/* * Copyright (C) 2014-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #pragma once #include "games/controllers/ControllerTypes.h" #include "guilib/GUIImage.h" #include "threads/CriticalSection.h" namespace KODI { namespace GAME { class CGUIGameController : public CGUIImage { public: CGUIGameController( int parentID, int controlID, float posX, float posY, float width, float height); CGUIGameController(const CGUIGameController& from); ~CGUIGameController() override = default; // implementation of CGUIControl via CGUIImage CGUIGameController* Clone() const override; void Render() override; void ActivateController(const ControllerPtr& controller); private: ControllerPtr m_currentController; CCriticalSection m_mutex; }; } // namespace GAME } // namespace KODI