/* * Copyright (C) 2012-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #include "ITouchInputHandling.h" void ITouchInputHandling::RegisterHandler(ITouchActionHandler* touchHandler) { m_handler = touchHandler; } void ITouchInputHandling::UnregisterHandler() { m_handler = NULL; } void ITouchInputHandling::OnTouchAbort() { if (m_handler) m_handler->OnTouchAbort(); } bool ITouchInputHandling::OnSingleTouchStart(float x, float y) { if (m_handler) return m_handler->OnSingleTouchStart(x, y); return true; } bool ITouchInputHandling::OnSingleTouchHold(float x, float y) { if (m_handler) return m_handler->OnSingleTouchHold(x, y); return true; } bool ITouchInputHandling::OnSingleTouchMove( float x, float y, float offsetX, float offsetY, float velocityX, float velocityY) { if (m_handler) return m_handler->OnSingleTouchMove(x, y, offsetX, offsetY, velocityX, velocityY); return true; } bool ITouchInputHandling::OnSingleTouchEnd(float x, float y) { if (m_handler) return m_handler->OnSingleTouchEnd(x, y); return true; } bool ITouchInputHandling::OnMultiTouchDown(float x, float y, int32_t pointer) { if (m_handler) return m_handler->OnMultiTouchDown(x, y, pointer); return true; } bool ITouchInputHandling::OnMultiTouchHold(float x, float y, int32_t pointers /* = 2 */) { if (m_handler) return m_handler->OnMultiTouchHold(x, y, pointers); return true; } bool ITouchInputHandling::OnMultiTouchMove(float x, float y, float offsetX, float offsetY, float velocityX, float velocityY, int32_t pointer) { if (m_handler) return m_handler->OnMultiTouchMove(x, y, offsetX, offsetY, velocityX, velocityY, pointer); return true; } bool ITouchInputHandling::OnMultiTouchUp(float x, float y, int32_t pointer) { if (m_handler) return m_handler->OnMultiTouchUp(x, y, pointer); return true; } bool ITouchInputHandling::OnTouchGestureStart(float x, float y) { if (m_handler) return m_handler->OnTouchGestureStart(x, y); return true; } bool ITouchInputHandling::OnTouchGesturePan( float x, float y, float offsetX, float offsetY, float velocityX, float velocityY) { if (m_handler) return m_handler->OnTouchGesturePan(x, y, offsetX, offsetY, velocityX, velocityY); return true; } bool ITouchInputHandling::OnTouchGestureEnd( float x, float y, float offsetX, float offsetY, float velocityX, float velocityY) { if (m_handler) return m_handler->OnTouchGestureEnd(x, y, offsetX, offsetY, velocityX, velocityY); return true; } void ITouchInputHandling::OnTap(float x, float y, int32_t pointers /* = 1 */) { if (m_handler) m_handler->OnTap(x, y, pointers); } void ITouchInputHandling::OnLongPress(float x, float y, int32_t pointers /* = 1 */) { if (m_handler) m_handler->OnLongPress(x, y, pointers); } void ITouchInputHandling::OnSwipe(TouchMoveDirection direction, float xDown, float yDown, float xUp, float yUp, float velocityX, float velocityY, int32_t pointers /* = 1 */) { if (m_handler) m_handler->OnSwipe(direction, xDown, yDown, xUp, yUp, velocityX, velocityY, pointers); } void ITouchInputHandling::OnZoomPinch(float centerX, float centerY, float zoomFactor) { if (m_handler) m_handler->OnZoomPinch(centerX, centerY, zoomFactor); } void ITouchInputHandling::OnRotate(float centerX, float centerY, float angle) { if (m_handler) m_handler->OnRotate(centerX, centerY, angle); }