/* * Copyright (C) 2016-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #pragma once #include "input/joysticks/interfaces/IButtonSequence.h" #include #include #include namespace KODI { namespace JOYSTICK { /*! * \brief Hush!!! */ class CJoystickEasterEgg : public IButtonSequence { public: explicit CJoystickEasterEgg(const std::string& controllerId); ~CJoystickEasterEgg() override = default; // implementation of IButtonSequence bool OnButtonPress(const FeatureName& feature) override; bool IsCapturing() override; static void OnFinish(void); private: // Construction parameters const std::string m_controllerId; static const std::map> m_sequence; unsigned int m_state; }; } // namespace JOYSTICK } // namespace KODI