/* * Copyright (C) 2017-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #include "input/keyboard/KeyboardEasterEgg.h" #include "input/Key.h" #include "input/joysticks/JoystickEasterEgg.h" using namespace KODI; using namespace KEYBOARD; std::vector CKeyboardEasterEgg::m_sequence = { XBMCVK_UP, XBMCVK_UP, XBMCVK_DOWN, XBMCVK_DOWN, XBMCVK_LEFT, XBMCVK_RIGHT, XBMCVK_LEFT, XBMCVK_RIGHT, XBMCVK_B, XBMCVK_A, }; bool CKeyboardEasterEgg::OnKeyPress(const CKey& key) { bool bHandled = false; // Update state if (key.GetVKey() == m_sequence[m_state]) m_state++; else m_state = 0; // Capture input when finished with arrows (2 x up/down/left/right) if (m_state > 8) { bHandled = true; if (m_state >= m_sequence.size()) { JOYSTICK::CJoystickEasterEgg::OnFinish(); m_state = 0; } } return bHandled; }