/* * Copyright (C) 2009-2013 Team XBMC * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include #include // Defines XBOX controller API #pragma comment(lib, "XInput.lib") // Library containing necessary 360 // functions class Xbox360Controller { private: XINPUT_STATE state; int num; bool button_down[14]; bool button_pressed[14]; bool button_released[14]; XINPUT_STATE getState(); void updateButton(int num, int button); public: Xbox360Controller(int num); void updateState(); bool isConnected(); bool buttonPressed(int num); bool buttonReleased(int num); bool thumbMoved(int num); SHORT getThumb(int num); bool triggerMoved(int num); BYTE getTrigger(int num); };