/* * Copyright (C) 2017-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #pragma once #include "IKeymap.h" #include "input/joysticks/JoystickTypes.h" #include #include class CWindowKeymap : public IWindowKeymap { public: explicit CWindowKeymap(const std::string& controllerId); // implementation of IWindowKeymap std::string ControllerID() const override { return m_controllerId; } void MapAction(int windowId, const std::string& keyName, KODI::JOYSTICK::KeymapAction action) override; const KODI::JOYSTICK::KeymapActionGroup& GetActions(int windowId, const std::string& keyName) const override; private: // Construction parameter const std::string m_controllerId; using KeyName = std::string; using Keymap = std::map; using WindowID = int; using WindowMap = std::map; WindowMap m_windowKeymap; };