/* * Copyright (C) 2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #include "GameClientStreamAudio.h" #include "cores/RetroPlayer/streams/RetroPlayerAudio.h" #include "games/addons/GameClientTranslator.h" #include "utils/log.h" using namespace KODI; using namespace GAME; CGameClientStreamAudio::CGameClientStreamAudio(double sampleRate) : m_sampleRate(sampleRate) { } bool CGameClientStreamAudio::OpenStream(RETRO::IRetroPlayerStream* stream, const game_stream_properties& properties) { RETRO::CRetroPlayerAudio* audioStream = dynamic_cast(stream); if (audioStream == nullptr) { CLog::Log(LOGERROR, "GAME: RetroPlayer stream is not an audio stream"); return false; } std::unique_ptr audioProperties( TranslateProperties(properties.audio, m_sampleRate)); if (audioProperties) { if (audioStream->OpenStream(static_cast(*audioProperties))) m_stream = stream; } return m_stream != nullptr; } void CGameClientStreamAudio::CloseStream() { if (m_stream != nullptr) { m_stream->CloseStream(); m_stream = nullptr; } } void CGameClientStreamAudio::AddData(const game_stream_packet& packet) { if (packet.type != GAME_STREAM_AUDIO) return; if (m_stream != nullptr) { const game_stream_audio_packet& audio = packet.audio; RETRO::AudioStreamPacket audioPacket{audio.data, audio.size}; m_stream->AddStreamData(static_cast(audioPacket)); } } RETRO::AudioStreamProperties* CGameClientStreamAudio::TranslateProperties( const game_stream_audio_properties& properties, double sampleRate) { const RETRO::PCMFormat pcmFormat = CGameClientTranslator::TranslatePCMFormat(properties.format); if (pcmFormat == RETRO::PCMFormat::FMT_UNKNOWN) { CLog::Log(LOGERROR, "GAME: Unknown PCM format: {}", static_cast(properties.format)); return nullptr; } RETRO::AudioChannelMap channelMap = {{RETRO::AudioChannel::CH_NULL}}; unsigned int i = 0; if (properties.channel_map != nullptr) { for (const GAME_AUDIO_CHANNEL* channelPtr = properties.channel_map; *channelPtr != GAME_CH_NULL; channelPtr++) { RETRO::AudioChannel channel = CGameClientTranslator::TranslateAudioChannel(*channelPtr); if (channel == RETRO::AudioChannel::CH_NULL) { CLog::Log(LOGERROR, "GAME: Unknown channel ID: {}", static_cast(*channelPtr)); return nullptr; } channelMap[i++] = channel; if (i + 1 >= channelMap.size()) break; } } channelMap[i] = RETRO::AudioChannel::CH_NULL; if (channelMap[0] == RETRO::AudioChannel::CH_NULL) { CLog::Log(LOGERROR, "GAME: Empty channel layout"); return nullptr; } return new RETRO::AudioStreamProperties{pcmFormat, sampleRate, channelMap}; }