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diff --git a/xbmc/windowing/windows/WinSystemWin32DX.h b/xbmc/windowing/windows/WinSystemWin32DX.h
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+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include "HDRStatus.h"
+#include "rendering/dx/RenderSystemDX.h"
+#include "windowing/windows/WinSystemWin32.h"
+
+struct D3D10DDIARG_CREATERESOURCE;
+
+class CWinSystemWin32DX : public CWinSystemWin32, public CRenderSystemDX
+{
+ friend interface DX::IDeviceNotify;
+public:
+ CWinSystemWin32DX();
+ ~CWinSystemWin32DX();
+
+ static void Register();
+ static std::unique_ptr<CWinSystemBase> CreateWinSystem();
+
+ // Implementation of CWinSystemBase via CWinSystemWin32
+ CRenderSystemBase *GetRenderSystem() override { return this; }
+ bool CreateNewWindow(const std::string& name, bool fullScreen, RESOLUTION_INFO& res) override;
+ bool ResizeWindow(int newWidth, int newHeight, int newLeft, int newTop) override;
+ bool SetFullScreen(bool fullScreen, RESOLUTION_INFO& res, bool blankOtherDisplays) override;
+ void PresentRenderImpl(bool rendered) override;
+ bool DPIChanged(WORD dpi, RECT windowRect) const override;
+ void SetWindow(HWND hWnd) const;
+ bool DestroyRenderSystem() override;
+ void* GetHWContext() override { return m_deviceResources->GetD3DContext(); }
+
+ void UninitHooks();
+ void InitHooks(IDXGIOutput* pOutput);
+
+ void OnMove(int x, int y) override;
+ void OnResize(int width, int height);
+
+ /*!
+ \brief Register as a dependent of the DirectX Render System
+ Resources should call this on construction if they're dependent on the Render System
+ for survival. Any resources that registers will get callbacks on loss and reset of
+ device. In addition, callbacks for destruction and creation of the device are also called,
+ where any resources dependent on the DirectX device should be destroyed and recreated.
+ \sa Unregister, ID3DResource
+ */
+ void Register(ID3DResource *resource) const
+ {
+ m_deviceResources->Register(resource);
+ };
+ /*!
+ \brief Unregister as a dependent of the DirectX Render System
+ Resources should call this on destruction if they're a dependent on the Render System
+ \sa Register, ID3DResource
+ */
+ void Unregister(ID3DResource *resource) const
+ {
+ m_deviceResources->Unregister(resource);
+ };
+
+ void Register(IDispResource* resource) override { CWinSystemWin32::Register(resource); }
+ void Unregister(IDispResource* resource) override { CWinSystemWin32::Unregister(resource); }
+
+ void FixRefreshRateIfNecessary(const D3D10DDIARG_CREATERESOURCE* pResource) const;
+
+ // HDR OS/display override
+ bool IsHDRDisplay() override;
+ HDR_STATUS ToggleHDR() override;
+ HDR_STATUS GetOSHDRStatus() override;
+
+ // HDR support
+ bool IsHDROutput() const;
+ bool IsTransferPQ() const;
+ void SetHdrMetaData(DXGI_HDR_METADATA_HDR10& hdr10) const;
+ void SetHdrColorSpace(const DXGI_COLOR_SPACE_TYPE colorSpace) const;
+
+ // Get debug info from swapchain
+ DEBUG_INFO_RENDER GetDebugInfo() override;
+
+protected:
+ void SetDeviceFullScreen(bool fullScreen, RESOLUTION_INFO& res) override;
+ void ReleaseBackBuffer() override;
+ void CreateBackBuffer() override;
+ void ResizeDeviceBuffers() override;
+ bool IsStereoEnabled() override;
+ void OnScreenChange(HMONITOR monitor) override;
+ bool ChangeResolution(const RESOLUTION_INFO& res, bool forceChange = false) override;
+
+ HMODULE m_hDriverModule;
+};
+