/* * Copyright (C) 2005-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #include "GUISpinControlEx.h" #include "utils/StringUtils.h" CGUISpinControlEx::CGUISpinControlEx(int parentID, int controlID, float posX, float posY, float width, float height, float spinWidth, float spinHeight, const CLabelInfo& spinInfo, const CTextureInfo &textureFocus, const CTextureInfo &textureNoFocus, const CTextureInfo& textureUp, const CTextureInfo& textureDown, const CTextureInfo& textureUpFocus, const CTextureInfo& textureDownFocus, const CTextureInfo& textureUpDisabled, const CTextureInfo& textureDownDisabled, const CLabelInfo& labelInfo, int iType) : CGUISpinControl(parentID, controlID, posX, posY, spinWidth, spinHeight, textureUp, textureDown, textureUpFocus, textureDownFocus, textureUpDisabled, textureDownDisabled, spinInfo, iType) , m_buttonControl(parentID, controlID, posX, posY, width, height, textureFocus, textureNoFocus, labelInfo) { ControlType = GUICONTROL_SPINEX; m_spinPosX = 0; } CGUISpinControlEx::~CGUISpinControlEx(void) = default; void CGUISpinControlEx::AllocResources() { // Correct alignment - we always align the spincontrol on the right m_label.GetLabelInfo().align = (m_label.GetLabelInfo().align & XBFONT_CENTER_Y) | XBFONT_RIGHT; CGUISpinControl::AllocResources(); m_buttonControl.AllocResources(); if (m_height == 0) m_height = GetSpinHeight(); } void CGUISpinControlEx::FreeResources(bool immediately) { CGUISpinControl::FreeResources(immediately); m_buttonControl.FreeResources(immediately); } void CGUISpinControlEx::DynamicResourceAlloc(bool bOnOff) { CGUISpinControl::DynamicResourceAlloc(bOnOff); m_buttonControl.DynamicResourceAlloc(bOnOff); } void CGUISpinControlEx::SetInvalid() { CGUISpinControl::SetInvalid(); m_buttonControl.SetInvalid(); } void CGUISpinControlEx::Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) { // make sure the button has focus if it should have... m_buttonControl.SetFocus(HasFocus()); m_buttonControl.SetPulseOnSelect(m_pulseOnSelect); m_buttonControl.SetEnabled(m_enabled); if (m_bInvalidated) { float spinPosX = m_buttonControl.GetXPosition() + m_buttonControl.GetWidth() - GetSpinWidth() * 2 - (m_spinPosX ? m_spinPosX : m_buttonControl.GetLabelInfo().offsetX); float spinPosY = m_buttonControl.GetYPosition() + (m_buttonControl.GetHeight() - GetSpinHeight()) * 0.5f; CGUISpinControl::SetPosition(spinPosX, spinPosY); } m_buttonControl.DoProcess(currentTime, dirtyregions); CGUISpinControl::Process(currentTime, dirtyregions); } void CGUISpinControlEx::Render() { CGUISpinControl::Render(); } void CGUISpinControlEx::SetPosition(float posX, float posY) { m_buttonControl.SetPosition(posX, posY); CGUISpinControl::SetInvalid(); } void CGUISpinControlEx::SetWidth(float width) { m_buttonControl.SetWidth(width); CGUISpinControl::SetInvalid(); } void CGUISpinControlEx::SetHeight(float height) { m_buttonControl.SetHeight(height); CGUISpinControl::SetInvalid(); } bool CGUISpinControlEx::UpdateColors(const CGUIListItem* item) { bool changed = CGUISpinControl::UpdateColors(nullptr); changed |= m_buttonControl.SetColorDiffuse(m_diffuseColor); changed |= m_buttonControl.UpdateColors(nullptr); return changed; } void CGUISpinControlEx::SetEnabled(bool bEnable) { m_buttonControl.SetEnabled(bEnable); CGUISpinControl::SetEnabled(bEnable); } const std::string CGUISpinControlEx::GetCurrentLabel() const { return CGUISpinControl::GetLabel(); } std::string CGUISpinControlEx::GetDescription() const { return StringUtils::Format("{} ({})", m_buttonControl.GetDescription(), GetLabel()); } void CGUISpinControlEx::SetItemInvalid(bool invalid) { if (invalid) { m_label.GetLabelInfo().textColor = m_buttonControl.GetLabelInfo().disabledColor; m_label.GetLabelInfo().focusedColor = m_buttonControl.GetLabelInfo().disabledColor; } else { m_label.GetLabelInfo().textColor = m_buttonControl.GetLabelInfo().textColor; m_label.GetLabelInfo().focusedColor = m_buttonControl.GetLabelInfo().focusedColor; } } void CGUISpinControlEx::SetSpinPosition(float spinPosX) { m_spinPosX = spinPosX; SetPosition(m_buttonControl.GetXPosition(), m_buttonControl.GetYPosition()); } void CGUISpinControlEx::RenderText(float posX, float posY, float width, float height) { const float freeSpaceWidth{m_buttonControl.GetWidth() - GetSpinWidth() * 2}; // Limit right label text width to max 50% of free space // (will be slightly shifted due to offsetX padding) const float rightTextMaxWidth{freeSpaceWidth * 0.5f}; float rightTextWidth{width}; if (rightTextWidth > rightTextMaxWidth) { rightTextWidth = rightTextMaxWidth - m_label.GetLabelInfo().offsetX; } m_label.SetScrolling(HasFocus()); // Replace posX by using our button position posX = m_buttonControl.GetXPosition() + freeSpaceWidth - rightTextWidth - m_label.GetLabelInfo().offsetX; // Limit the max width for the left label to avoid text overlapping m_buttonControl.SetMaxWidth(posX + m_label.GetLabelInfo().offsetX); m_buttonControl.Render(); CGUISpinControl::RenderText(posX, m_buttonControl.GetYPosition(), rightTextWidth, m_buttonControl.GetHeight()); }