/* * Copyright (C) 2016-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #include "GUIWheelButton.h" #include "guilib/LocalizeStrings.h" #include using namespace KODI; using namespace GAME; CGUIWheelButton::CGUIWheelButton(const CGUIButtonControl& buttonTemplate, IConfigurationWizard* wizard, const CPhysicalFeature& feature, unsigned int index) : CGUIFeatureButton(buttonTemplate, wizard, feature, index) { Reset(); } bool CGUIWheelButton::PromptForInput(CEvent& waitEvent) { using namespace JOYSTICK; bool bInterrupted = false; // Get the prompt for the current analog stick direction std::string strPrompt; std::string strWarn; switch (m_state) { case STATE::WHEEL_LEFT: strPrompt = g_localizeStrings.Get(35098); // "Move %s left" strWarn = g_localizeStrings.Get(35099); // "Move %s left (%d)" break; case STATE::WHEEL_RIGHT: strPrompt = g_localizeStrings.Get(35096); // "Move %s right" strWarn = g_localizeStrings.Get(35097); // "Move %s right (%d)" break; default: break; } if (!strPrompt.empty()) { bInterrupted = DoPrompt(strPrompt, strWarn, m_feature.Label(), waitEvent); if (!bInterrupted) m_state = STATE::FINISHED; // Not interrupted, must have timed out else m_state = GetNextState(m_state); // Interrupted by input, proceed } return bInterrupted; } bool CGUIWheelButton::IsFinished(void) const { return m_state >= STATE::FINISHED; } JOYSTICK::WHEEL_DIRECTION CGUIWheelButton::GetWheelDirection(void) const { using namespace JOYSTICK; switch (m_state) { case STATE::WHEEL_LEFT: return WHEEL_DIRECTION::LEFT; case STATE::WHEEL_RIGHT: return WHEEL_DIRECTION::RIGHT; default: break; } return WHEEL_DIRECTION::NONE; } void CGUIWheelButton::Reset(void) { m_state = STATE::WHEEL_LEFT; }