/* * Copyright (C) 2016-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #pragma once #include "GUIFeatureButton.h" namespace KODI { namespace GAME { class CGUIWheelButton : public CGUIFeatureButton { public: CGUIWheelButton(const CGUIButtonControl& buttonTemplate, IConfigurationWizard* wizard, const CPhysicalFeature& feature, unsigned int index); ~CGUIWheelButton() override = default; // implementation of IFeatureButton bool PromptForInput(CEvent& waitEvent) override; bool IsFinished() const override; JOYSTICK::WHEEL_DIRECTION GetWheelDirection() const override; void Reset() override; private: enum class STATE { WHEEL_LEFT, WHEEL_RIGHT, FINISHED, }; STATE m_state; }; } // namespace GAME } // namespace KODI