#!/usr/bin/env python3 # This is a simple example showing how you can send a key press event # to XBMC using the XBMCClient class import os from socket import * import sys import time if os.path.exists("../../lib/python"): # try loading modules from source directory sys.path.append("../../lib/python") from xbmcclient import * ICON_PATH = "../../icons/" else: # fallback to system wide modules from kodi.xbmcclient import * from kodi.defs import * def main(): host = "localhost" port = 9777 # Create an XBMCClient object and connect xbmc = XBMCClient("Example Remote", ICON_PATH + "/bluetooth.png") xbmc.connect() # wait for notification window to close (in XBMC) (optional) time.sleep(5) # send a up key press using the xbox gamepad map "XG" and button # name "dpadup" ( see PacketBUTTON doc for more details) xbmc.send_button(map="XG", button="dpadup") # wait for a few seconds to see its effect time.sleep(5) # send a right key press using the keyboard map "KB" and button # name "right" xbmc.send_keyboard_button("right") # wait for a few seconds to see its effect time.sleep(5) # that's enough, release the button. xbmc.release_button() # ok we're done, close the connection # Note that closing the connection clears any repeat key that is # active. So in this example, the actual release button event above # need not have been sent. xbmc.close() if __name__=="__main__": main()