From c04dcc2e7d834218ef2d4194331e383402495ae1 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Wed, 10 Apr 2024 20:07:22 +0200 Subject: Adding upstream version 2:20.4+dfsg. Signed-off-by: Daniel Baumann --- .../controllers/guicontrols/GUISelectKeyButton.cpp | 87 ++++++++++++++++++++++ 1 file changed, 87 insertions(+) create mode 100644 xbmc/games/controllers/guicontrols/GUISelectKeyButton.cpp (limited to 'xbmc/games/controllers/guicontrols/GUISelectKeyButton.cpp') diff --git a/xbmc/games/controllers/guicontrols/GUISelectKeyButton.cpp b/xbmc/games/controllers/guicontrols/GUISelectKeyButton.cpp new file mode 100644 index 0000000..ea4a656 --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUISelectKeyButton.cpp @@ -0,0 +1,87 @@ +/* + * Copyright (C) 2017-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GUISelectKeyButton.h" + +#include "guilib/LocalizeStrings.h" + +#include + +using namespace KODI; +using namespace GAME; + +CGUISelectKeyButton::CGUISelectKeyButton(const CGUIButtonControl& buttonTemplate, + IConfigurationWizard* wizard, + unsigned int index) + : CGUIFeatureButton(buttonTemplate, wizard, GetFeature(), index) +{ +} + +const CPhysicalFeature& CGUISelectKeyButton::Feature(void) const +{ + if (m_state == STATE::NEED_INPUT) + return m_selectedKey; + + return CGUIFeatureButton::Feature(); +} + +bool CGUISelectKeyButton::PromptForInput(CEvent& waitEvent) +{ + bool bInterrupted = false; + + switch (m_state) + { + case STATE::NEED_KEY: + { + const std::string& strPrompt = g_localizeStrings.Get(35169); // "Press a key" + const std::string& strWarn = g_localizeStrings.Get(35170); // "Press a key ({1:d})" + + bInterrupted = DoPrompt(strPrompt, strWarn, "", waitEvent); + + m_state = GetNextState(m_state); + + break; + } + case STATE::NEED_INPUT: + { + const std::string& strPrompt = g_localizeStrings.Get(35090); // "Press {0:s}" + const std::string& strWarn = g_localizeStrings.Get(35091); // "Press {0:s} ({1:d})" + + bInterrupted = DoPrompt(strPrompt, strWarn, m_selectedKey.Label(), waitEvent); + + m_state = GetNextState(m_state); + + break; + } + default: + break; + } + + return bInterrupted; +} + +bool CGUISelectKeyButton::IsFinished(void) const +{ + return m_state >= STATE::FINISHED; +} + +void CGUISelectKeyButton::SetKey(const CPhysicalFeature& key) +{ + m_selectedKey = key; +} + +void CGUISelectKeyButton::Reset(void) +{ + m_state = STATE::NEED_KEY; + m_selectedKey.Reset(); +} + +CPhysicalFeature CGUISelectKeyButton::GetFeature() +{ + return CPhysicalFeature(35168); // "Select key" +} -- cgit v1.2.3