/* * Copyright (C) 2014-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #include "GUIConfigurationWizard.h" #include "ServiceBroker.h" #include "games/controllers/Controller.h" #include "games/controllers/dialogs/GUIDialogAxisDetection.h" #include "games/controllers/guicontrols/GUIFeatureButton.h" #include "games/controllers/input/PhysicalFeature.h" #include "input/IKeymap.h" #include "input/InputManager.h" #include "input/joysticks/JoystickUtils.h" #include "input/joysticks/interfaces/IButtonMap.h" #include "input/joysticks/interfaces/IButtonMapCallback.h" #include "input/keyboard/KeymapActionMap.h" #include "peripherals/Peripherals.h" #include "threads/SingleLock.h" #include "utils/log.h" #include using namespace KODI; using namespace GAME; using namespace std::chrono_literals; namespace { #define ESC_KEY_CODE 27 #define SKIPPING_DETECTION_MS 200 // Duration to wait for axes to neutralize after mapping is finished constexpr auto POST_MAPPING_WAIT_TIME_MS = 5000ms; } // namespace CGUIConfigurationWizard::CGUIConfigurationWizard() : CThread("GUIConfigurationWizard"), m_actionMap(new KEYBOARD::CKeymapActionMap) { InitializeState(); } CGUIConfigurationWizard::~CGUIConfigurationWizard(void) = default; void CGUIConfigurationWizard::InitializeState(void) { m_currentButton = nullptr; m_cardinalDirection = INPUT::CARDINAL_DIRECTION::NONE; m_wheelDirection = JOYSTICK::WHEEL_DIRECTION::NONE; m_throttleDirection = JOYSTICK::THROTTLE_DIRECTION::NONE; m_history.clear(); m_lateAxisDetected = false; m_location.clear(); } void CGUIConfigurationWizard::Run(const std::string& strControllerId, const std::vector& buttons) { Abort(); { std::unique_lock lock(m_stateMutex); // Set Run() parameters m_strControllerId = strControllerId; m_buttons = buttons; // Reset synchronization variables m_inputEvent.Reset(); m_motionlessEvent.Reset(); m_bInMotion.clear(); // Initialize state variables InitializeState(); } Create(); } void CGUIConfigurationWizard::OnUnfocus(IFeatureButton* button) { std::unique_lock lock(m_stateMutex); if (button == m_currentButton) Abort(false); } bool CGUIConfigurationWizard::Abort(bool bWait /* = true */) { bool bWasRunning = !m_bStop; StopThread(false); m_inputEvent.Set(); m_motionlessEvent.Set(); if (bWait) StopThread(true); return bWasRunning; } void CGUIConfigurationWizard::RegisterKey(const CPhysicalFeature& key) { if (key.Keycode() != XBMCK_UNKNOWN) m_keyMap[key.Keycode()] = key; } void CGUIConfigurationWizard::UnregisterKeys() { m_keyMap.clear(); } void CGUIConfigurationWizard::Process(void) { CLog::Log(LOGDEBUG, "Starting configuration wizard"); InstallHooks(); bool bLateAxisDetected = false; { std::unique_lock lock(m_stateMutex); for (IFeatureButton* button : m_buttons) { // Allow other threads to access the button we're using m_currentButton = button; while (!button->IsFinished()) { // Allow other threads to access which direction the prompt is on m_cardinalDirection = button->GetCardinalDirection(); m_wheelDirection = button->GetWheelDirection(); m_throttleDirection = button->GetThrottleDirection(); // Wait for input { using namespace JOYSTICK; CSingleExit exit(m_stateMutex); if (button->Feature().Type() == FEATURE_TYPE::UNKNOWN) CLog::Log(LOGDEBUG, "{}: Waiting for input", m_strControllerId); else CLog::Log(LOGDEBUG, "{}: Waiting for input for feature \"{}\"", m_strControllerId, button->Feature().Name()); if (!button->PromptForInput(m_inputEvent)) Abort(false); } if (m_bStop) break; } button->Reset(); if (m_bStop) break; } bLateAxisDetected = m_lateAxisDetected; // Finished mapping InitializeState(); } for (auto callback : ButtonMapCallbacks()) callback.second->SaveButtonMap(); if (bLateAxisDetected) { CGUIDialogAxisDetection dialog; dialog.Show(); } else { // Wait for motion to stop to avoid sending analog actions for the button // that is pressed immediately after button mapping finishes. bool bInMotion; { std::unique_lock lock(m_motionMutex); bInMotion = !m_bInMotion.empty(); } if (bInMotion) { CLog::Log(LOGDEBUG, "Configuration wizard: waiting {}ms for axes to neutralize", POST_MAPPING_WAIT_TIME_MS.count()); m_motionlessEvent.Wait(POST_MAPPING_WAIT_TIME_MS); } } RemoveHooks(); CLog::Log(LOGDEBUG, "Configuration wizard ended"); } bool CGUIConfigurationWizard::MapPrimitive(JOYSTICK::IButtonMap* buttonMap, IKeymap* keymap, const JOYSTICK::CDriverPrimitive& primitive) { using namespace INPUT; using namespace JOYSTICK; bool bHandled = false; // Abort if another controller cancels the prompt if (IsMapping() && !IsMapping(buttonMap->Location())) { //! @todo This only succeeds for game.controller.default; no actions are // currently defined for other controllers if (keymap) { std::string feature; if (buttonMap->GetFeature(primitive, feature)) { const auto& actions = keymap->GetActions(CJoystickUtils::MakeKeyName(feature)).actions; if (!actions.empty()) { //! @todo Handle multiple actions mapped to the same key OnAction(actions.begin()->actionId); } } } // Discard input bHandled = true; } else if (m_history.find(primitive) != m_history.end()) { // Primitive has already been mapped this round, ignore it bHandled = true; } else if (buttonMap->IsIgnored(primitive)) { bHandled = true; } else { // Get the current state of the thread IFeatureButton* currentButton; CARDINAL_DIRECTION cardinalDirection; WHEEL_DIRECTION wheelDirection; THROTTLE_DIRECTION throttleDirection; { std::unique_lock lock(m_stateMutex); currentButton = m_currentButton; cardinalDirection = m_cardinalDirection; wheelDirection = m_wheelDirection; throttleDirection = m_throttleDirection; } if (currentButton) { // Check if we were expecting a keyboard key if (currentButton->NeedsKey()) { if (primitive.Type() == PRIMITIVE_TYPE::KEY) { auto it = m_keyMap.find(primitive.Keycode()); if (it != m_keyMap.end()) { const CPhysicalFeature& key = it->second; currentButton->SetKey(key); m_inputEvent.Set(); } } else { //! @todo Check if primitive is a cancel or motion action } bHandled = true; } else { const CPhysicalFeature& feature = currentButton->Feature(); if (primitive.Type() == PRIMITIVE_TYPE::RELATIVE_POINTER && feature.Type() != FEATURE_TYPE::RELPOINTER) { // Don't allow relative pointers to map to other features } else { CLog::Log(LOGDEBUG, "{}: mapping feature \"{}\" for device {} to \"{}\"", m_strControllerId, feature.Name(), buttonMap->Location(), primitive.ToString()); switch (feature.Type()) { case FEATURE_TYPE::SCALAR: { buttonMap->AddScalar(feature.Name(), primitive); bHandled = true; break; } case FEATURE_TYPE::ANALOG_STICK: { buttonMap->AddAnalogStick(feature.Name(), cardinalDirection, primitive); bHandled = true; break; } case FEATURE_TYPE::RELPOINTER: { buttonMap->AddRelativePointer(feature.Name(), cardinalDirection, primitive); bHandled = true; break; } case FEATURE_TYPE::WHEEL: { buttonMap->AddWheel(feature.Name(), wheelDirection, primitive); bHandled = true; break; } case FEATURE_TYPE::THROTTLE: { buttonMap->AddThrottle(feature.Name(), throttleDirection, primitive); bHandled = true; break; } case FEATURE_TYPE::KEY: { buttonMap->AddKey(feature.Name(), primitive); bHandled = true; break; } default: break; } } if (bHandled) { m_history.insert(primitive); // Don't record motion for relative pointers if (primitive.Type() != PRIMITIVE_TYPE::RELATIVE_POINTER) OnMotion(buttonMap); m_inputEvent.Set(); if (m_location.empty()) { m_location = buttonMap->Location(); m_bIsKeyboard = (primitive.Type() == PRIMITIVE_TYPE::KEY); } } } } } return bHandled; } void CGUIConfigurationWizard::OnEventFrame(const JOYSTICK::IButtonMap* buttonMap, bool bMotion) { std::unique_lock lock(m_motionMutex); if (m_bInMotion.find(buttonMap) != m_bInMotion.end() && !bMotion) OnMotionless(buttonMap); } void CGUIConfigurationWizard::OnLateAxis(const JOYSTICK::IButtonMap* buttonMap, unsigned int axisIndex) { std::unique_lock lock(m_stateMutex); m_lateAxisDetected = true; Abort(false); } void CGUIConfigurationWizard::OnMotion(const JOYSTICK::IButtonMap* buttonMap) { std::unique_lock lock(m_motionMutex); m_motionlessEvent.Reset(); m_bInMotion.insert(buttonMap); } void CGUIConfigurationWizard::OnMotionless(const JOYSTICK::IButtonMap* buttonMap) { m_bInMotion.erase(buttonMap); if (m_bInMotion.empty()) m_motionlessEvent.Set(); } bool CGUIConfigurationWizard::OnKeyPress(const CKey& key) { bool bHandled = false; if (!m_bStop) { // Only allow key to abort the prompt if we know for sure that we're mapping // a controller const bool bIsMappingController = (IsMapping() && !m_bIsKeyboard); if (bIsMappingController) { bHandled = OnAction(m_actionMap->GetActionID(key)); } else { // Allow key press to fall through to the button mapper } } return bHandled; } bool CGUIConfigurationWizard::OnAction(unsigned int actionId) { bool bHandled = false; switch (actionId) { case ACTION_MOVE_LEFT: case ACTION_MOVE_RIGHT: case ACTION_MOVE_UP: case ACTION_MOVE_DOWN: case ACTION_PAGE_UP: case ACTION_PAGE_DOWN: // Abort and allow motion Abort(false); bHandled = false; break; case ACTION_PARENT_DIR: case ACTION_PREVIOUS_MENU: case ACTION_STOP: case ACTION_NAV_BACK: // Abort and prevent action Abort(false); bHandled = true; break; default: // Absorb keypress bHandled = true; break; } return bHandled; } bool CGUIConfigurationWizard::IsMapping() const { return !m_location.empty(); } bool CGUIConfigurationWizard::IsMapping(const std::string& location) const { return m_location == location; } void CGUIConfigurationWizard::InstallHooks(void) { // Install button mapper with lowest priority CServiceBroker::GetPeripherals().RegisterJoystickButtonMapper(this); // Install hook to reattach button mapper when peripherals change CServiceBroker::GetPeripherals().RegisterObserver(this); // Install hook to cancel the button mapper CServiceBroker::GetInputManager().RegisterKeyboardDriverHandler(this); } void CGUIConfigurationWizard::RemoveHooks(void) { CServiceBroker::GetInputManager().UnregisterKeyboardDriverHandler(this); CServiceBroker::GetPeripherals().UnregisterObserver(this); CServiceBroker::GetPeripherals().UnregisterJoystickButtonMapper(this); } void CGUIConfigurationWizard::Notify(const Observable& obs, const ObservableMessage msg) { switch (msg) { case ObservableMessagePeripheralsChanged: { CServiceBroker::GetPeripherals().UnregisterJoystickButtonMapper(this); CServiceBroker::GetPeripherals().RegisterJoystickButtonMapper(this); break; } default: break; } }