/* * Copyright (C) 2015-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #include "UISoundsResource.h" #include "ServiceBroker.h" #include "addons/addoninfo/AddonType.h" #include "guilib/GUIAudioManager.h" #include "settings/Settings.h" #include "settings/SettingsComponent.h" #include "utils/StringUtils.h" #include "utils/URIUtils.h" namespace ADDON { CUISoundsResource::CUISoundsResource(const AddonInfoPtr& addonInfo) : CResource(addonInfo, AddonType::RESOURCE_UISOUNDS) { } bool CUISoundsResource::IsAllowed(const std::string& file) const { return StringUtils::EqualsNoCase(file, "sounds.xml") || URIUtils::HasExtension(file, ".wav"); } bool CUISoundsResource::IsInUse() const { return CServiceBroker::GetSettingsComponent()->GetSettings()->GetString(CSettings::SETTING_LOOKANDFEEL_SOUNDSKIN) == ID(); } void CUISoundsResource::OnPostInstall(bool update, bool modal) { CGUIComponent* gui = CServiceBroker::GetGUI(); if (IsInUse() && gui) gui->GetAudioManager().Load(); } }