/* * Copyright (C) 2005-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #include "TextureDX.h" #include "utils/MemUtils.h" #include "utils/log.h" #include std::unique_ptr CTexture::CreateTexture(unsigned int width, unsigned int height, unsigned int format) { return std::make_unique(width, height, format); } CDXTexture::CDXTexture(unsigned int width, unsigned int height, unsigned int format) : CTexture(width, height, format) { } CDXTexture::~CDXTexture() { DestroyTextureObject(); } void CDXTexture::CreateTextureObject() { m_texture.Create(m_textureWidth, m_textureHeight, 1, D3D11_USAGE_DEFAULT, GetFormat()); } DXGI_FORMAT CDXTexture::GetFormat() { DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN; // DXGI_FORMAT_UNKNOWN switch (m_format) { case XB_FMT_DXT1: format = DXGI_FORMAT_BC1_UNORM; // D3DFMT_DXT1 -> DXGI_FORMAT_BC1_UNORM & DXGI_FORMAT_BC1_UNORM_SRGB break; case XB_FMT_DXT3: format = DXGI_FORMAT_BC2_UNORM; // D3DFMT_DXT3 -> DXGI_FORMAT_BC2_UNORM & DXGI_FORMAT_BC2_UNORM_SRGB break; case XB_FMT_DXT5: case XB_FMT_DXT5_YCoCg: format = DXGI_FORMAT_BC3_UNORM; // XB_FMT_DXT5 -> DXGI_FORMAT_BC3_UNORM & DXGI_FORMAT_BC3_UNORM_SRGB break; case XB_FMT_RGB8: case XB_FMT_A8R8G8B8: format = DXGI_FORMAT_B8G8R8A8_UNORM; // D3DFMT_A8R8G8B8 -> DXGI_FORMAT_B8G8R8A8_UNORM | DXGI_FORMAT_B8G8R8A8_UNORM_SRGB break; case XB_FMT_A8: format = DXGI_FORMAT_R8_UNORM; // XB_FMT_A8 -> DXGI_FORMAT_A8_UNORM break; } return format; } void CDXTexture::DestroyTextureObject() { m_texture.Release(); } void CDXTexture::LoadToGPU() { if (!m_pixels) { // nothing to load - probably same image (no change) return; } bool needUpdate = true; D3D11_USAGE usage = D3D11_USAGE_DEFAULT; if (m_format == XB_FMT_RGB8) usage = D3D11_USAGE_DYNAMIC; // fallback to dynamic to allow CPU write to texture if (m_texture.Get() == nullptr) { // creates texture with initial data if (m_format != XB_FMT_RGB8) { // this is faster way to create texture with initial data instead of create empty and then copy to it m_texture.Create(m_textureWidth, m_textureHeight, IsMipmapped() ? 0 : 1, usage, GetFormat(), m_pixels, GetPitch()); if (m_texture.Get() != nullptr) needUpdate = false; } else m_texture.Create(m_textureWidth, m_textureHeight, IsMipmapped() ? 0 : 1, usage, GetFormat()); if (m_texture.Get() == nullptr) { CLog::Log(LOGDEBUG, "CDXTexture::CDXTexture: Error creating new texture for size {} x {}.", m_textureWidth, m_textureHeight); return; } } else { // need to update texture, check usage first D3D11_TEXTURE2D_DESC texDesc; m_texture.GetDesc(&texDesc); usage = texDesc.Usage; // if usage is not dynamic re-create texture with dynamic usage for future updates if (usage != D3D11_USAGE_DYNAMIC && usage != D3D11_USAGE_STAGING) { m_texture.Release(); usage = D3D11_USAGE_DYNAMIC; m_texture.Create(m_textureWidth, m_textureHeight, IsMipmapped() ? 0 : 1, usage, GetFormat(), m_pixels, GetPitch()); if (m_texture.Get() == nullptr) { CLog::Log(LOGDEBUG, "CDXTexture::CDXTexture: Error creating new texture for size {} x {}.", m_textureWidth, m_textureHeight); return; } needUpdate = false; } } if (needUpdate) { D3D11_MAP mapType = (usage == D3D11_USAGE_STAGING) ? D3D11_MAP_WRITE : D3D11_MAP_WRITE_DISCARD; D3D11_MAPPED_SUBRESOURCE lr; if (m_texture.LockRect(0, &lr, mapType)) { unsigned char *dst = (unsigned char *)lr.pData; unsigned char *src = m_pixels; unsigned int dstPitch = lr.RowPitch; unsigned int srcPitch = GetPitch(); unsigned int minPitch = std::min(srcPitch, dstPitch); unsigned int rows = GetRows(); if (m_format == XB_FMT_RGB8) { for (unsigned int y = 0; y < rows; y++) { unsigned char *dst2 = dst; unsigned char *src2 = src; for (unsigned int x = 0; x < srcPitch / 3; x++, dst2 += 4, src2 += 3) { dst2[0] = src2[2]; dst2[1] = src2[1]; dst2[2] = src2[0]; dst2[3] = 0xff; } src += srcPitch; dst += dstPitch; } } else if (srcPitch == dstPitch) { memcpy(dst, src, srcPitch * rows); } else { for (unsigned int y = 0; y < rows; y++) { memcpy(dst, src, minPitch); src += srcPitch; dst += dstPitch; } } } else { CLog::LogF(LOGERROR, "failed to lock texture."); } m_texture.UnlockRect(0); if (usage != D3D11_USAGE_STAGING && IsMipmapped()) m_texture.GenerateMipmaps(); } if (!m_bCacheMemory) { KODI::MEMORY::AlignedFree(m_pixels); m_pixels = nullptr; } m_loadedToGPU = true; } void CDXTexture::BindToUnit(unsigned int unit) { }