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-rw-r--r--xbmc/windows/GUIWindowScreensaverDim.cpp77
1 files changed, 77 insertions, 0 deletions
diff --git a/xbmc/windows/GUIWindowScreensaverDim.cpp b/xbmc/windows/GUIWindowScreensaverDim.cpp
new file mode 100644
index 0000000..f617fba
--- /dev/null
+++ b/xbmc/windows/GUIWindowScreensaverDim.cpp
@@ -0,0 +1,77 @@
+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "GUIWindowScreensaverDim.h"
+
+#include "ServiceBroker.h"
+#include "addons/AddonManager.h"
+#include "addons/IAddon.h"
+#include "addons/addoninfo/AddonType.h"
+#include "application/ApplicationComponents.h"
+#include "application/ApplicationPowerHandling.h"
+#include "guilib/GUITexture.h"
+#include "utils/ColorUtils.h"
+#include "windowing/GraphicContext.h"
+
+CGUIWindowScreensaverDim::CGUIWindowScreensaverDim(void)
+ : CGUIDialog(WINDOW_SCREENSAVER_DIM, "", DialogModalityType::MODELESS)
+{
+ m_needsScaling = false;
+ m_animations.push_back(CAnimation::CreateFader(0, 100, 0, 1000, ANIM_TYPE_WINDOW_OPEN));
+ m_animations.push_back(CAnimation::CreateFader(100, 0, 0, 1000, ANIM_TYPE_WINDOW_CLOSE));
+ m_renderOrder = RENDER_ORDER_WINDOW_SCREENSAVER;
+}
+
+void CGUIWindowScreensaverDim::UpdateVisibility()
+{
+ auto& components = CServiceBroker::GetAppComponents();
+ const auto appPower = components.GetComponent<CApplicationPowerHandling>();
+ if (appPower->IsInScreenSaver())
+ {
+ if (m_visible)
+ return;
+
+ std::string usedId = appPower->ScreensaverIdInUse();
+ if (usedId == "screensaver.xbmc.builtin.dim" ||
+ usedId == "screensaver.xbmc.builtin.black")
+ {
+ m_visible = true;
+ ADDON::AddonPtr info;
+ bool success = CServiceBroker::GetAddonMgr().GetAddon(
+ usedId, info, ADDON::AddonType::SCREENSAVER, ADDON::OnlyEnabled::CHOICE_YES);
+ if (success && info && !info->GetSetting("level").empty())
+ m_newDimLevel = 100.0f - (float)atof(info->GetSetting("level").c_str());
+ else
+ m_newDimLevel = 100.0f;
+ Open();
+ }
+ }
+ else if (m_visible)
+ {
+ m_visible = false;
+ Close();
+ }
+}
+
+void CGUIWindowScreensaverDim::Process(unsigned int currentTime, CDirtyRegionList &dirtyregions)
+{
+ if (m_newDimLevel != m_dimLevel && !IsAnimating(ANIM_TYPE_WINDOW_CLOSE))
+ m_dimLevel = m_newDimLevel;
+ CGUIDialog::Process(currentTime, dirtyregions);
+ m_renderRegion.SetRect(0, 0, (float)CServiceBroker::GetWinSystem()->GetGfxContext().GetWidth(), (float)CServiceBroker::GetWinSystem()->GetGfxContext().GetHeight());
+}
+
+void CGUIWindowScreensaverDim::Render()
+{
+ // draw a translucent black quad - fading is handled by the window animation
+ UTILS::COLOR::Color color = (static_cast<UTILS::COLOR::Color>(m_dimLevel * 2.55f) & 0xff) << 24;
+ color = CServiceBroker::GetWinSystem()->GetGfxContext().MergeAlpha(color);
+ CRect rect(0, 0, (float)CServiceBroker::GetWinSystem()->GetGfxContext().GetWidth(), (float)CServiceBroker::GetWinSystem()->GetGfxContext().GetHeight());
+ CGUITexture::DrawQuad(rect, color);
+ CGUIDialog::Render();
+}