/* * Copyright (C) 2018 Team Kodi * http://kodi.tv * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this Program; see the file COPYING. If not, see * . * */ #pragma once #include "addons/kodi-dev-kit/include/kodi/addon-instance/Game.h" #include "games/controllers/ControllerTypes.h" #include #include namespace KODI { namespace GAME { class CGameClientInput; /*! * \brief A container for the layout of a controller connected to a game * client input port */ class CGameClientController { public: /*! * \brief Construct a controller layout * * \brief controller The controller add-on */ CGameClientController(CGameClientInput& input, ControllerPtr controller); /*! * \brief Get a controller layout for the Game API */ game_controller_layout TranslateController() const; private: // Construction parameters CGameClientInput& m_input; const ControllerPtr m_controller; // Buffer parameters std::string m_controllerId; std::vector m_digitalButtons; std::vector m_analogButtons; std::vector m_analogSticks; std::vector m_accelerometers; std::vector m_keys; std::vector m_relPointers; std::vector m_absPointers; std::vector m_motors; }; } // namespace GAME } // namespace KODI