/* * Copyright (C) 2015-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #pragma once #include "input/joysticks/JoystickTypes.h" #include "input/keyboard/KeyboardTypes.h" #include namespace KODI { namespace GAME { class CControllerTranslator { public: static const char* TranslateFeatureType(JOYSTICK::FEATURE_TYPE type); static JOYSTICK::FEATURE_TYPE TranslateFeatureType(const std::string& strType); static const char* TranslateFeatureCategory(JOYSTICK::FEATURE_CATEGORY category); static JOYSTICK::FEATURE_CATEGORY TranslateFeatureCategory(const std::string& strCategory); static const char* TranslateInputType(JOYSTICK::INPUT_TYPE type); static JOYSTICK::INPUT_TYPE TranslateInputType(const std::string& strType); /*! * \brief Translate a keyboard symbol to a Kodi key code * * \param symbol The key's symbol, defined in the kodi-game-controllers project * * \return The layout-independent keycode associated with the key */ static KEYBOARD::KeySymbol TranslateKeysym(const std::string& symbol); /*! * \brief Translate a Kodi key code to a keyboard symbol * * \param keycode The Kodi key code * * \return The key's symbol, or an empty string if no symbol is defined for the keycode */ static const char* TranslateKeycode(KEYBOARD::KeySymbol keycode); }; } // namespace GAME } // namespace KODI