/* * Copyright (C) 2005-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #pragma once #include "GUIDialogBoxBase.h" #include "messaging/helpers/DialogOKHelper.h" class CGUIMessage; class CVariant; using namespace KODI::MESSAGING; class CGUIDialogOK : public CGUIDialogBoxBase { public: CGUIDialogOK(void); ~CGUIDialogOK(void) override; bool OnMessage(CGUIMessage& message) override; static bool ShowAndGetInput(const CVariant& heading, const CVariant& text); static bool ShowAndGetInput(const CVariant& heading, const CVariant& line0, const CVariant& line1, const CVariant& line2); /*! \brief Open a OK dialog and wait for input \param[in] options a struct of type DialogOKMessage containing the options to set for this dialog. \sa KODI::MESSAGING::HELPERS::DialogOKMessage */ bool ShowAndGetInput(const HELPERS::DialogOKMessage& options); protected: void OnInitWindow() override; int GetDefaultLabelID(int controlId) const override; };