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-rw-r--r--xbmc/windows/GUIWindowPointer.cpp82
1 files changed, 82 insertions, 0 deletions
diff --git a/xbmc/windows/GUIWindowPointer.cpp b/xbmc/windows/GUIWindowPointer.cpp
new file mode 100644
index 0000000..d9e1bda
--- /dev/null
+++ b/xbmc/windows/GUIWindowPointer.cpp
@@ -0,0 +1,82 @@
+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "GUIWindowPointer.h"
+
+#include "ServiceBroker.h"
+#include "input/InputManager.h"
+#include "input/mouse/MouseStat.h"
+#include "windowing/WinSystem.h"
+
+#define ID_POINTER 10
+
+CGUIWindowPointer::CGUIWindowPointer(void)
+ : CGUIDialog(WINDOW_DIALOG_POINTER, "Pointer.xml", DialogModalityType::MODELESS)
+{
+ m_pointer = 0;
+ m_loadType = LOAD_ON_GUI_INIT;
+ m_needsScaling = false;
+ m_active = false;
+ m_renderOrder = RENDER_ORDER_WINDOW_POINTER;
+}
+
+CGUIWindowPointer::~CGUIWindowPointer(void) = default;
+
+void CGUIWindowPointer::SetPointer(int pointer)
+{
+ if (m_pointer == pointer) return;
+ // set the new pointer visible
+ CGUIControl *pControl = GetControl(pointer);
+ if (pControl)
+ {
+ pControl->SetVisible(true);
+ // disable the old pointer
+ pControl = GetControl(m_pointer);
+ if (pControl) pControl->SetVisible(false);
+ // set pointer to the new one
+ m_pointer = pointer;
+ }
+}
+
+void CGUIWindowPointer::UpdateVisibility()
+{
+ if(CServiceBroker::GetWinSystem()->HasCursor())
+ {
+ if (CServiceBroker::GetInputManager().IsMouseActive())
+ Open();
+ else
+ Close();
+ }
+}
+
+void CGUIWindowPointer::OnWindowLoaded()
+{ // set all our pointer images invisible
+ for (iControls i = m_children.begin();i != m_children.end(); ++i)
+ {
+ CGUIControl* pControl = *i;
+ pControl->SetVisible(false);
+ }
+ CGUIWindow::OnWindowLoaded();
+ DynamicResourceAlloc(false);
+ m_pointer = 0;
+ m_renderOrder = RENDER_ORDER_WINDOW_POINTER;
+}
+
+void CGUIWindowPointer::Process(unsigned int currentTime, CDirtyRegionList &dirtyregions)
+{
+ bool active = CServiceBroker::GetInputManager().IsMouseActive();
+ if (active != m_active)
+ {
+ MarkDirtyRegion();
+ m_active = active;
+ }
+ MousePosition pos = CServiceBroker::GetInputManager().GetMousePosition();
+ SetPosition((float)pos.x, (float)pos.y);
+ SetPointer(CServiceBroker::GetInputManager().GetMouseState());
+ return CGUIWindow::Process(currentTime, dirtyregions);
+}