function(core_link_library lib wraplib) message(AUTHOR_WARNING "core_link_library is not compatible with windows.") endfunction() function(find_soname lib) # Windows uses hardcoded dlls in xbmc/DllPaths_win32.h. # Therefore the output of this function is unused. endfunction() # Add precompiled header to target # Arguments: # target existing target that will be set up to compile with a precompiled header # pch_header the precompiled header file # pch_source the precompiled header source file # Optional Arguments: # PCH_TARGET build precompiled header as separate target with the given name # so that the same precompiled header can be used for multiple libraries # EXCLUDE_SOURCES if not all target sources shall use the precompiled header, # the relevant files can be listed here # On return: # Compiles the pch_source into a precompiled header and adds the header to # the given target function(add_precompiled_header target pch_header pch_source) cmake_parse_arguments(PCH "" "PCH_TARGET" "EXCLUDE_SOURCES" ${ARGN}) if(PCH_PCH_TARGET) set(pch_binary ${PRECOMPILEDHEADER_DIR}/${PCH_PCH_TARGET}.pch) else() set(pch_binary ${PRECOMPILEDHEADER_DIR}/${target}.pch) endif() # Set compile options and dependency for sources get_target_property(sources ${target} SOURCES) list(REMOVE_ITEM sources ${pch_source}) foreach(exclude_source IN LISTS PCH_EXCLUDE_SOURCES) list(REMOVE_ITEM sources ${exclude_source}) endforeach() set_source_files_properties(${sources} PROPERTIES COMPILE_FLAGS "/Yu\"${pch_header}\" /Fp\"${pch_binary}\" /FI\"${pch_header}\"" OBJECT_DEPENDS "${pch_binary}") # Set compile options for precompiled header if(NOT PCH_PCH_TARGET OR NOT TARGET ${PCH_PCH_TARGET}_pch) set_source_files_properties(${pch_source} PROPERTIES COMPILE_FLAGS "/Yc\"${pch_header}\" /Fp\"${pch_binary}\"" OBJECT_OUTPUTS "${pch_binary}") endif() # Compile precompiled header if(PCH_PCH_TARGET) # As own target for usage in multiple libraries if(NOT TARGET ${PCH_PCH_TARGET}_pch) add_library(${PCH_PCH_TARGET}_pch STATIC ${pch_source}) set_target_properties(${PCH_PCH_TARGET}_pch PROPERTIES COMPILE_PDB_NAME vc140 COMPILE_PDB_OUTPUT_DIRECTORY ${PRECOMPILEDHEADER_DIR} FOLDER "Build Utilities") endif() # From VS2012 onwards, precompiled headers have to be linked against (LNK2011). target_link_libraries(${target} PUBLIC ${PCH_PCH_TARGET}_pch) set_target_properties(${target} PROPERTIES COMPILE_PDB_NAME vc140 COMPILE_PDB_OUTPUT_DIRECTORY ${PRECOMPILEDHEADER_DIR}) else() # As part of the target target_sources(${target} PRIVATE ${pch_source}) endif() endfunction() macro(winstore_set_assets target) file(GLOB ASSET_FILES "${CMAKE_SOURCE_DIR}/tools/windows/packaging/uwp/media/*.png") set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1) set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_LOCATION "media") source_group("media" FILES ${ASSET_FILES}) set(RESOURCES ${RESOURCES} ${ASSET_FILES} "${CMAKE_SOURCE_DIR}/tools/windows/packaging/uwp/kodi_temp_key.pfx") set(LICENSE_FILES ${CMAKE_SOURCE_DIR}/LICENSE.md ${CMAKE_SOURCE_DIR}/privacy-policy.txt) if(EXISTS "${CMAKE_SOURCE_DIR}/known_issues.txt") list(APPEND LICENSE_FILES ${CMAKE_SOURCE_DIR}/known_issues.txt) endif() set_property(SOURCE ${LICENSE_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1) list(APPEND RESOURCES ${LICENSE_FILES}) endmacro() macro(winstore_generate_manifest target) configure_file( ${CMAKE_SOURCE_DIR}/tools/windows/packaging/uwp/${APP_MANIFEST_NAME}.in ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME} @ONLY) set(RESOURCES ${RESOURCES} ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME}) endmacro() macro(add_deployment_content_group path link match exclude) set(_link "") set(_exclude "") file(TO_NATIVE_PATH ${path} _path) file(TO_NATIVE_PATH ${match} _match) if (NOT "${link}" STREQUAL "") file(TO_NATIVE_PATH ${link} _link) set(_link "${_link}\\") endif() if(NOT "${exclude}" STREQUAL "") string(REPLACE "/" "\\" _exclude ${exclude}) endif() string(CONCAT UWP_DEPLOYMENT_CONTENT_STR "${UWP_DEPLOYMENT_CONTENT_STR}" " \n" " ${_link}%(RecursiveDir)%(FileName)%(Extension)\n" " true\n" " \n") endmacro() macro(winstore_append_props target) # exclude debug dlls from packaging set(DEBUG_DLLS zlibd.dll) foreach(_dll ${DEBUG_DLLS}) if (DEBUG_DLLS_EXCLUDE) list(APPEND DEBUG_DLLS_EXCLUDE "\;$(BuildRootPath)/dlls/${_dll}") else() list(APPEND DEBUG_DLLS_EXCLUDE "$(BuildRootPath)/dlls/${_dll}") endif() string(CONCAT DEBUG_DLLS_LINKAGE_PROPS "${DEBUG_DLLS_LINKAGE_PROPS}" " \n" " \n" " true\n" " \n" " \n") endforeach(_dll DEBUG_DLLS) add_deployment_content_group($(BuildRootPath)/dlls "" *.dll "${DEBUG_DLLS_EXCLUDE}") add_deployment_content_group($(BuildRootPath)/system system **/* "$(BuildRootPath)/**/shaders/**") add_deployment_content_group($(BuildRootPath)/system/shaders system/shaders **/*.fx "") add_deployment_content_group($(BuildRootPath)/media media **/* "") add_deployment_content_group($(BuildRootPath)/userdata userdata **/* "") add_deployment_content_group($(BuildRootPath)/addons addons **/* "") add_deployment_content_group($(BinaryAddonsPath) addons **/* "") foreach(xbt_file ${XBT_FILES}) file(RELATIVE_PATH relative ${CMAKE_CURRENT_BINARY_DIR} ${xbt_file}) file(TO_NATIVE_PATH ${relative} relative) string(CONCAT XBT_FILE_PROPS "${XBT_FILE_PROPS}" " \n" " \n" " ${relative}\n" " true\n" " \n" " \n") endforeach() set(VCPROJECT_PROPS_FILE "${CMAKE_CURRENT_BINARY_DIR}/${target}.props") file(TO_NATIVE_PATH ${DEPENDS_PATH} DEPENDENCIES_DIR_NATIVE) file(TO_NATIVE_PATH ${CMAKE_CURRENT_BINARY_DIR} CMAKE_CURRENT_BINARY_DIR_NATIVE) file(TO_NATIVE_PATH ${CMAKE_SOURCE_DIR}/project/Win32BuildSetup/BUILD_WIN32/addons BINARY_ADDONS_DIR_NATIVE) file(WRITE ${VCPROJECT_PROPS_FILE} "\n" "\n" " \n" " \n" " ${DEPENDENCIES_DIR_NATIVE}\\bin\n" " ${CMAKE_CURRENT_BINARY_DIR_NATIVE}\n" " ${BINARY_ADDONS_DIR_NATIVE}\n" " \n" "${DEBUG_DLLS_LINKAGE_PROPS}" "${XBT_FILE_PROPS}" " \n" "${UWP_DEPLOYMENT_CONTENT_STR}" " \n" " '$(OutputPath)\\PackageLayout\\%(Link)')\" BeforeTargets=\"AssignTargetPaths\">\n" " \n" " \n" " \n" " \n" " \n" "") endmacro() macro(winstore_add_target_properties target) winstore_set_assets(${target}) winstore_generate_manifest(${target}) winstore_append_props(${target}) endmacro()