#version 150 uniform mat4 m_proj; uniform mat4 m_model; in vec4 m_attrpos; in vec2 m_attrcordY; in vec2 m_attrcordU; in vec2 m_attrcordV; out vec2 m_cordY; out vec2 m_cordU; out vec2 m_cordV; void main () { mat4 mvp = m_proj * m_model; gl_Position = mvp * m_attrpos; m_cordY = m_attrcordY; m_cordU = m_attrcordU; m_cordV = m_attrcordV; }