/* * Copyright (C) 2005-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #pragma once #include "GUIDialogYesNo.h" class CGUIDialogPlayEject : public CGUIDialogYesNo { public: CGUIDialogPlayEject(); ~CGUIDialogPlayEject() override; bool OnMessage(CGUIMessage& message) override; void FrameMove() override; static bool ShowAndGetInput(const std::string& strLine1, const std::string& strLine2, unsigned int uiAutoCloseTime = 0); protected: void OnInitWindow() override; };