From c04dcc2e7d834218ef2d4194331e383402495ae1 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Wed, 10 Apr 2024 20:07:22 +0200 Subject: Adding upstream version 2:20.4+dfsg. Signed-off-by: Daniel Baumann --- xbmc/games/addons/GameClientInGameSaves.h | 66 +++++++++++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 xbmc/games/addons/GameClientInGameSaves.h (limited to 'xbmc/games/addons/GameClientInGameSaves.h') diff --git a/xbmc/games/addons/GameClientInGameSaves.h b/xbmc/games/addons/GameClientInGameSaves.h new file mode 100644 index 0000000..a75c155 --- /dev/null +++ b/xbmc/games/addons/GameClientInGameSaves.h @@ -0,0 +1,66 @@ +/* + * Copyright (C) 2016-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "addons/kodi-dev-kit/include/kodi/addon-instance/Game.h" + +#include + +struct GameClient; + +namespace KODI +{ +namespace GAME +{ +class CGameClient; + +/*! + * \brief This class implements in-game saves. + * + * \details Some games do not implement state persistence on their own, but rely on the frontend for + * saving their current memory state to disk. This is mostly the case for emulators for SRAM + * (battery backed up ram on cartridges) or memory cards. + * + * Differences to save states: + * - Works only for supported games (e.g. emulated games with SRAM support) + * - Often works emulator independent (and can be used to start a game with one emulator and + * continue with another) + * - Visible in-game (e.g. in-game save game selection menus) + */ +class CGameClientInGameSaves +{ +public: + /*! + * \brief Constructor. + * \param addon The game client implementation. + * \param dllStruct The emulator or game for which the in-game saves are processed. + */ + CGameClientInGameSaves(CGameClient* addon, const AddonInstance_Game* dllStruct); + + /*! + * \brief Load in-game data. + */ + void Load(); + + /*! + * \brief Save in-game data. + */ + void Save(); + +private: + std::string GetPath(GAME_MEMORY memoryType); + + void Load(GAME_MEMORY memoryType); + void Save(GAME_MEMORY memoryType); + + const CGameClient* const m_gameClient; + const AddonInstance_Game* const m_dllStruct; +}; +} // namespace GAME +} // namespace KODI -- cgit v1.2.3