/* * Copyright (C) 2005-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #pragma once #include "DirtyRegion.h" #define DIRTYREGION_SOLVER_FILL_VIEWPORT_ALWAYS 0 #define DIRTYREGION_SOLVER_UNION 1 #define DIRTYREGION_SOLVER_COST_REDUCTION 2 #define DIRTYREGION_SOLVER_FILL_VIEWPORT_ON_CHANGE 3 class IDirtyRegionSolver { public: virtual ~IDirtyRegionSolver() = default; // Takes a number of dirty regions which will become a number of needed rendering passes. virtual void Solve(const CDirtyRegionList &input, CDirtyRegionList &output) = 0; };