/* * Copyright (C) 2005-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #pragma once #include #include #include "settings/lib/ISettingCallback.h" #include "PlatformDefs.h" class CNetworkInterface { public: virtual ~CNetworkInterface() = default; virtual bool IsEnabled(void) const = 0; virtual bool IsConnected(void) const = 0; virtual std::string GetMacAddress(void) const = 0; virtual void GetMacAddressRaw(char rawMac[6]) const = 0; virtual bool GetHostMacAddress(unsigned long host, std::string& mac) const = 0; virtual std::string GetCurrentIPAddress() const = 0; virtual std::string GetCurrentNetmask() const = 0; virtual std::string GetCurrentDefaultGateway(void) const = 0; }; class CSettings; class CNetworkServices; struct sockaddr; class CNetworkBase { public: enum EMESSAGE { SERVICES_UP, SERVICES_DOWN }; static std::unique_ptr GetNetwork(); CNetworkBase(); virtual ~CNetworkBase(); // Get network services CNetworkServices& GetServices() { return *m_services; } // Return our hostname virtual bool GetHostName(std::string& hostname); // Return the list of interfaces virtual std::vector& GetInterfaceList(void) = 0; // Return the first interface which is active virtual CNetworkInterface* GetFirstConnectedInterface(void); // Return true if there is a interface for the same network as address bool HasInterfaceForIP(unsigned long address); // Return true if there's at least one defined network interface bool IsAvailable(void); // Return true if there's at least one interface which is connected bool IsConnected(void); // Return true if the magic packet was send bool WakeOnLan(const char* mac); // Return true if host replies to ping bool PingHost(unsigned long host, unsigned short port, unsigned int timeout_ms = 2000, bool readability_check = false); virtual bool PingHost(unsigned long host, unsigned int timeout_ms = 2000) = 0; // Get/set the nameserver(s) virtual std::vector GetNameServers(void) = 0; // callback from application controlled thread to handle any setup void NetworkMessage(EMESSAGE message, int param); static int ParseHex(char* str, unsigned char* addr); // Return true if given name or ip address corresponds to localhost bool IsLocalHost(const std::string& hostname); // Waits for the first network interface to become available void WaitForNet(); /*! \brief IPv6/IPv4 compatible conversion of host IP address \param struct sockaddr \return Function converts binary structure sockaddr to std::string. It can read sockaddr_in and sockaddr_in6, cast as (sockaddr*). IPv4 address is returned in the format x.x.x.x (where x is 0-255), IPv6 address is returned in it's canonised form. On error (or no IPv6/v4 valid input) empty string is returned. */ static std::string GetIpStr(const sockaddr* sa); /*! \brief convert prefix length of IPv4 address to IP mask representation \param prefix length \return */ static std::string GetMaskByPrefixLength(uint8_t prefixLength); std::unique_ptr m_services; }; //creates, binds and listens tcp sockets on the desired port. Set bindLocal to //true to bind to localhost only. std::vector CreateTCPServerSocket(const int port, const bool bindLocal, const int backlog, const char *callerName);