cmake_minimum_required(VERSION 3.1) project(kodi-addons-depends) list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}) if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Release) endif() if(NOT CORE_SYSTEM_NAME) string(TOLOWER ${CMAKE_SYSTEM_NAME} CORE_SYSTEM_NAME) endif() include(ExternalProject) if(NOT ADDON_DEPENDS_PATH) set(ADDON_DEPENDS_PATH ${PROJECT_SOURCE_DIR}/../build/depends) else() file(TO_CMAKE_PATH "${ADDON_DEPENDS_PATH}" ADDON_DEPENDS_PATH) endif() get_filename_component(ADDON_DEPENDS_PATH "${ADDON_DEPENDS_PATH}" ABSOLUTE) list(APPEND CMAKE_PREFIX_PATH ${ADDON_DEPENDS_PATH}) if(NOT BUILD_DIR) set(BUILD_DIR "${CMAKE_BINARY_DIR}/build") else() file(TO_CMAKE_PATH "${BUILD_DIR}" BUILD_DIR) endif() get_filename_component(BUILD_DIR "${BUILD_DIR}" ABSOLUTE) ## use add_addon_depends to handle the cmake based dependencies include(${CORE_SOURCE_DIR}/cmake/scripts/common/HandleDepends.cmake) add_addon_depends(depends "${PROJECT_SOURCE_DIR}") ## if there's a platform-specific sub-directory containing a CMakeLists.txt, add it to the build as well if(EXISTS ${PROJECT_SOURCE_DIR}/${CORE_SYSTEM_NAME}/CMakeLists.txt) message(STATUS "Processing ${CORE_SYSTEM_NAME}") add_subdirectory(${CORE_SYSTEM_NAME}) else() message(STATUS "No platform specific file ${PROJECT_SOURCE_DIR}/${CORE_SYSTEM_NAME}/CMakeLists.txt found") endif()