/* * Copyright (C) 2005-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #pragma once #include "commons/Exception.h" #include "utils/log.h" #ifndef SWIG namespace XBMCAddon { XBMCCOMMONS_STANDARD_EXCEPTION(WrongTypeException); /** * UnimplementedException Can be used in places like the * Control hierarchy where the * requirements of dynamic language usage force us to add * unimplemented methods to a class hierarchy. See the * detailed explanation on the class Control for more. */ class UnimplementedException : public XbmcCommons::Exception { public: inline UnimplementedException(const UnimplementedException& other) = default; inline UnimplementedException(const char* classname, const char* methodname) : Exception("UnimplementedException") { SetMessage("Unimplemented method: %s::%s(...)", classname, methodname); } }; /** * This is what callback exceptions from the scripting language * are translated to. */ class UnhandledException : public XbmcCommons::Exception { public: inline UnhandledException(const UnhandledException& other) = default; inline UnhandledException(const char* _message,...) : Exception("UnhandledException") { XBMCCOMMONS_COPYVARARGS(_message); } }; } #endif /** * These macros allow the easy declaration (and definition) of parent * class virtual methods that are not implemented until the child class. * This is to support the idosyncracies of dynamically typed scripting * languages. See the comment in AddonControl.h for more details. */ #define THROW_UNIMP(classname) throw UnimplementedException(classname, __FUNCTION__)