/* * Copyright (C) 2005-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #pragma once /*! \file GUISpinControlEx.h \brief */ #include "GUIButtonControl.h" #include "GUISpinControl.h" /*! \ingroup controls \brief */ class CGUISpinControlEx : public CGUISpinControl { public: CGUISpinControlEx(int parentID, int controlID, float posX, float posY, float width, float height, float spinWidth, float spinHeight, const CLabelInfo& spinInfo, const CTextureInfo &textureFocus, const CTextureInfo &textureNoFocus, const CTextureInfo& textureUp, const CTextureInfo& textureDown, const CTextureInfo& textureUpFocus, const CTextureInfo& textureDownFocus, const CTextureInfo& textureUpDisabled, const CTextureInfo& textureDownDisabled, const CLabelInfo& labelInfo, int iType); ~CGUISpinControlEx(void) override; CGUISpinControlEx* Clone() const override { return new CGUISpinControlEx(*this); } void Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) override; void Render() override; void SetPosition(float posX, float posY) override; float GetWidth() const override { return m_buttonControl.GetWidth(); } void SetWidth(float width) override; float GetHeight() const override { return m_buttonControl.GetHeight(); } void SetHeight(float height) override; void AllocResources() override; void FreeResources(bool immediately = false) override; void DynamicResourceAlloc(bool bOnOff) override; void SetInvalid() override; const std::string GetCurrentLabel() const; void SetText(const std::string& aLabel) { m_buttonControl.SetLabel(aLabel); } void SetEnabled(bool bEnable) override; float GetXPosition() const override { return m_buttonControl.GetXPosition(); } float GetYPosition() const override { return m_buttonControl.GetYPosition(); } std::string GetDescription() const override; bool HitTest(const CPoint& point) const override { return m_buttonControl.HitTest(point); } void SetSpinPosition(float spinPosX); void SetItemInvalid(bool invalid); protected: void RenderText(float posX, float posY, float width, float height) override; bool UpdateColors(const CGUIListItem* item) override; CGUIButtonControl m_buttonControl; float m_spinPosX; };