/* * Copyright (C) 2017-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #include "Keymap.h" #include "IKeymapEnvironment.h" using namespace KODI; CKeymap::CKeymap(std::shared_ptr keymap, const IKeymapEnvironment* environment) : m_keymap(std::move(keymap)), m_environment(environment) { } std::string CKeymap::ControllerID() const { return m_keymap->ControllerID(); } const JOYSTICK::KeymapActionGroup& CKeymap::GetActions(const std::string& keyName) const { const int windowId = m_environment->GetWindowID(); const auto& actions = m_keymap->GetActions(windowId, keyName); if (!actions.actions.empty()) return actions; const int fallbackWindowId = m_environment->GetFallthrough(windowId); if (fallbackWindowId >= 0) { const auto& fallbackActions = m_keymap->GetActions(fallbackWindowId, keyName); if (!fallbackActions.actions.empty()) return fallbackActions; } if (m_environment->UseGlobalFallthrough()) { const auto& globalActions = m_keymap->GetActions(-1, keyName); if (!globalActions.actions.empty()) return globalActions; } static const JOYSTICK::KeymapActionGroup empty{}; return empty; }