/* * Copyright (C) 2016-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #include "GUIThrottleButton.h" #include "guilib/LocalizeStrings.h" #include using namespace KODI; using namespace GAME; CGUIThrottleButton::CGUIThrottleButton(const CGUIButtonControl& buttonTemplate, IConfigurationWizard* wizard, const CPhysicalFeature& feature, unsigned int index) : CGUIFeatureButton(buttonTemplate, wizard, feature, index) { Reset(); } bool CGUIThrottleButton::PromptForInput(CEvent& waitEvent) { using namespace JOYSTICK; bool bInterrupted = false; // Get the prompt for the current analog stick direction std::string strPrompt; std::string strWarn; switch (m_state) { case STATE::THROTTLE_UP: strPrompt = g_localizeStrings.Get(35092); // "Move %s up" strWarn = g_localizeStrings.Get(35093); // "Move %s up (%d)" break; case STATE::THROTTLE_DOWN: strPrompt = g_localizeStrings.Get(35094); // "Move %s down" strWarn = g_localizeStrings.Get(35095); // "Move %s down (%d)" break; default: break; } if (!strPrompt.empty()) { bInterrupted = DoPrompt(strPrompt, strWarn, m_feature.Label(), waitEvent); if (!bInterrupted) m_state = STATE::FINISHED; // Not interrupted, must have timed out else m_state = GetNextState(m_state); // Interrupted by input, proceed } return bInterrupted; } bool CGUIThrottleButton::IsFinished(void) const { return m_state >= STATE::FINISHED; } JOYSTICK::THROTTLE_DIRECTION CGUIThrottleButton::GetThrottleDirection(void) const { using namespace JOYSTICK; switch (m_state) { case STATE::THROTTLE_UP: return THROTTLE_DIRECTION::UP; case STATE::THROTTLE_DOWN: return THROTTLE_DIRECTION::DOWN; default: break; } return THROTTLE_DIRECTION::NONE; } void CGUIThrottleButton::Reset(void) { m_state = STATE::THROTTLE_UP; }