/* * Copyright (C) 2005-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #include "GUIMoverControl.h" #include "GUIMessage.h" #include "input/Key.h" #include "input/mouse/MouseStat.h" #include "utils/TimeUtils.h" using namespace UTILS; CGUIMoverControl::CGUIMoverControl(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& textureFocus, const CTextureInfo& textureNoFocus, UTILS::MOVING_SPEED::MapEventConfig& movingSpeedCfg) : CGUIControl(parentID, controlID, posX, posY, width, height), m_imgFocus(CGUITexture::CreateTexture(posX, posY, width, height, textureFocus)), m_imgNoFocus(CGUITexture::CreateTexture(posX, posY, width, height, textureNoFocus)) { m_frameCounter = 0; m_movingSpeed.AddEventMapConfig(movingSpeedCfg); m_fAnalogSpeed = 2.0f; //! @todo implement correct analog speed ControlType = GUICONTROL_MOVER; SetLimits(0, 0, 720, 576); // defaults SetLocation(0, 0, false); // defaults } CGUIMoverControl::CGUIMoverControl(const CGUIMoverControl& control) : CGUIControl(control), m_imgFocus(control.m_imgFocus->Clone()), m_imgNoFocus(control.m_imgNoFocus->Clone()), m_frameCounter(control.m_frameCounter), m_movingSpeed(control.m_movingSpeed), m_fAnalogSpeed(control.m_fAnalogSpeed), m_iX1(control.m_iX1), m_iX2(control.m_iX2), m_iY1(control.m_iY1), m_iY2(control.m_iY2), m_iLocationX(control.m_iLocationX), m_iLocationY(control.m_iLocationY) { } void CGUIMoverControl::Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) { if (m_bInvalidated) { m_imgFocus->SetWidth(m_width); m_imgFocus->SetHeight(m_height); m_imgNoFocus->SetWidth(m_width); m_imgNoFocus->SetHeight(m_height); } if (HasFocus()) { unsigned int alphaCounter = m_frameCounter + 2; unsigned int alphaChannel; if ((alphaCounter % 128) >= 64) alphaChannel = alphaCounter % 64; else alphaChannel = 63 - (alphaCounter % 64); alphaChannel += 192; if (SetAlpha( (unsigned char)alphaChannel )) MarkDirtyRegion(); m_imgFocus->SetVisible(true); m_imgNoFocus->SetVisible(false); m_frameCounter++; } else { if (SetAlpha(0xff)) MarkDirtyRegion(); m_imgFocus->SetVisible(false); m_imgNoFocus->SetVisible(true); } m_imgFocus->Process(currentTime); m_imgNoFocus->Process(currentTime); CGUIControl::Process(currentTime, dirtyregions); } void CGUIMoverControl::Render() { // render both so the visibility settings cause the frame counter to resetcorrectly m_imgFocus->Render(); m_imgNoFocus->Render(); CGUIControl::Render(); } bool CGUIMoverControl::OnAction(const CAction &action) { if (action.GetID() == ACTION_SELECT_ITEM) { // button selected - send message to parent CGUIMessage message(GUI_MSG_CLICKED, GetID(), GetParentID()); SendWindowMessage(message); return true; } if (action.GetID() == ACTION_ANALOG_MOVE) { // if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_UPDOWN) // Move(0, (int)(-m_fAnalogSpeed*action.GetAmount(1))); // else if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_LEFTRIGHT) // Move((int)(m_fAnalogSpeed*action.GetAmount()), 0); // else // ALLOWED_DIRECTIONS_ALL Move((int)(m_fAnalogSpeed*action.GetAmount()), (int)( -m_fAnalogSpeed*action.GetAmount(1))); return true; } // base class return CGUIControl::OnAction(action); } void CGUIMoverControl::OnUp() { // if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_LEFTRIGHT) return; Move(0, -static_cast(m_movingSpeed.GetUpdatedDistance(MOVING_SPEED::EventType::UP))); } void CGUIMoverControl::OnDown() { // if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_LEFTRIGHT) return; Move(0, static_cast(m_movingSpeed.GetUpdatedDistance(MOVING_SPEED::EventType::DOWN))); } void CGUIMoverControl::OnLeft() { // if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_UPDOWN) return; Move(-static_cast(m_movingSpeed.GetUpdatedDistance(MOVING_SPEED::EventType::LEFT)), 0); } void CGUIMoverControl::OnRight() { // if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_UPDOWN) return; Move(static_cast(m_movingSpeed.GetUpdatedDistance(MOVING_SPEED::EventType::RIGHT)), 0); } EVENT_RESULT CGUIMoverControl::OnMouseEvent(const CPoint &point, const CMouseEvent &event) { if (event.m_id == ACTION_MOUSE_DRAG || event.m_id == ACTION_MOUSE_DRAG_END) { if (static_cast(event.m_state) == HoldAction::DRAG) { // grab exclusive access CGUIMessage msg(GUI_MSG_EXCLUSIVE_MOUSE, GetID(), GetParentID()); SendWindowMessage(msg); } else if (static_cast(event.m_state) == HoldAction::DRAG_END) { // release exclusive access CGUIMessage msg(GUI_MSG_EXCLUSIVE_MOUSE, 0, GetParentID()); SendWindowMessage(msg); } Move((int)event.m_offsetX, (int)event.m_offsetY); return EVENT_RESULT_HANDLED; } return EVENT_RESULT_UNHANDLED; } void CGUIMoverControl::AllocResources() { CGUIControl::AllocResources(); m_frameCounter = 0; m_imgFocus->AllocResources(); m_imgNoFocus->AllocResources(); float width = m_width ? m_width : m_imgFocus->GetWidth(); float height = m_height ? m_height : m_imgFocus->GetHeight(); SetWidth(width); SetHeight(height); } void CGUIMoverControl::FreeResources(bool immediately) { CGUIControl::FreeResources(immediately); m_imgFocus->FreeResources(immediately); m_imgNoFocus->FreeResources(immediately); } void CGUIMoverControl::DynamicResourceAlloc(bool bOnOff) { CGUIControl::DynamicResourceAlloc(bOnOff); m_imgFocus->DynamicResourceAlloc(bOnOff); m_imgNoFocus->DynamicResourceAlloc(bOnOff); } void CGUIMoverControl::SetInvalid() { CGUIControl::SetInvalid(); m_imgFocus->SetInvalid(); m_imgNoFocus->SetInvalid(); } void CGUIMoverControl::Move(int iX, int iY) { if (!m_enabled) return; int iLocX = m_iLocationX + iX; int iLocY = m_iLocationY + iY; // check if we are within the bounds if (iLocX < m_iX1) iLocX = m_iX1; if (iLocY < m_iY1) iLocY = m_iY1; if (iLocX > m_iX2) iLocX = m_iX2; if (iLocY > m_iY2) iLocY = m_iY2; // ok, now set the location of the mover SetLocation(iLocX, iLocY); } void CGUIMoverControl::SetLocation(int iLocX, int iLocY, bool bSetPosition) { if (bSetPosition) SetPosition(GetXPosition() + iLocX - m_iLocationX, GetYPosition() + iLocY - m_iLocationY); m_iLocationX = iLocX; m_iLocationY = iLocY; } void CGUIMoverControl::SetPosition(float posX, float posY) { CGUIControl::SetPosition(posX, posY); m_imgFocus->SetPosition(posX, posY); m_imgNoFocus->SetPosition(posX, posY); } bool CGUIMoverControl::SetAlpha(unsigned char alpha) { bool changed = m_imgFocus->SetAlpha(alpha); changed |= m_imgNoFocus->SetAlpha(alpha); return changed; } bool CGUIMoverControl::UpdateColors(const CGUIListItem* item) { bool changed = CGUIControl::UpdateColors(nullptr); changed |= m_imgFocus->SetDiffuseColor(m_diffuseColor); changed |= m_imgNoFocus->SetDiffuseColor(m_diffuseColor); return changed; } void CGUIMoverControl::SetLimits(int iX1, int iY1, int iX2, int iY2) { m_iX1 = iX1; m_iY1 = iY1; m_iX2 = iX2; m_iY2 = iY2; }