/* * Copyright (C) 2005-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #pragma once /*! \file GUISliderControl.h \brief */ #include "GUIButtonControl.h" #include "GUISliderControl.h" /*! \ingroup controls \brief */ class CGUISettingsSliderControl : public CGUISliderControl { public: CGUISettingsSliderControl(int parentID, int controlID, float posX, float posY, float width, float height, float sliderWidth, float sliderHeight, const CTextureInfo &textureFocus, const CTextureInfo &textureNoFocus, const CTextureInfo& backGroundTexture, const CTextureInfo& nibTexture, const CTextureInfo& nibTextureFocus, const CLabelInfo &labelInfo, int iType); ~CGUISettingsSliderControl() override = default; CGUISettingsSliderControl *Clone() const override { return new CGUISettingsSliderControl(*this); } void Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) override; void Render() override; bool OnAction(const CAction &action) override; void OnUnFocus() override; EVENT_RESULT OnMouseEvent(const CPoint& point, const CMouseEvent& event) override; void SetActive(); bool IsActive() const override { return m_active; } void AllocResources() override; void FreeResources(bool immediately = false) override; void DynamicResourceAlloc(bool bOnOff) override; void SetInvalid() override; void SetPosition(float posX, float posY) override; float GetWidth() const override { return m_buttonControl.GetWidth(); } void SetWidth(float width) override; float GetHeight() const override { return m_buttonControl.GetHeight(); } void SetHeight(float height) override; void SetEnabled(bool bEnable) override; void SetText(const std::string& label) { m_buttonControl.SetLabel(label); } float GetXPosition() const override { return m_buttonControl.GetXPosition(); } float GetYPosition() const override { return m_buttonControl.GetYPosition(); } std::string GetDescription() const override; bool HitTest(const CPoint& point) const override { return m_buttonControl.HitTest(point); } protected: bool UpdateColors(const CGUIListItem* item) override; virtual void ProcessText(); private: CGUISettingsSliderControl(const CGUISettingsSliderControl& control); CGUIButtonControl m_buttonControl; CGUILabel m_label; bool m_active; ///< Whether the slider has been activated by a click. };