/* * Copyright (C) 2005-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #pragma once #include "Texture.h" #include "system_gl.h" /************************************************************************/ /* CGLTexture */ /************************************************************************/ class CGLTexture : public CTexture { public: CGLTexture(unsigned int width = 0, unsigned int height = 0, unsigned int format = XB_FMT_A8R8G8B8); ~CGLTexture() override; void CreateTextureObject() override; void DestroyTextureObject() override; void LoadToGPU() override; void BindToUnit(unsigned int unit) override; protected: GLuint m_texture = 0; bool m_isOglVersion3orNewer = false; };