/* * Copyright (C) 2017-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #include "GameServices.h" #include "controllers/Controller.h" #include "controllers/ControllerManager.h" #include "games/GameSettings.h" #include "games/agents/GameAgentManager.h" #include "profiles/ProfileManager.h" using namespace KODI; using namespace GAME; CGameServices::CGameServices(CControllerManager& controllerManager, RETRO::CGUIGameRenderManager& renderManager, PERIPHERALS::CPeripherals& peripheralManager, const CProfileManager& profileManager, CInputManager& inputManager) : m_controllerManager(controllerManager), m_gameRenderManager(renderManager), m_profileManager(profileManager), m_gameSettings(new CGameSettings()), m_gameAgentManager(new CGameAgentManager(peripheralManager, inputManager)) { } CGameServices::~CGameServices() = default; ControllerPtr CGameServices::GetController(const std::string& controllerId) { return m_controllerManager.GetController(controllerId); } ControllerPtr CGameServices::GetDefaultController() { return m_controllerManager.GetDefaultController(); } ControllerPtr CGameServices::GetDefaultKeyboard() { return m_controllerManager.GetDefaultKeyboard(); } ControllerPtr CGameServices::GetDefaultMouse() { return m_controllerManager.GetDefaultMouse(); } ControllerVector CGameServices::GetControllers() { return m_controllerManager.GetControllers(); } std::string CGameServices::GetSavestatesFolder() const { return m_profileManager.GetSavestatesFolder(); }