set(SOURCES GameClientController.cpp GameClientDevice.cpp GameClientHardware.cpp GameClientInput.cpp GameClientJoystick.cpp GameClientKeyboard.cpp GameClientMouse.cpp GameClientPort.cpp GameClientTopology.cpp ) set(HEADERS GameClientController.h GameClientDevice.h GameClientHardware.h GameClientInput.h GameClientJoystick.h GameClientKeyboard.h GameClientMouse.h GameClientPort.h GameClientTopology.h ) core_add_library(gameinput)