so the compositor can render it faster
+ CLog::LogF(LOGDEBUG, "Setting opaque region size {}x{}", m_surfaceSize.Width(),
+ m_surfaceSize.Height());
+ wayland::region_t opaqueRegion{m_compositor.create_region()};
+ opaqueRegion.add(0, 0, m_surfaceSize.Width(), m_surfaceSize.Height());
+ m_surface.set_opaque_region(opaqueRegion);
+}
+
+void CWinSystemWayland::ApplyWindowGeometry()
+{
+ m_shellSurface->SetWindowGeometry(m_windowDecorator->GetWindowGeometry());
+}
+
+void CWinSystemWayland::ProcessMessages()
+{
+ if (m_waitingForApply)
+ {
+ // Do not put multiple size updates into the pipeline, this would only make
+ // it more complicated without any real benefit. Wait until the size was reconfigured,
+ // then process events again.
+ return;
+ }
+
+ Actor::Message* message{};
+ MessageHandle lastConfigureMessage;
+ int skippedConfigures{-1};
+ int newScale{m_scale};
+
+ while (m_protocol.ReceiveOutMessage(&message))
+ {
+ MessageHandle guard{message};
+ switch (message->signal)
+ {
+ case WinSystemWaylandProtocol::CONFIGURE:
+ // Do not directly process configures, get the last one queued:
+ // While resizing, the compositor will usually send a configure event
+ // each time the mouse moves without any throttling (i.e. multiple times
+ // per rendered frame).
+ // Going through all those and applying them would waste a lot of time when
+ // we already know that the size is not final and will change again anyway.
+ skippedConfigures++;
+ lastConfigureMessage = std::move(guard);
+ break;
+ case WinSystemWaylandProtocol::OUTPUT_HOTPLUG:
+ {
+ CLog::LogF(LOGDEBUG, "Output hotplug, re-reading resolutions");
+ UpdateResolutions();
+ std::unique_lock<CCriticalSection> lock(m_outputsMutex);
+ auto const& desktopRes = CDisplaySettings::GetInstance().GetResolutionInfo(RES_DESKTOP);
+ auto output = FindOutputByUserFriendlyName(desktopRes.strOutput);
+ auto const& wlOutput = output->GetWaylandOutput();
+ // Maybe the output that was added was the one we should be on?
+ if (m_bFullScreen && m_lastSetOutput != wlOutput)
+ {
+ CLog::LogF(LOGDEBUG, "Output hotplug resulted in monitor set in settings appearing, switching");
+ // Switch to this output
+ m_lastSetOutput = wlOutput;
+ m_shellSurface->SetFullScreen(wlOutput, desktopRes.fRefreshRate);
+ // SetOutput will result in a configure that updates the actual context size
+ }
+ }
+ break;
+ case WinSystemWaylandProtocol::BUFFER_SCALE:
+ // Never update buffer scale if not possible to set it
+ if (m_surface.can_set_buffer_scale())
+ {
+ newScale = (reinterpret_cast<WinSystemWaylandProtocol::MsgBufferScale*> (message->data))->scale;
+ }
+ break;
+ }
+ }
+
+ if (lastConfigureMessage)
+ {
+ if (skippedConfigures > 0)
+ {
+ CLog::LogF(LOGDEBUG, "Skipped {} configures", skippedConfigures);
+ }
+ // Wayland will tell us here the size of the surface that was actually created,
+ // which might be different from what we expected e.g. when fullscreening
+ // on an output we chose - the compositor might have decided to use a different
+ // output for example
+ // It is very important that the EGL native module and the rendering system use the
+ // Wayland-announced size for rendering or corrupted graphics output will result.
+ auto configure = reinterpret_cast<WinSystemWaylandProtocol::MsgConfigure*> (lastConfigureMessage.Get()->data);
+ CLog::LogF(LOGDEBUG, "Configure serial {}: size {}x{} state {}", configure->serial,
+ configure->surfaceSize.Width(), configure->surfaceSize.Height(),
+ IShellSurface::StateToString(configure->state));
+
+
+ CSizeInt size = configure->surfaceSize;
+ bool sizeIncludesDecoration = true;
+
+ if (size.IsZero())
+ {
+ if (configure->state.test(IShellSurface::STATE_FULLSCREEN))
+ {
+ // Do not change current size - UpdateWithConfiguredSize must be called regardless in case
+ // scale or something else changed
+ size = m_configuredSize;
+ }
+ else
+ {
+ // Compositor has no preference and we're windowed
+ // -> adopt windowed size that Kodi wants
+ auto const& windowed = CDisplaySettings::GetInstance().GetResolutionInfo(RES_WINDOW);
+ // Kodi resolution is buffer size, but SetResolutionInternal expects
+ // surface size, so divide by m_scale
+ size = CSizeInt{windowed.iWidth, windowed.iHeight} / newScale;
+ CLog::LogF(LOGDEBUG, "Adapting Kodi windowed size {}x{}", size.Width(), size.Height());
+ sizeIncludesDecoration = false;
+ }
+ }
+
+ SetResolutionInternal(size, newScale, configure->state, sizeIncludesDecoration, true, configure->serial);
+ }
+ // If we were also configured, scale is already taken care of. But it could
+ // also be a scale change without configure, so apply that.
+ else if (m_scale != newScale)
+ {
+ SetResolutionInternal(m_configuredSize, newScale, m_shellSurfaceState, true, false);
+ }
+}
+
+void CWinSystemWayland::ApplyShellSurfaceState(IShellSurface::StateBitset state)
+{
+ m_windowDecorator->SetState(m_configuredSize, m_scale, state);
+ m_shellSurfaceState = state;
+}
+
+void CWinSystemWayland::OnConfigure(std::uint32_t serial, CSizeInt size, IShellSurface::StateBitset state)
+{
+ if (m_shellSurfaceInitializing)
+ {
+ CLog::LogF(LOGDEBUG, "Initial configure serial {}: size {}x{} state {}", serial, size.Width(),
+ size.Height(), IShellSurface::StateToString(state));
+ m_shellSurfaceState = state;
+ if (!size.IsZero())
+ {
+ UpdateSizeVariables(size, m_scale, m_shellSurfaceState, true);
+ }
+ AckConfigure(serial);
+ }
+ else
+ {
+ WinSystemWaylandProtocol::MsgConfigure msg{serial, size, state};
+ m_protocol.SendOutMessage(WinSystemWaylandProtocol::CONFIGURE, &msg, sizeof(msg));
+ }
+}
+
+void CWinSystemWayland::AckConfigure(std::uint32_t serial)
+{
+ // Send ack if we have a new serial number or this is the first time
+ // this function is called
+ if (serial != m_lastAckedSerial || !m_firstSerialAcked)
+ {
+ CLog::LogF(LOGDEBUG, "Acking serial {}", serial);
+ m_shellSurface->AckConfigure(serial);
+ m_lastAckedSerial = serial;
+ m_firstSerialAcked = true;
+ }
+}
+
+/**
+ * Recalculate sizes from given parameters, apply them and update Kodi CDisplaySettings
+ * resolution if necessary
+ *
+ * This function should be called when events internal to the windowing system
+ * such as a compositor configure lead to a size change.
+ *
+ * Call only from main thread.
+ *
+ * \param size configured size, can be zero if compositor does not have a preference
+ * \param scale new buffer scale
+ * \param sizeIncludesDecoration whether size includes the size of the window decorations if present
+ */
+void CWinSystemWayland::SetResolutionInternal(CSizeInt size, std::int32_t scale, IShellSurface::StateBitset state, bool sizeIncludesDecoration, bool mustAck, std::uint32_t configureSerial)
+{
+ // This should never be called while a size set is pending
+ assert(!m_waitingForApply);
+
+ bool fullScreen{state.test(IShellSurface::STATE_FULLSCREEN)};
+ auto sizes = CalculateSizes(size, scale, state, sizeIncludesDecoration);
+
+ CLog::LogF(LOGDEBUG, "Set size for serial {}: {}x{} {} decoration at scale {} state {}",
+ configureSerial, size.Width(), size.Height(),
+ sizeIncludesDecoration ? "including" : "excluding", scale,
+ IShellSurface::StateToString(state));
+
+ // Get actual frame rate from monitor, take highest frame rate if multiple
+ float refreshRate{m_fRefreshRate};
+ {
+ std::unique_lock<CCriticalSection> lock(m_surfaceOutputsMutex);
+ auto maxRefreshIt = std::max_element(m_surfaceOutputs.cbegin(), m_surfaceOutputs.cend(), OutputCurrentRefreshRateComparer());
+ if (maxRefreshIt != m_surfaceOutputs.cend())
+ {
+ refreshRate = (*maxRefreshIt)->GetCurrentMode().GetRefreshInHz();
+ CLog::LogF(LOGDEBUG, "Resolved actual (maximum) refresh rate to {:.3f} Hz on output \"{}\"",
+ refreshRate, UserFriendlyOutputName(*maxRefreshIt));
+ }
+ }
+
+ m_next.mustBeAcked = mustAck;
+ m_next.configureSerial = configureSerial;
+ m_next.configuredSize = sizes.configuredSize;
+ m_next.scale = scale;
+ m_next.shellSurfaceState = state;
+
+ // Check if any parameters of the Kodi resolution configuration changed
+ if (refreshRate != m_fRefreshRate || sizes.bufferSize != m_bufferSize || m_bFullScreen != fullScreen)
+ {
+ if (!fullScreen)
+ {
+ if (m_bFullScreen)
+ {
+ XBMC_Event msg{};
+ msg.type = XBMC_MODECHANGE;
+ msg.mode.res = RES_WINDOW;
+ SetWindowResolution(sizes.bufferSize.Width(), sizes.bufferSize.Height());
+ // FIXME
+ dynamic_cast<CWinEventsWayland&>(*m_winEvents).MessagePush(&msg);
+ m_waitingForApply = true;
+ CLog::LogF(LOGDEBUG, "Queued change to windowed mode size {}x{}", sizes.bufferSize.Width(),
+ sizes.bufferSize.Height());
+ }
+ else
+ {
+ XBMC_Event msg{};
+ msg.type = XBMC_VIDEORESIZE;
+ msg.resize = {sizes.bufferSize.Width(), sizes.bufferSize.Height()};
+ // FIXME
+ dynamic_cast<CWinEventsWayland&>(*m_winEvents).MessagePush(&msg);
+ m_waitingForApply = true;
+ CLog::LogF(LOGDEBUG, "Queued change to windowed buffer size {}x{}",
+ sizes.bufferSize.Width(), sizes.bufferSize.Height());
+ }
+ }
+ else
+ {
+ // Find matching Kodi resolution member
+ RESOLUTION res{FindMatchingCustomResolution(sizes.bufferSize, refreshRate)};
+ if (res == RES_INVALID)
+ {
+ // Add new resolution if none found
+ RESOLUTION_INFO newResInfo;
+ // we just assume the compositor put us on the right output
+ UpdateDesktopResolution(newResInfo, CDisplaySettings::GetInstance().GetCurrentResolutionInfo().strOutput, sizes.bufferSize.Width(), sizes.bufferSize.Height(), refreshRate, 0);
+ CDisplaySettings::GetInstance().AddResolutionInfo(newResInfo);
+ CDisplaySettings::GetInstance().ApplyCalibrations();
+ res = static_cast<RESOLUTION> (CDisplaySettings::GetInstance().ResolutionInfoSize() - 1);
+ }
+
+ XBMC_Event msg{};
+ msg.type = XBMC_MODECHANGE;
+ msg.mode.res = res;
+ // FIXME
+ dynamic_cast<CWinEventsWayland&>(*m_winEvents).MessagePush(&msg);
+ m_waitingForApply = true;
+ CLog::LogF(LOGDEBUG, "Queued change to resolution {} surface size {}x{} scale {} state {}",
+ res, sizes.surfaceSize.Width(), sizes.surfaceSize.Height(), scale,
+ IShellSurface::StateToString(state));
+ }
+ }
+ else
+ {
+ // Apply directly, Kodi resolution does not change
+ ApplyNextState();
+ }
+}
+
+void CWinSystemWayland::FinishModeChange(RESOLUTION res)
+{
+ const auto& resInfo = CDisplaySettings::GetInstance().GetResolutionInfo(res);
+
+ ApplyNextState();
+
+ m_fRefreshRate = resInfo.fRefreshRate;
+ m_bFullScreen = resInfo.bFullScreen;
+ m_waitingForApply = false;
+}
+
+void CWinSystemWayland::FinishWindowResize(int, int)
+{
+ ApplyNextState();
+ m_waitingForApply = false;
+}
+
+void CWinSystemWayland::ApplyNextState()
+{
+ CLog::LogF(LOGDEBUG, "Applying next state: serial {} configured size {}x{} scale {} state {}",
+ m_next.configureSerial, m_next.configuredSize.Width(), m_next.configuredSize.Height(),
+ m_next.scale, IShellSurface::StateToString(m_next.shellSurfaceState));
+
+ ApplyShellSurfaceState(m_next.shellSurfaceState);
+ auto updateResult = UpdateSizeVariables(m_next.configuredSize, m_next.scale, m_next.shellSurfaceState, true);
+ ApplySizeUpdate(updateResult);
+
+ if (m_next.mustBeAcked)
+ {
+ AckConfigure(m_next.configureSerial);
+ }
+}
+
+CWinSystemWayland::Sizes CWinSystemWayland::CalculateSizes(CSizeInt size, int scale, IShellSurface::StateBitset state, bool sizeIncludesDecoration)
+{
+ Sizes result;
+
+ // Clamp to a sensible range
+ constexpr int MIN_WIDTH{300};
+ constexpr int MIN_HEIGHT{200};
+ if (size.Width() < MIN_WIDTH)
+ {
+ CLog::LogF(LOGWARNING, "Width {} is very small, clamping to {}", size.Width(), MIN_WIDTH);
+ size.SetWidth(MIN_WIDTH);
+ }
+ if (size.Height() < MIN_HEIGHT)
+ {
+ CLog::LogF(LOGWARNING, "Height {} is very small, clamping to {}", size.Height(), MIN_HEIGHT);
+ size.SetHeight(MIN_HEIGHT);
+ }
+
+ // Depending on whether the size has decorations included (i.e. comes from the
+ // compositor or from Kodi), we need to calculate differently
+ if (sizeIncludesDecoration)
+ {
+ result.configuredSize = size;
+ result.surfaceSize = m_windowDecorator->CalculateMainSurfaceSize(size, state);
+ }
+ else
+ {
+ result.surfaceSize = size;
+ result.configuredSize = m_windowDecorator->CalculateFullSurfaceSize(size, state);
+ }
+
+ result.bufferSize = result.surfaceSize * scale;
+
+ return result;
+}
+
+
+/**
+ * Calculate internal resolution from surface size and set variables
+ *
+ * \param next surface size
+ * \param scale new buffer scale
+ * \param state window state to determine whether decorations are enabled at all
+ * \param sizeIncludesDecoration if true, given size includes potential window decorations
+ * \return whether main buffer (not surface) size changed
+ */
+CWinSystemWayland::SizeUpdateInformation CWinSystemWayland::UpdateSizeVariables(CSizeInt size, int scale, IShellSurface::StateBitset state, bool sizeIncludesDecoration)
+{
+ CLog::LogF(LOGDEBUG, "Set size {}x{} scale {} {} decorations with state {}", size.Width(),
+ size.Height(), scale, sizeIncludesDecoration ? "including" : "excluding",
+ IShellSurface::StateToString(state));
+
+ auto oldSurfaceSize = m_surfaceSize;
+ auto oldBufferSize = m_bufferSize;
+ auto oldConfiguredSize = m_configuredSize;
+ auto oldBufferScale = m_scale;
+
+ m_scale = scale;
+ auto sizes = CalculateSizes(size, scale, state, sizeIncludesDecoration);
+ m_surfaceSize = sizes.surfaceSize;
+ m_bufferSize = sizes.bufferSize;
+ m_configuredSize = sizes.configuredSize;
+
+ SizeUpdateInformation changes{m_surfaceSize != oldSurfaceSize, m_bufferSize != oldBufferSize, m_configuredSize != oldConfiguredSize, m_scale != oldBufferScale};
+
+ if (changes.surfaceSizeChanged)
+ {
+ CLog::LogF(LOGINFO, "Surface size changed: {}x{} -> {}x{}", oldSurfaceSize.Width(),
+ oldSurfaceSize.Height(), m_surfaceSize.Width(), m_surfaceSize.Height());
+ }
+ if (changes.bufferSizeChanged)
+ {
+ CLog::LogF(LOGINFO, "Buffer size changed: {}x{} -> {}x{}", oldBufferSize.Width(),
+ oldBufferSize.Height(), m_bufferSize.Width(), m_bufferSize.Height());
+ }
+ if (changes.configuredSizeChanged)
+ {
+ CLog::LogF(LOGINFO, "Configured size changed: {}x{} -> {}x{}", oldConfiguredSize.Width(),
+ oldConfiguredSize.Height(), m_configuredSize.Width(), m_configuredSize.Height());
+ }
+ if (changes.bufferScaleChanged)
+ {
+ CLog::LogF(LOGINFO, "Buffer scale changed: {} -> {}", oldBufferScale, m_scale);
+ }
+
+ return changes;
+}
+
+std::string CWinSystemWayland::UserFriendlyOutputName(std::shared_ptr<COutput> const& output)
+{
+ std::vector<std::string> parts;
+ if (!output->GetMake().empty())
+ {
+ parts.emplace_back(output->GetMake());
+ }
+ if (!output->GetModel().empty())
+ {
+ parts.emplace_back(output->GetModel());
+ }
+ if (parts.empty())
+ {
+ // Fallback to "unknown" if no name received from compositor
+ parts.emplace_back(g_localizeStrings.Get(13205));
+ }
+
+ // Add position
+ auto pos = output->GetPosition();
+ if (pos.x != 0 || pos.y != 0)
+ {
+ parts.emplace_back(StringUtils::Format("@{}x{}", pos.x, pos.y));
+ }
+
+ return StringUtils::Join(parts, " ");
+}
+
+bool CWinSystemWayland::Minimize()
+{
+ m_shellSurface->SetMinimized();
+ return true;
+}
+
+bool CWinSystemWayland::HasCursor()
+{
+ std::unique_lock<CCriticalSection> lock(m_seatsMutex);
+ return std::any_of(m_seats.cbegin(), m_seats.cend(),
+ [](decltype(m_seats)::value_type const& entry)
+ {
+ return entry.second.HasPointerCapability();
+ });
+}
+
+void CWinSystemWayland::ShowOSMouse(bool show)
+{
+ m_osCursorVisible = show;
+}
+
+void CWinSystemWayland::LoadDefaultCursor()
+{
+ if (!m_cursorSurface)
+ {
+ // Load default cursor theme and default cursor
+ // Size of 24px is what most themes seem to have
+ m_cursorTheme = wayland::cursor_theme_t("", 24, m_shm);
+ wayland::cursor_t cursor;
+ try
+ {
+ cursor = CCursorUtil::LoadFromTheme(m_cursorTheme, "default");
+ }
+ catch (std::exception const& e)
+ {
+ CLog::Log(LOGWARNING, "Could not load default cursor from theme, continuing without OS cursor");
+ }
+ // Just use the first image, do not handle animation
+ m_cursorImage = cursor.image(0);
+ m_cursorBuffer = m_cursorImage.get_buffer();
+ m_cursorSurface = m_compositor.create_surface();
+ }
+ // Attach buffer to a surface - it seems that the compositor may change
+ // the cursor surface when the pointer leaves our surface, so we reattach the
+ // buffer each time
+ m_cursorSurface.attach(m_cursorBuffer, 0, 0);
+ m_cursorSurface.damage(0, 0, m_cursorImage.width(), m_cursorImage.height());
+ m_cursorSurface.commit();
+}
+
+void CWinSystemWayland::Register(IDispResource* resource)
+{
+ std::unique_lock<CCriticalSection> lock(m_dispResourcesMutex);
+ m_dispResources.emplace(resource);
+}
+
+void CWinSystemWayland::Unregister(IDispResource* resource)
+{
+ std::unique_lock<CCriticalSection> lock(m_dispResourcesMutex);
+ m_dispResources.erase(resource);
+}
+
+void CWinSystemWayland::OnSeatAdded(std::uint32_t name, wayland::proxy_t&& proxy)
+{
+ std::unique_lock<CCriticalSection> lock(m_seatsMutex);
+
+ wayland::seat_t seat(proxy);
+ auto newSeatEmplace = m_seats.emplace(std::piecewise_construct,
+ std::forward_as_tuple(name),
+ std::forward_as_tuple(name, seat, *m_connection));
+
+ auto& seatInst = newSeatEmplace.first->second;
+ m_seatInputProcessing->AddSeat(&seatInst);
+ m_windowDecorator->AddSeat(&seatInst);
+}
+
+void CWinSystemWayland::OnSeatRemoved(std::uint32_t name)
+{
+ std::unique_lock<CCriticalSection> lock(m_seatsMutex);
+
+ auto seatI = m_seats.find(name);
+ if (seatI != m_seats.end())
+ {
+ m_seatInputProcessing->RemoveSeat(&seatI->second);
+ m_windowDecorator->RemoveSeat(&seatI->second);
+ m_seats.erase(name);
+ }
+}
+
+void CWinSystemWayland::OnOutputAdded(std::uint32_t name, wayland::proxy_t&& proxy)
+{
+ wayland::output_t output(proxy);
+ // This is not accessed from multiple threads
+ m_outputsInPreparation.emplace(name, std::make_shared<COutput>(name, output, std::bind(&CWinSystemWayland::OnOutputDone, this, name)));
+}
+
+void CWinSystemWayland::OnOutputDone(std::uint32_t name)
+{
+ auto it = m_outputsInPreparation.find(name);
+ if (it != m_outputsInPreparation.end())
+ {
+ // This output was added for the first time - done is also sent when
+ // output parameters change later
+
+ {
+ std::unique_lock<CCriticalSection> lock(m_outputsMutex);
+ // Move from m_outputsInPreparation to m_outputs
+ m_outputs.emplace(std::move(*it));
+ m_outputsInPreparation.erase(it);
+ }
+
+ m_protocol.SendOutMessage(WinSystemWaylandProtocol::OUTPUT_HOTPLUG);
+ }
+
+ UpdateBufferScale();
+}
+
+void CWinSystemWayland::OnOutputRemoved(std::uint32_t name)
+{
+ m_outputsInPreparation.erase(name);
+
+ std::unique_lock<CCriticalSection> lock(m_outputsMutex);
+ if (m_outputs.erase(name) != 0)
+ {
+ // Theoretically, the compositor should automatically put us on another
+ // (visible and connected) output if the output we were on is lost,
+ // so there is nothing in particular to do here
+ }
+}
+
+void CWinSystemWayland::SendFocusChange(bool focus)
+{
+ g_application.m_AppFocused = focus;
+ std::unique_lock<CCriticalSection> lock(m_dispResourcesMutex);
+ for (auto dispResource : m_dispResources)
+ {
+ dispResource->OnAppFocusChange(focus);
+ }
+}
+
+void CWinSystemWayland::OnEnter(InputType type)
+{
+ // Couple to keyboard focus
+ if (type == InputType::KEYBOARD)
+ {
+ SendFocusChange(true);
+ }
+ if (type == InputType::POINTER)
+ {
+ CServiceBroker::GetInputManager().SetMouseActive(true);
+ }
+}
+
+void CWinSystemWayland::OnLeave(InputType type)
+{
+ // Couple to keyboard focus
+ if (type == InputType::KEYBOARD)
+ {
+ SendFocusChange(false);
+ }
+ if (type == InputType::POINTER)
+ {
+ CServiceBroker::GetInputManager().SetMouseActive(false);
+ }
+}
+
+void CWinSystemWayland::OnEvent(InputType type, XBMC_Event& event)
+{
+ // FIXME
+ dynamic_cast<CWinEventsWayland&>(*m_winEvents).MessagePush(&event);
+}
+
+void CWinSystemWayland::OnSetCursor(std::uint32_t seatGlobalName, std::uint32_t serial)
+{
+ auto seatI = m_seats.find(seatGlobalName);
+ if (seatI == m_seats.end())
+ {
+ return;
+ }
+
+ if (m_osCursorVisible)
+ {
+ LoadDefaultCursor();
+ if (m_cursorSurface) // Cursor loading could have failed
+ {
+ seatI->second.SetCursor(serial, m_cursorSurface, m_cursorImage.hotspot_x(), m_cursorImage.hotspot_y());
+ }
+ }
+ else
+ {
+ seatI->second.SetCursor(serial, wayland::surface_t{}, 0, 0);
+ }
+}
+
+void CWinSystemWayland::UpdateBufferScale()
+{
+ // Adjust our surface size to the output with the biggest scale in order
+ // to get the best quality
+ auto const maxBufferScaleIt = std::max_element(m_surfaceOutputs.cbegin(), m_surfaceOutputs.cend(), OutputScaleComparer());
+ if (maxBufferScaleIt != m_surfaceOutputs.cend())
+ {
+ WinSystemWaylandProtocol::MsgBufferScale msg{(*maxBufferScaleIt)->GetScale()};
+ m_protocol.SendOutMessage(WinSystemWaylandProtocol::BUFFER_SCALE, &msg, sizeof(msg));
+ }
+}
+
+void CWinSystemWayland::ApplyBufferScale()
+{
+ CLog::LogF(LOGINFO, "Setting Wayland buffer scale to {}", m_scale);
+ m_surface.set_buffer_scale(m_scale);
+ m_windowDecorator->SetState(m_configuredSize, m_scale, m_shellSurfaceState);
+ m_seatInputProcessing->SetCoordinateScale(m_scale);
+}
+
+void CWinSystemWayland::UpdateTouchDpi()
+{
+ // If we have multiple outputs with wildly different DPI, this is really just
+ // guesswork to get a halfway reasonable value. min/max would probably also be OK.
+ float dpiSum = std::accumulate(m_surfaceOutputs.cbegin(), m_surfaceOutputs.cend(), 0.0f,
+ [](float acc, std::shared_ptr<COutput> const& output)
+ {
+ return acc + output->GetCurrentDpi();
+ });
+ float dpi = dpiSum / m_surfaceOutputs.size();
+ CLog::LogF(LOGDEBUG, "Computed average dpi of {:.3f} for touch handler", dpi);
+ CGenericTouchInputHandler::GetInstance().SetScreenDPI(dpi);
+}
+
+CWinSystemWayland::SurfaceSubmission::SurfaceSubmission(timespec const& submissionTime, wayland::presentation_feedback_t const& feedback)
+: submissionTime{submissionTime}, feedback{feedback}
+{
+}
+
+timespec CWinSystemWayland::GetPresentationClockTime()
+{
+ timespec time;
+ if (clock_gettime(m_presentationClock, &time) != 0)
+ {
+ throw std::system_error(errno, std::generic_category(), "Error getting time from Wayland presentation clock with clock_gettime");
+ }
+ return time;
+}
+
+void CWinSystemWayland::PrepareFramePresentation()
+{
+ // Continuously measure display latency (i.e. time between when the frame was rendered
+ // and when it becomes visible to the user) to correct AV sync
+ if (m_presentation)
+ {
+ auto tStart = GetPresentationClockTime();
+ // wp_presentation_feedback creation is coupled to the surface's commit().
+ // eglSwapBuffers() (which will be called after this) will call commit().
+ // This creates a new Wayland protocol object in the main thread, but this
+ // will not result in a race since the corresponding events are never sent
+ // before commit() on the surface, which only occurs afterwards.
+ auto feedback = m_presentation.feedback(m_surface);
+ // Save feedback objects in list so they don't get destroyed upon exit of this function
+ // Hand iterator to lambdas so they do not hold a (then circular) reference
+ // to the actual object
+ decltype(m_surfaceSubmissions)::iterator iter;
+ {
+ std::unique_lock<CCriticalSection> lock(m_surfaceSubmissionsMutex);
+ iter = m_surfaceSubmissions.emplace(m_surfaceSubmissions.end(), tStart, feedback);
+ }
+
+ feedback.on_sync_output() = [this](const wayland::output_t& wloutput) {
+ m_syncOutputID = wloutput.get_id();
+ auto output = FindOutputByWaylandOutput(wloutput);
+ if (output)
+ {
+ m_syncOutputRefreshRate = output->GetCurrentMode().GetRefreshInHz();
+ }
+ else
+ {
+ CLog::Log(LOGWARNING, "Could not find Wayland output that is supposedly the sync output");
+ }
+ };
+ feedback.on_presented() = [this, iter](std::uint32_t tvSecHi, std::uint32_t tvSecLo,
+ std::uint32_t tvNsec, std::uint32_t refresh,
+ std::uint32_t seqHi, std::uint32_t seqLo,
+ const wayland::presentation_feedback_kind& flags) {
+ timespec tv = { .tv_sec = static_cast<std::time_t> ((static_cast<std::uint64_t>(tvSecHi) << 32) + tvSecLo), .tv_nsec = static_cast<long>(tvNsec) };
+ std::int64_t latency{KODI::LINUX::TimespecDifference(iter->submissionTime, tv)};
+ std::uint64_t msc{(static_cast<std::uint64_t>(seqHi) << 32) + seqLo};
+ m_presentationFeedbackHandlers.Invoke(tv, refresh, m_syncOutputID, m_syncOutputRefreshRate, msc);
+
+ iter->latency = latency / 1e9f; // nanoseconds to seconds
+ float adjust{};
+ {
+ std::unique_lock<CCriticalSection> lock(m_surfaceSubmissionsMutex);
+ if (m_surfaceSubmissions.size() > LATENCY_MOVING_AVERAGE_SIZE)
+ {
+ adjust = - m_surfaceSubmissions.front().latency / LATENCY_MOVING_AVERAGE_SIZE;
+ m_surfaceSubmissions.pop_front();
+ }
+ }
+ m_latencyMovingAverage = m_latencyMovingAverage + iter->latency / LATENCY_MOVING_AVERAGE_SIZE + adjust;
+
+ CLog::Log(LOGDEBUG, LOGAVTIMING, "Presentation feedback: {} ns -> moving average {:f} s",
+ latency, static_cast<double>(m_latencyMovingAverage));
+ };
+ feedback.on_discarded() = [this,iter]()
+ {
+ CLog::Log(LOGDEBUG, "Presentation: Frame was discarded by compositor");
+ std::unique_lock<CCriticalSection> lock(m_surfaceSubmissionsMutex);
+ m_surfaceSubmissions.erase(iter);
+ };
+ }
+
+ // Now wait for the frame callback that tells us that it is a good time to start drawing
+ //
+ // To sum up, we:
+ // 1. wait until a frame() drawing hint from the compositor arrives,
+ // 2. request a new frame() hint for the next presentation
+ // 2. then commit the backbuffer to the surface and immediately
+ // return, i.e. drawing can start again
+ // This means that rendering is optimized for maximum time available for
+ // our repaint and reliable timing rather than latency. With weston, latency
+ // will usually be on the order of two frames plus a few milliseconds.
+ // The frame timings become irregular though when nothing is rendered because
+ // kodi then sleeps for a fixed time without swapping buffers. This makes us
+ // immediately attach the next buffer because the frame callback has already arrived when
+ // this function is called and step 1. above is skipped. As we render with full
+ // FPS during video playback anyway and the timing is otherwise not relevant,
+ // this should not be a problem.
+ if (m_frameCallback)
+ {
+ // If the window is e.g. minimized, chances are that we will *never* get frame
+ // callbacks from the compositor for optimization reasons.
+ // Still, the app should remain functional, which means that we can't
+ // just block forever here - if the render thread is blocked, Kodi will not
+ // function normally. It would also be impossible to close the application
+ // while it is minimized (since the wait needs to be interrupted for that).
+ // -> Use Wait with timeout here so we can maintain a reasonable frame rate
+ // even when the window is not visible and we do not get any frame callbacks.
+ if (m_frameCallbackEvent.Wait(50ms))
+ {
+ // Only reset frame callback object a callback was received so a
+ // new one is not requested continuously
+ m_frameCallback = {};
+ m_frameCallbackEvent.Reset();
+ }
+ }
+
+ if (!m_frameCallback)
+ {
+ // Get frame callback event for checking in the next call to this function
+ m_frameCallback = m_surface.frame();
+ m_frameCallback.on_done() = [this](std::uint32_t)
+ {
+ m_frameCallbackEvent.Set();
+ };
+ }
+}
+
+void CWinSystemWayland::FinishFramePresentation()
+{
+ ProcessMessages();
+
+ m_frameStartTime = std::chrono::steady_clock::now();
+}
+
+float CWinSystemWayland::GetFrameLatencyAdjustment()
+{
+ const auto now = std::chrono::steady_clock::now();
+ const std::chrono::duration<float, std::milli> duration = now - m_frameStartTime;
+ return duration.count();
+}
+
+float CWinSystemWayland::GetDisplayLatency()
+{
+ if (m_presentation)
+ {
+ return m_latencyMovingAverage * 1000.0f;
+ }
+ else
+ {
+ return CWinSystemBase::GetDisplayLatency();
+ }
+}
+
+float CWinSystemWayland::GetSyncOutputRefreshRate()
+{
+ return m_syncOutputRefreshRate;
+}
+
+KODI::CSignalRegistration CWinSystemWayland::RegisterOnPresentationFeedback(
+ const PresentationFeedbackHandler& handler)
+{
+ return m_presentationFeedbackHandlers.Register(handler);
+}
+
+std::unique_ptr<CVideoSync> CWinSystemWayland::GetVideoSync(void* clock)
+{
+ if (m_surface && m_presentation)
+ {
+ CLog::LogF(LOGINFO, "Using presentation protocol for video sync");
+ return std::unique_ptr<CVideoSync>(new CVideoSyncWpPresentation(clock, *this));
+ }
+ else
+ {
+ CLog::LogF(LOGINFO, "No supported method for video sync found");
+ return nullptr;
+ }
+}
+
+std::unique_ptr<IOSScreenSaver> CWinSystemWayland::GetOSScreenSaverImpl()
+{
+ if (m_surface)
+ {
+ std::unique_ptr<IOSScreenSaver> ptr;
+ ptr.reset(COSScreenSaverIdleInhibitUnstableV1::TryCreate(*m_connection, m_surface));
+ if (ptr)
+ {
+ CLog::LogF(LOGINFO, "Using idle-inhibit-unstable-v1 protocol for screen saver inhibition");
+ return ptr;
+ }
+ }
+
+#if defined(HAS_DBUS)
+ if (KODI::WINDOWING::LINUX::COSScreenSaverFreedesktop::IsAvailable())
+ {
+ CLog::LogF(LOGINFO, "Using freedesktop.org DBus interface for screen saver inhibition");
+ return std::unique_ptr<IOSScreenSaver>(new KODI::WINDOWING::LINUX::COSScreenSaverFreedesktop);
+ }
+#endif
+
+ CLog::LogF(LOGINFO, "No supported method for screen saver inhibition found");
+ return std::unique_ptr<IOSScreenSaver>(new CDummyOSScreenSaver);
+}
+
+std::string CWinSystemWayland::GetClipboardText()
+{
+ std::unique_lock<CCriticalSection> lock(m_seatsMutex);
+ // Get text of first seat with non-empty selection
+ // Actually, the value of the seat that received the Ctrl+V keypress should be used,
+ // but this would need a workaround or proper multi-seat support in Kodi - it's
+ // probably just not that relevant in practice
+ for (auto const& seat : m_seats)
+ {
+ auto text = seat.second.GetSelectionText();
+ if (text != "")
+ {
+ return text;
+ }
+ }
+ return "";
+}
+
+void CWinSystemWayland::OnWindowMove(const wayland::seat_t& seat, std::uint32_t serial)
+{
+ m_shellSurface->StartMove(seat, serial);
+}
+
+void CWinSystemWayland::OnWindowResize(const wayland::seat_t& seat, std::uint32_t serial, wayland::shell_surface_resize edge)
+{
+ m_shellSurface->StartResize(seat, serial, edge);
+}
+
+void CWinSystemWayland::OnWindowShowContextMenu(const wayland::seat_t& seat, std::uint32_t serial, CPointInt position)
+{
+ m_shellSurface->ShowShellContextMenu(seat, serial, position);
+}
+
+void CWinSystemWayland::OnWindowClose()
+{
+ CServiceBroker::GetAppMessenger()->PostMsg(TMSG_QUIT);
+}
+
+void CWinSystemWayland::OnWindowMinimize()
+{
+ m_shellSurface->SetMinimized();
+}
+
+void CWinSystemWayland::OnWindowMaximize()
+{
+ if (m_shellSurfaceState.test(IShellSurface::STATE_MAXIMIZED))
+ {
+ m_shellSurface->UnsetMaximized();
+ }
+ else
+ {
+ m_shellSurface->SetMaximized();
+ }
+}
+
+void CWinSystemWayland::OnClose()
+{
+ CServiceBroker::GetAppMessenger()->PostMsg(TMSG_QUIT);
+}
+
+bool CWinSystemWayland::MessagePump()
+{
+ return m_winEvents->MessagePump();
+}