/* * Copyright (C) 2005-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #pragma once #include "GUIDialogBoxBase.h" class CGUIDialogGamepad : public CGUIDialogBoxBase { public: CGUIDialogGamepad(void); ~CGUIDialogGamepad(void) override; bool OnMessage(CGUIMessage& message) override; bool IsCanceled() const; std::string m_strUserInput; std::string m_strPassword; int m_iRetries; bool m_bUserInputCleanup; bool m_bHideInputChars; static bool ShowAndGetInput(std::string& aTextString, const std::string& dlgHeading, bool bHideUserInput); static bool ShowAndVerifyNewPassword(std::string& strNewPassword); static int ShowAndVerifyPassword(std::string& strPassword, const std::string& dlgHeading, int iRetries); static bool ShowAndVerifyInput(std::string& strPassword, const std::string& dlgHeading, const std::string& dlgLine0, const std::string& dlgLine1, const std::string& dlgLine2, bool bGetUserInput, bool bHideInputChars); protected: bool OnAction(const CAction &action) override; void OnInitWindow() override; bool m_bCanceled; char m_cHideInputChar; };