/* * Copyright (C) 2017-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #pragma once #include "Peripheral.h" #include "XBDateTime.h" #include "input/keyboard/interfaces/IKeyboardDriverHandler.h" #include "threads/CriticalSection.h" #include namespace PERIPHERALS { class CPeripheralKeyboard : public CPeripheral, public KODI::KEYBOARD::IKeyboardDriverHandler { public: CPeripheralKeyboard(CPeripherals& manager, const PeripheralScanResult& scanResult, CPeripheralBus* bus); ~CPeripheralKeyboard(void) override; // implementation of CPeripheral bool InitialiseFeature(const PeripheralFeature feature) override; void RegisterKeyboardDriverHandler(KODI::KEYBOARD::IKeyboardDriverHandler* handler, bool bPromiscuous) override; void UnregisterKeyboardDriverHandler(KODI::KEYBOARD::IKeyboardDriverHandler* handler) override; CDateTime LastActive() override { return m_lastActive; } KODI::GAME::ControllerPtr ControllerProfile() const override; // implementation of IKeyboardDriverHandler bool OnKeyPress(const CKey& key) override; void OnKeyRelease(const CKey& key) override; private: struct KeyboardHandle { KODI::KEYBOARD::IKeyboardDriverHandler* handler; bool bPromiscuous; }; std::vector m_keyboardHandlers; CCriticalSection m_mutex; CDateTime m_lastActive; }; } // namespace PERIPHERALS